Unturned

Unturned

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KliPeH Oct 3, 2014 @ 1:57am
What's the point of the game?
I hosted a server for me and my friend. After half an hour of searching, we managed to find each other and we got to loot some places for items. The zombies were really easy to kill with practically any weapon, and survival wasn't really hard with all the berries and food laying around. Is there some kind of objective or anything like that? Unturned becomes boring after a while because there's nothing to do, and a server browser isn't implemented in the game just yet.

BIG EDIT:
I see my thread got lots of attention. Mostly negative attention, since apparently wanting some kind of linearity from a "mix between Minecraft and DayZ" was a mistake. As a person that sorta works like a robot, I like seeing objectives and goals in front of me. I don't find roaming around and "figuring out what to do" by myself fun. That's just my personal opinion, though.
While the game does NOT have any sort of official ending or a way to optimally beat the game, it does have its own, necessary type of progression, which the game can't be played without.
Think about vanilla Minecraft (yes, I just made that comparison. What are you gonna do about it?): you just CAN'T progress (objectively) without collecting wood, crafting a wooden pickaxe, and obtaining stone, which enables you to craft better tools and opens the game up to infinitely more possibilities than you could ever see beforehand.

The same thing happens with Unturned;
I went ahead and tried to play the game on a private server with my friend again. After many frustrating deaths, I realized that the game does have a very specific goal list, that looks something like that:
  1. (After spawning) find a good melee weapon.
  2. Find a backpack.
  3. If you're hungry and/or thirsty, find food and something to drink.
  4. If you aren't thirsty nor hungry, find a ranged weapon and ammo.
  5. Find clothes and look for weapons if you didn't do so yet.
  6. After getting everything you need to survive, find an axe.
  7. Cut 15+ trees to get the materials needed to create a house.
  8. Find a car and some gas.
  9. Drive to a good grinding place (like a military base) and build a house nearby.
  10. Kill zombies, loot place, wait for both to respawn, repeat.
Keep in mind that I didn't check any "How to Survive" guides or read any tips from 'pro' players. The only thing I did outside of the game was to check the wiki on how to create the materials needed to build a house.
AS FAR AS I KNOW, after you did all the above, the game can be considered "completed". You can see whether you're ready for PvP combat on other servers by the amount of attachments your primary ranged weapon has and by how absolutely overpowered it is. If you guys found anything else you can do in the game (that is non-linear), feel free to point it out in the comment section down below.
Last edited by KliPeH; Oct 4, 2014 @ 8:12am
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Showing 1-15 of 41 comments
carlvelleri Oct 3, 2014 @ 1:58am 
from what i seen its a mix between minecraft and Dayz
Mateusz Kim Oct 3, 2014 @ 2:00am 
if the game isn't easy , than the user will be limited to almost 1000 or 2000.
carlvelleri Oct 3, 2014 @ 2:01am 
yep
KliPeH Oct 3, 2014 @ 2:03am 
Originally posted by carlvelleri:
yep
Please use quote code when you reply to users. Also don't post random short messages like "yep", they don't add anything to the discussion.

Originally posted by carlvelleri:
from what i seen its a mix between minecraft and Dayz
I bet it would be better if a server browser was implemented. Otherwise you just have to ask users to play with you or check the forums for playable servers, and from what I've seen, most of them are usually locked.
Since there is no objective, playing with your friend on a private server is boring and useless.
Last edited by KliPeH; Oct 3, 2014 @ 2:05am
Mateusz Kim Oct 3, 2014 @ 2:05am 
Originally posted by KliPeH:
Originally posted by carlvelleri:
yep
Please use quote code when you reply to users. Also don't spam random messages like "yep", they don't add anything to the discussion.

Originally posted by carlvelleri:
from what i seen its a mix between minecraft and Dayz
I bet it would be better if a server browser was implemented. Otherwise you just have to ask users to play with you or check the forums for playable servers, and from what I've seen, most of them are usually locked.

