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That defeats the purpose of having glint in this first place since the same people who can find scopes will likely find glint hiders. It would also be odd to add attachments for attachments... Instead, certain scopes like the night vision scope (Since it's very rare) and makeshift scope (Hard to aim with) shouldn't have glint.
Not binoculars. Without glint, it would make them more useful for scouting areas and preparing a shot before using your scope.
Scope glint won't be constant obviously
It will have a 30% chance to happen everytime the sniper zooms in. If he keeps looking in zoom mode, the chance gets rerolled each 5 seconds
This means snipers would need to triangulate a good position before taking shots in order to hide their glint.
I don't think that it would work on unturned, even if your version has sense in a realistic gameplay. Calculating the sun position to make snipers glit just in one direction that can be seen just by players from another specific direction is heavy for the engine, hard to do and yea as said it's a bit "too good for unturned" in terms of realism.
Percentage mechanic is easy peasy to do, doesn't weight on the engine and yea if a sniper aims me I can see him glitter if I'm lucky and he's not.
However, if it is too much for the engine then a simple percentage mechanic would work nicely.
As for the glint itself, the game would just have to detect at which angle the player is for the glint to show. Not that complex.
I also feel it should happen at night, though at lesser intensity. The magnitude of glint should depend on the brightness of the light source. It should also work for anything emitting a decent amount of light, such as headlights and campfires.
Added bonus of producing "fake" glints by positioning plates/glass to catch the eye of potential targets.
In short, I would enjoy the fancy lighting tricks. It adds that much more depth than just a constant glint like in Battlefield. A simple chance roll wouldn't be as satisfying as being an actual sniper.
I agree that a realistic version would be way better but what I'm saying is that lights and shadows are on the top 5 of performance eater things. Just consider how many fps u loose if you activate shadows or lights ingame for example.
And untuned its not really famous for its high perfomances & optimization so