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Ninjabuntu Jul 2, 2017 @ 5:25pm
Quiver for Bows and Crossbows
Quiver is like a bows Mag, filled with arrows. Not having a quiver attachment for a bow would make reloading slower (Delay the reload a second or two to search for arrow in the pack) while having one could keep the current load speed.

The quiver could hold say 10-20-30+ arrows in one 1x2 (or 2x 3, 2x4 or the like) space. When emptied, the character defaults back to looking for arrows in the Inventory like we already do at the half current speed.

Ammended Note:

I am not suggesting that the Arrow Loading Animation be sped up, I say keep it as is and make it delay if Quiver is empty or No Present. The Numbers I have given above are Examples, not a hard and fast rule.

Time.DeltaTime (as I am sure that Nelson is all very aware of how that works.)

Lasly I suggest that the quiver is more like an Attactment to the bow that shows up on the players back when epuiped. Changing the Attachment could have a switching delay of like 5-10 seconds so that switching from one quiver to another makes combat a bit dangerous. Better to have one loaded with arrows and suffer the laoding delaye when you pick them up and your quiver is empty.

Second:

The function cycle of the Bow stays the same, No auto matic and you must manually load the arrows with the R key as it is now.

The R Key DOES NOT take one quiver and swap it with another. it simply draws the next arrow it can find.

Lastly:

I ammended my pitch to limiting the Arrows to Exclude Explosive Arrows (Which I think is dumb but if it helps, get some votes) and only load up one arrow type per back.

Arrows load in 1 at a time so to refill the quiver you hit the button 10 or 20 times. I hope this helps balance it out a bit more. (Does that help some of you? I hope so...)

Still looking for a logical (not just reactionary) reason this would be Over Powered.
Last edited by Ninjabuntu; Jul 5, 2017 @ 11:56am
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Showing 1-15 of 69 comments
OP af
[4BRS] OakNacht Jul 2, 2017 @ 7:33pm 
Originally posted by 404_Gordon_Not_Found:
OP af
Bltizforce Jul 2, 2017 @ 11:43pm 
to op
Alex n' Italy Jul 3, 2017 @ 1:34am 
OP but cool, if balance i want it

maybe whit the quiver you reload faster whit bow and crossbow
Last edited by Alex n' Italy; Jul 3, 2017 @ 1:35am
Ninjabuntu Jul 3, 2017 @ 2:24am 
i'd say with quiver you reload as fast as you do now, with out half the current speed and hold like a few not too many but a few... it would just free up a little space is all i don't see how it would be OP.

am I missing something?
Originally posted by Ninjabuntu:
i'd say with quiver you reload as fast as you do now, with out half the current speed and hold like a few not too many but a few... it would just free up a little space is all i don't see how it would be OP.

am I missing something?
you see, when your quiver can hold as much as a gun mag and only takes up 2x1, you know it totally changes the effectiveness od the bows, I'm not even counting quivers with explosive arrows inside
Last edited by 404_Gordon_Not_Found; Jul 3, 2017 @ 4:27am
minetime43 Jul 3, 2017 @ 5:26am 
30 explosive arrows
fall Jul 3, 2017 @ 10:23am 
+1
This is NOT op at all, people are idiots.
Basically, this is how I think it should work:
Quiver can hold up to 12 arrows(Birch, Maple, Pine), every shot has a delay of the normal reload speed per shot. Reloading is the same as default reload speed for Bows/Crossbows.
Quivers can be found in Uncommonly in Gun stores or can be crafted with x12 arrows(Of their reqpective type), x5 and crafting level 1.
So basically the Quiver would be exactly the same as having 12 arrows, except it only takes up 2 vertical slots.
So how OP is it now?
Last edited by fall; Jul 3, 2017 @ 10:42am
Alex n' Italy Jul 3, 2017 @ 10:41am 
Originally posted by L0STSILVER:
+1
This is NOT op at all, people are idiots.
Basically, this is how I think it should work:
Quiver can hold up to 12 arrows(Birch, Maple, Pine), every shot has a delay of the normal reload speed per shot. Reloading is the same as default reload speed for Bows/Crossbows.
Quivers can be found in Uncommonly in Gun stores or can be crafted with x12 arrows(Of their reqpective type), x5 and crafting level 1.
So basically the Quiver would be exactly the same as having 12 arrows, except it only takes up 2 vertical slots.
So so OP now, is it?
yes
edit: maybe another thing for nerf/buff it is this: whit the quiver you reload faster whit bow and crossbow
Last edited by Alex n' Italy; Jul 3, 2017 @ 10:42am
Infernal Rose Jul 3, 2017 @ 12:44pm 
I'm gonna say what I understood of this.
You want Nelson to add something that looks like a bag, that holds arrows to save space, but everything else is the same (you pick the arrow and put it in the bow for use)?
Or you want an actual magazine for the Crossbow so you can fire quicker just like an assault rifle has a mag to shoot 30 bullets faster instead of inserting each bullet in?
Ninjabuntu Jul 3, 2017 @ 3:01pm 
Explosive Arrows huh. I can carry about 20 to thirty explosive Arrows already. By that logic, I am already OP and if you are worried about OP then the explosive arrows need to go bye bye to apparently make some of you happy.