so if you have any eyes, " READ THE UPDATE NOTE".
there says " will come up with the List or servers"
DONT TELL ME I AM NEW GUYS~LALALALA.
EVERYTIME YOU PLAY ANYOTHER GAMES. TRY. TO. READ. THE . UPDATE. LOG!!!!!!!!
KliPeH Oct 3, 2014 @ 2:10am 
Originally posted by Doctor WHO:
so if you have any eyes, " READ THE UPDATE NOTE".
there says " will come up with the List or servers"
DONT TELL ME I AM NEW GUYS~LALALALA.
EVERYTIME YOU PLAY ANYOTHER GAMES. TRY. TO. READ. THE . UPDATE. LOG!!!!!!!!
I wasn't making a new suggestion. I just said the game needs an objective, otherwise making it just an another open-world zombie survival game would be boring. Calm the ♥♥♥♥ down. I played both DayZ and on multiplayer Minecraft servers and both sucked.
Last edited by KliPeH; Oct 3, 2014 @ 2:11am
Mateusz Kim Oct 3, 2014 @ 2:12am 
[/quote]
I wasn't making a new suggestion. I just said the game needs an objective, otherwise making it just an another open-world zombie survival game would be boring. Calm the ♥♥♥♥ down. [/quote]

telling the truth, object is what you have to make.
be automatic person.

muttonphag Oct 3, 2014 @ 2:18am 
Originally posted by KliPeH:
Originally posted by Doctor WHO:
so if you have any eyes, " READ THE UPDATE NOTE".
there says " will come up with the List or servers"
DONT TELL ME I AM NEW GUYS~LALALALA.
EVERYTIME YOU PLAY ANYOTHER GAMES. TRY. TO. READ. THE . UPDATE. LOG!!!!!!!!
I wasn't making a new suggestion. I just said the game needs an objective, otherwise making it just an another open-world zombie survival game would be boring. Calm the ♥♥♥♥ down. I played both DayZ and on multiplayer Minecraft servers and both sucked.
There needs to be no objective as this is a very unique open world sandbox.
yarrrr Oct 3, 2014 @ 3:17am 
Originally posted by KliPeH:
I hosted a server for me and my friend. After half an hour of searching, we managed to find each other and we got to loot some places for items. The zombies were really easy to kill with practically any weapon, and survival wasn't really hard with all the berries and food laying around. Is there some kind of objective or anything like that? Unturned becomes boring after a while because there's nothing to do, and a server browser isn't implemented in the game just yet.
Server browser was in the game, but down in one of the versions because the game's moving to steam servers.

You don't expect most open world zombie survival games to have an objective. Every game has a unique thing which others don't have. Don't expect a game to have it becaus you want it.

Please give one reason why it should have an objective.
Last edited by yarrrr; Oct 3, 2014 @ 3:20am
Lehlon Oct 3, 2014 @ 3:27am 
You could try get al the achivments it takes alot of time but yo could do it!
KliPeH Oct 3, 2014 @ 4:24am 
Originally posted by Yarr:
Please give one reason why it should have an objective.

Let's admit it: AT THE MOMENT, the game is Minecraft with guns and without the detailed build-your-own-house aspect. All you do is roam around and shoot zombies. If you do it with OTHER people, it's fun. MY problem is that playing with one friend on a private server is boring as ♥♥♥♥, and as a person without many friends, my options to playing Unturned are limited.

Pros:
  • Fun to play PvP with 3+ friends or alone on a public server with other people.
  • Fun to play PvE with 2+ friends or with other people as a team (like in DayZ).
    // I would play on public servers if the game had a proper server browser.

Cons:
  • Playing alone is boring.
  • Playing with one friend on a private server is boring.
  • As far as I know, you can't build your own house or shelter. You're limited to finding a building to have as a base or to roaming around shooting zombies. The game doesn't provide any challange whatsoever, as killing zombies is extremely easy and there are plenty of resources lying around the place.

A game that does it (almost) perfectly, in my opinion, is Project Zomboid. The game gets progressively harder, as zombies start to form hordes and look through buildings for you, the water and electricity goes out, NPCs (I think they've already been added) can decide to kill you if they want to, and there are random events that may attract zombies to your base.
Last edited by KliPeH; Oct 3, 2014 @ 4:26am
Originally posted by Doctor WHO:
Originally posted by KliPeH:
Please use quote code when you reply to users. Also don't spam random messages like "yep", they don't add anything to the discussion.


