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"I ban around 150 people a day, and have a few admins that ban more"
If you are saying you did not do the bans today then how does one go about getting an IP unbanned?
this is the only criteria to ban hackers.There is currently no other way to detect hackers properly other than /vanish etc. I realize its damn frustrating to be playing legitimately and be banned but its so hard to differentiate for admins/hosts. the hacks that are out there can crash the server without this harsh ban policy there would be no server to become banned from about 23 hours of every day.
I have run a 24/7 server with only 12 slots for about 3 months and can sympathize with Bamboosels. As host I've not been able to actually play for about a month now just constantly detecting hackers. I imagine a 64 slot server could be a nightmare.
Banning 150 players a day on average is a good thing for all legitimate players. There seems no other way to limit legit player casualties tho
put these into your adminpermissionslevels.ini
76561197976976379=0
76561198135766060=0
this will disable anyone spoofing ny of these ID's
"There seems no other way to limit legit player casualties tho"
how do they get back in?
Edit: easy, I was referring to the hackers
+ Quote from Nelson Sexton: ------------------------------------------------------ +
| What sort of things do you need to allow support for hosting services? |
+ ------------------------------------------------------------------------------------------- +
Back when we talked, I thought it was possible to run a version 3 hosting service (and therefore happy), until I found out that it was impossible because of data saving. The only way to save data right now is to enter the "Shutdown" command into the dedicated server's console. Of course, this will work for individual players with their own VPS, but accessing the dedicated server console will not work for hosting services. Therefore, when the server gets stopped, progress is lost, and nobody would want to use a hosting service. Here is a list of features which would help hosting services:
• Remote UDP admin command system (we talked about this)
• Chat-based admin commands (upcoming feature)
• Auto-saving every few minutes (very easy to implement)
Until at least ONE of these features is added, it is impossible for hosting services to host 3.x.x.x servers. Having some way to save the data without using the server console is absolutely critical. One of my beta testers, Bamboosels, has had to deal with Steam ID spoofing, Sinhacking, and other nusiances because 3.x.x.x is not compatible with hosting services.
Even though there are some problems with dedicated servers, I'd like to announce that I am pleased with the version 3 progress. The stupid memory leak from 2.2.5 has finally been solved for good. 3.x.x.x servers appear to use far less network than 2.2.5 servers. 3.x.x.x servers appear to use less RAM. Even better, dedicated servers do not crash every 3-5 hours.
Recently they started joining my servers with completely spoofed ID's... I use the misceleneous mod which tells you everyones IP and STEAMID and some players have no IP, no ID, nothing to ban. If we could get the creator of the game to prevent this, that would be a required add to the game.
Good luck with these guys. I ban 10+ a day so it seems you got worse of a problem. Thanks for the game nelson but theres some things you really could have put some more work into. :'(