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-It has only 125 m range, any other rifle have way more.
-Needs a long time to be equipped do to the animation thingy.
-It also makes a loading sound each time you equip it.
-If you try a horde beacon, it has the same chances of being dropped as the timberwolf or the grizzly, and those are way more powerfull, especially in a game where spotting ppl is a very easy thing to do.
-Again if we want to speak of the horde beacon, the fact that it provides raiding gear so easly poses the PDW "problem" in the background, if not even in the back-background since having bases being raided in such an easy way basically defeats half of the games purpose (that is building btw).
-If close range cqc battles in towns is what you fear, third person combined with a bluntforce is a way more effective method then this submachinegun.
-Some maps don't even spawn it in (unless you do the horde beacon but then, read above)
-It's very very rare to find. Maybe medium maps give more chances of finding it but those maps are not focusing on survival, but more on pvp. Large maps don't really provide an easy access to the PDW.
-You need some guns to be better then others, or we could just play with 1 single gun at this point, if a 360 degrees balanced gameplay is what you're looking for.
-Pirates shouldn't even use submachine guns, that would mean getting out of character, so what do you worry about.
- Equip speed is a very minor problem (I don't think it's very slow)
- The time you equip it means you're about to fire it, and most of the time you would have it ready before you arrive near enemy players
- While rarity tones down how many people can get a hold on it, it doesn't stop the the fact that military gear is generally easilly found in alot of locations where anyone can have access to it.
- Again I'm not ranking problems to neglect 'lesser' problems. Basically hiding terrible truths
- Bluntforce may be a CQC champion but again, is it a secondary? No, you sacrifice your long range option to be better at close quarters. Honeybadger is more versatile and you can equip it along with a rifle, mastering all effective ranges.
- More than half of the official maps contain this beast. But again, I'm not putting rarity/acquisition into this case
- Same as above, rarity is a bad way to balance weapons
- Yes there's always a gun that's better at certain things in each weapon type, but a gun that outclasses all carbines in the most significant ways? I don't think so.
You will still die if someone manages to shot you in the head twice so it doesnt make u invincible.
For those who bring in the "kits servers" issue, well thats their problem. Nelson nearly never tweaked something becouse modded/rocket servers made a game mechanic op by abusing commands, and if he starts now, then there will be a very long list of things that must follow.
All the game features was and are based on the vanilla game, and atm the PDW does not brake anything so if the issue is "custom servers", well thats exclusevly their problem.
He also said in the sdg forums that he kinda wants to stop the tweaks about guns cus he thinks that they are good enough.
And I think the same.
Damage, capacity, firerate, and recoil are things that really matter at that range. PDW has all of that. Great damage, High magazine potential, High firerate, and well...recoil at 50m (best case scenario) isn't an issue with this weapon.
That's why I suggested the other nerfs