I bet it would be better if a server browser was implemented. Otherwise you just have to ask users to play with you or check the forums for playable servers, and from what I've seen, most of them are usually locked.

so if you have any eyes, " READ THE UPDATE NOTE".
there says " will come up with the List or servers"
DONT TELL ME I AM NEW GUYS~LALALALA.
EVERYTIME YOU PLAY ANYOTHER GAMES. TRY. TO. READ. THE . UPDATE. LOG!!!!!!!!
Um... I just have one question... why did you write the majority of this comment in capital letters?
isu-kun Oct 3, 2014 @ 7:14am 
I think the biggest problem right now is that the zombies are just too easy to deal with. Once you get a weapon, the game is a cake walk and even if you do happen to die, if you're just a little familiar with how the game mechanics work, you can usually still get by bare handed.

I'm hoping 3.0 will add in some simple pathfinding, so players can define routes for zombies to patrol their areas. It would make scavenging a bit harder. Also some basic AI like being attracted to noises, and having a visual range and states for curious and aggressive would help a lot. Maybe some tweaks to speed, as well. Walking zombies should speed up when they are aggressive so you can't just back up and punch your way through hordes.
BaDboD Oct 3, 2014 @ 7:35am 
The current 2.x version does have many of those things. You can make your own base, there is quite a bti to the crafting already, The zombies do come running if you fire a weapon or toot your car horn. You can sneak right up behind them but if htey are facing you they see you for a good distance.

There are quite a few youtube videos out already showing how to construct your own fortresses and crafting etc.

Some have mentioned how easy it can be once you have a weapon. From many of the videos I seen already a lot of folk like the PVP action. The idea seems to be to play solo to build up your gear/xp etc then blast in to a sync server already tooled up for the job :)
isu-kun Oct 3, 2014 @ 8:23am 
That's kind of the problem, though. The single/PvE modes seem more like a way to build up for PvP rather than good standalone game modes. And while they may be triggered by sight and sound, they really only have two states, passive where they just stand there, and locked on where they chase you to the ends of the earth at a pace a little slower than walking speed. While they are zombies, they should still be smarter than that. Engaging them should be a challenge of some sort and triggering their aggressive states should elicit some fear for your character's safety at they very least. As it is now, they're just cannon fodder to build up experience. They pose no real threat and most hordes can be quickly dealt with using melee weapons.

Imagine if they really posed a threat in the game. You come around a corner and see three zombies patrolling the front of a building. Inside you can see that high powered rifle you wanted, but all you have to deal with them is a katana and a handgun with a single bullet. Sure, you might be able to take out the three, but if they become aggressive, they'll start making more noise and attract two other groups down the street to your location. Since when they are aggressive they move faster, you can't just backpedal and kill them, plus they may grab you, which if you're being pursued by a horde can end your day pretty quick. One turns towards you and notices something out of place in your direction. You're not close enough to turn it aggressive, but it is now curious and makes a bee line for your position. You can run back around the corner and try to hide while it investigates the last position it saw you at or you can pull out your handgun and try to take it out before it gets to you. Of course, that would alert the other two groups and bring a horde to your position, making things even harder. You could try to cut it down with just the katana, but you run the risk of taking damage due to its increased speed when it gets closer to you and turns aggressive. And their bites could infect you, making it so you slowly gain more sickness until you eventually turn, leaving a zombie in your place that now has all of your equipment, making it that much harder to get back to where you were.

You decide to hide, wait for the zombie to return to his patrol. Then you head down the street, hide behind a building and take a shot at one of the other groups. As the rest of the zombies head over to investigate the noise you run back to grab the rifle. You didn't notice the crawler stuck in the shop with the rifle, though, and he turns aggressive. Since the other zombies outside are already curious, the noise upgrades them to aggressive as well and you now have a horde of 12 heading your way. You sprint off into the woods, hoping they'll lose sight of you as you cross over a small ridge. It works and they downgrade back to curious, but you need to find a place to hide quick. You lay prone in some tall grass, hoping your sneakybeaky skill is high enough to keep them from noticing you.

I think an experience more like that would improve the game greatly and could bring further consideration to how people design their maps. You could have games where people just play with their friends PvE and it would still be fun without it needing to be a precursor to playing against other people. There has been some word about possible night events and moon phases changing zombie strength or bringing in zombie hordes to raid bases and such. Combine that with smarter regular zombies and I think the game would have plenty to keep you busy without needing the PvP component as a crutch. It would also encourage people to play together more and not just kill on sight. Getting good gear would be harder and more time consuming. Plus with the class system, some crafting and skills may be restricted, making it so you'll need, or at least want, the skills of other players to survive the base game.
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Date Posted: Oct 3, 2014 @ 1:57am
Posts: 41