Might as well eliminate all the mags in the game, and make us all carry single bullets in our inventory.

"Let's see, my alicepack and clothes all together allows me to carry X slots of gear. Each rifle bullet is 2x1. I really should carry food, but it gonna take all my inventory to carry Y amount bullets..."

Yeah a quiver is a magazine for bows. Nothing more. Loading one up with all explosive Arrows making it op? Seriously.

The balance comes from not having a quiver. Add a delay against time.deltatime should make it a bit more fair.

Plus if you are so worried about loading it up with explosive arrows. It could be made to hold only one type of arrow. IE if you laid the first one up as a pine arrow. Only pine will go onto the quiver.

You could also make a type conditional, exclude the explosive arrows entirely and have to take a delay reload to fire those.

There are all sorts of ways can be employed to balance it out.

It doesn't even have to be 20 or 30 arrows. 10 arrows stacked into a single place would make any unturned bowmen relax a bit more. Allowing them to worry less about inventory management to carry enough ammo with out having to balance food over shots.

I still don't see what you guys seem to think this would be OP.

Please try again, cause you claim to OP does not hold water.

Edit: Kylie. It has to be loaded, like a mag. The arrows don't just magically jump back into the bag. Of the quiver is empty or is not present, reload speed suffers a delay for looking in your packs for the next available one.

Basically an optional mag for the bows. Could pop up on the players left shoulder or just at the hip area below the pack when in use.
Last edited by Ninjabuntu; Jul 3, 2017 @ 3:09pm
fall Jul 3, 2017 @ 3:43pm 
Originally posted by Ninjabuntu:
Explosive Arrows huh. I can carry about 20 to thirty explosive Arrows already. By that logic, I am already OP and if you are worried about OP then the explosive arrows need to go bye bye to apparently make some of you happy.

Might as well eliminate all the mags in the game, and make us all carry single bullets in our inventory.

"Let's see, my alicepack and clothes all together allows me to carry X slots of gear. Each rifle bullet is 2x1. I really should carry food, but it gonna take all my inventory to carry Y amount bullets..."

Yeah a quiver is a magazine for bows. Nothing more. Loading one up with all explosive Arrows making it op? Seriously.

The balance comes from not having a quiver. Add a delay against time.deltatime should make it a bit more fair.

Plus if you are so worried about loading it up with explosive arrows. It could be made to hold only one type of arrow. IE if you laid the first one up as a pine arrow. Only pine will go onto the quiver.

You could also make a type conditional, exclude the explosive arrows entirely and have to take a delay reload to fire those.

There are all sorts of ways can be employed to balance it out.

It doesn't even have to be 20 or 30 arrows. 10 arrows stacked into a single place would make any unturned bowmen relax a bit more. Allowing them to worry less about inventory management to carry enough ammo with out having to balance food over shots.

I still don't see what you guys seem to think this would be OP.

Please try again, cause you claim to OP does not hold water.

Edit: Kylie. It has to be loaded, like a mag. The arrows don't just magically jump back into the bag. Of the quiver is empty or is not present, reload speed suffers a delay for looking in your packs for the next available one.

Basically an optional mag for the bows. Could pop up on the players left shoulder or just at the hip area below the pack when in use.
Don't explosive bullets already exist? Why are people saying THIS is op?
Ninjabuntu Jul 3, 2017 @ 3:55pm 
Right? Based on the reaction, seems all mags, all guns and even a banana is OP.
fall Jul 3, 2017 @ 3:56pm 
Originally posted by Ninjabuntu:
Right? Based on the reaction, seems all mags, all guns and even a banana is OP.
I guess it was just one of those days where people jump to the most stupid of replies to a thread.
[4BRS] OakNacht Jul 3, 2017 @ 4:20pm 
Originally posted by L0STSILVER:
Don't explosive bullets already exist? Why are people saying THIS is op?
The military explosive magazine adds about 4 damage per bullet. The explosive arrow adds how much damage per arrow? 12 or so? (I was shooting the ground and the wall next to me both gave about the same)

So if the quiver can hold 20 explosive arrows and the military magazine can hold 20 bullets, how much more damage does the quiver add?
The magazine adds around 80 damage where as the quiver would add 240 damage.

If both of these would take up a 1x2 you would be getting a whole 160 extra damage from the quiver.

For those who are going to say the arrows are hard to obtain all it takes is two raw explosive, tape, the arrow, and crafting II (70 experience without the skill set bonus from Worker)
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Date Posted: Jul 2, 2017 @ 5:25pm
Posts: 69