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Meder Dec 12, 2016 @ 6:06am
stop trees growing inside bases
I would appreciate if trees would not grow inside bases. Everytime I plan and build bigger bases there will be rooms I cannot use as planned bc there is a tree inside. At least it does not look nice to have trees inside the base.

The mechanism could be verry simple: If a base plate is placed on a cut down tree it won't regrow untill you remove the base plate. If you want the tree for some reasaon: don't cut it.

That would also be a bit more realstic. A tree does not grow if you place a huge foundation on top of it.
Last edited by Meder; Dec 12, 2016 @ 6:07am
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Showing 1-15 of 53 comments
Bastion Dec 12, 2016 @ 11:51am 
I agree with this Having to pick the right place to put a wall without branches coming in is not fun
Bardware Dec 12, 2016 @ 12:18pm 
Maybe you shouldn't build in trees instead of forcing lag inducing protocol into the game.
MechWarden Dec 12, 2016 @ 12:57pm 
This has been talked about before, but people couldn't quite agree on how to prevent it on being abused.
Meder Dec 13, 2016 @ 6:05am 
Originally posted by Hella Larry:
Maybe you shouldn't build in trees instead of forcing lag inducing protocol into the game.
That would mean that you would have to build big bases on water. First priority for picking a location should be a strategical good position. Not if there are trees.

And I think a good developer can solve this w/o a lag introducing protocol. Like don't let every cut tree ask "can I grow or am I blocked?" more like set blocked trees to be inactive and reactivate when baseplate is removed.
Meder Dec 13, 2016 @ 6:12am 
Originally posted by MechWarden:
This has been talked about before, but people couldn't quite agree on how to prevent it on being abused.

Do you know what abuse they talked about? What about hiding crates in trees? Isn't this kind of a glitch / abuse now?

Do you think of blocking all trees with baseplates to prevent other players from gaining resources? (Could be used defensive arround own base or offensive to prevent others from building new bases) Don't know if this would be a real problem.

I think every change might result in new glitches. You will have to see and fix them. Remember the door elevator glitch? Now doors are pushing players through walls. But thats no reason to stop changing things.
MechWarden Dec 13, 2016 @ 11:22am 
Originally posted by Meder:
Originally posted by MechWarden:
This has been talked about before, but people couldn't quite agree on how to prevent it on being abused.

Do you know what abuse they talked about? What about hiding crates in trees? Isn't this kind of a glitch / abuse now?

Do you think of blocking all trees with baseplates to prevent other players from gaining resources? (Could be used defensive arround own base or offensive to prevent others from building new bases) Don't know if this would be a real problem.

I think every change might result in new glitches. You will have to see and fix them. Remember the door elevator glitch? Now doors are pushing players through walls. But thats no reason to stop changing things.
I'm just stating facts.

It was talking about before, in much greater detail, and I was hoping you'd actually spend the few seconds to look it up, than spend the several minutes to type out a counter argument, as if I was somehow invalidating your idea.
Pickles Dec 13, 2016 @ 3:31pm 
Just a suggestion, instead of it being blocked by foundations, it stops growing inside of claim flags? Thus making it harder for people to prevent trees from growing for fun.
Mushroom Steve Dec 14, 2016 @ 1:44am 
Just place the base better..
Meder Dec 14, 2016 @ 5:02am 
Originally posted by Mushroom Steve:
Just place the base better..

see also ...


Originally posted by Meder:
Originally posted by Hella Larry:
Maybe you shouldn't build in trees instead of forcing lag inducing protocol into the game.
That would mean that you would have to build big bases on water. First priority for picking a location should be a strategical good position. Not if there are trees.

And I think a good developer can solve this w/o a lag introducing protocol. Like don't let every cut tree ask "can I grow or am I blocked?" more like set blocked trees to be inactive and reactivate when baseplate is removed.
Meder Dec 14, 2016 @ 5:13am 
Originally posted by IceColdPapyrus:
Just a suggestion, instead of it being blocked by foundations, it stops growing inside of claim flags? Thus making it harder for people to prevent trees from growing for fun.

This would also have the negative side effect that you would prevent trees next to your base where you might want to have trees.

For me it could also be a separate stop-trees-flag with a very small radius. Let's call this item "tree blocker". This item can have a radius so small that you will need one per tree. It has only 1 hitpoint, so it is easy to destroy. It may be quite expensive to craft or every person is limited to place no more than - let's say - 10 of it. Maybe less. So its abusive potential is quite low.

What do u think about that?

Mushroom Steve Dec 14, 2016 @ 2:02pm 
Just- No. Build around them. Incorporate them into the design. Build above them.


No point in prohibiting resources.
Meder Dec 15, 2016 @ 3:45am 
Originally posted by Mushroom Steve:
Just- No. Build around them. Incorporate them into the design. Build above them.


No point in prohibiting resources.
What is wrong with you? You have not a single useful argument. Thats not constructive. Thank god you are not the developer of the game.

A tree under a base is already a prohibited resource. Others cannot reach it. If the baseplate is high enough you even cannot cut it down by yourself.

What should "incorporate" mean if you have an ugly tree in the middle of your room? What if it constantly regrows in your crates so you cannot reach them anymore? If you have a tiny 3 by 3 base you could move it. If it has like 30 to 50 floorplates, 4 floors & massive honeycomb structure you will not rebuild the whole base just to rotate it a bit. Which will have you trees in other undesired places of the base for sure.
Mushroom Steve Dec 15, 2016 @ 6:00am 
...


Literally build around them. Don't be an idiot and plow right through every tree you see. You're building a base to survive in, not a $10 million dollar mansion. Learn to place it better.


Unless you have an active group of 50+ people at the same time, you're making your base way too big.

Plan ahead. "Well, I want three stories and about 10 rooms.. I should probably scout a decent area and work out the best way to fit snuggly in here.. "

Again, building without cause will result in this very thread: An ignorant child whining when they couldn't prepare, demanding a fix to "correct" the game.
Last edited by Mushroom Steve; Dec 15, 2016 @ 6:00am
Meder Dec 15, 2016 @ 9:39am 
You confond whining with trying to do constructive suggestions.

It seems like you do not understand how good massive structures can confuse raiders. A big honeycom works so good at vanilla when you don't have unlimited amunition. I would say it could be a bit bigger.

I have to repeat: the place to build should be picked to be a strategical good position. I do not remember tree-less spots beside the coast & near cities. These are stupid places to build.

But that is not the point. We are not talking about base buildign strategy here. This is about the freedom to build wherever one wants to w/o beeing disturbed by ugly trees.

You are not forced to use this feature if it would be introduced. Build your tiny base somewhere between the trees. Enjoy the blunts inside your base. There would be no disadvantage.

In addition - don't get personal. You are doing a very bad job estimating ones age. Do not make the mistake to reduce someone to a stupid sterotype just bc you don't understand the value of his idea.
Pickles Dec 15, 2016 @ 12:10pm 
I dont understand why you guys keep calling the trees ugly. First you cut them down, then call them ugly, and dont want them growing back? Tree lifes matter, they have feelings too.
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Date Posted: Dec 12, 2016 @ 6:06am
Posts: 53