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And I think a good developer can solve this w/o a lag introducing protocol. Like don't let every cut tree ask "can I grow or am I blocked?" more like set blocked trees to be inactive and reactivate when baseplate is removed.
Do you know what abuse they talked about? What about hiding crates in trees? Isn't this kind of a glitch / abuse now?
Do you think of blocking all trees with baseplates to prevent other players from gaining resources? (Could be used defensive arround own base or offensive to prevent others from building new bases) Don't know if this would be a real problem.
I think every change might result in new glitches. You will have to see and fix them. Remember the door elevator glitch? Now doors are pushing players through walls. But thats no reason to stop changing things.
It was talking about before, in much greater detail, and I was hoping you'd actually spend the few seconds to look it up, than spend the several minutes to type out a counter argument, as if I was somehow invalidating your idea.
see also ...
This would also have the negative side effect that you would prevent trees next to your base where you might want to have trees.
For me it could also be a separate stop-trees-flag with a very small radius. Let's call this item "tree blocker". This item can have a radius so small that you will need one per tree. It has only 1 hitpoint, so it is easy to destroy. It may be quite expensive to craft or every person is limited to place no more than - let's say - 10 of it. Maybe less. So its abusive potential is quite low.
What do u think about that?
No point in prohibiting resources.
A tree under a base is already a prohibited resource. Others cannot reach it. If the baseplate is high enough you even cannot cut it down by yourself.
What should "incorporate" mean if you have an ugly tree in the middle of your room? What if it constantly regrows in your crates so you cannot reach them anymore? If you have a tiny 3 by 3 base you could move it. If it has like 30 to 50 floorplates, 4 floors & massive honeycomb structure you will not rebuild the whole base just to rotate it a bit. Which will have you trees in other undesired places of the base for sure.
Literally build around them. Don't be an idiot and plow right through every tree you see. You're building a base to survive in, not a $10 million dollar mansion. Learn to place it better.
Unless you have an active group of 50+ people at the same time, you're making your base way too big.
Plan ahead. "Well, I want three stories and about 10 rooms.. I should probably scout a decent area and work out the best way to fit snuggly in here.. "
Again, building without cause will result in this very thread: An ignorant child whining when they couldn't prepare, demanding a fix to "correct" the game.
It seems like you do not understand how good massive structures can confuse raiders. A big honeycom works so good at vanilla when you don't have unlimited amunition. I would say it could be a bit bigger.
I have to repeat: the place to build should be picked to be a strategical good position. I do not remember tree-less spots beside the coast & near cities. These are stupid places to build.
But that is not the point. We are not talking about base buildign strategy here. This is about the freedom to build wherever one wants to w/o beeing disturbed by ugly trees.
You are not forced to use this feature if it would be introduced. Build your tiny base somewhere between the trees. Enjoy the blunts inside your base. There would be no disadvantage.
In addition - don't get personal. You are doing a very bad job estimating ones age. Do not make the mistake to reduce someone to a stupid sterotype just bc you don't understand the value of his idea.