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The singleplayer theory is likely, games like this tend to be a nightmare to find a good server. The map size isn't big enough to sustain any active conflict for long periods of time. From experience on a vanilla server we could wipe out every player within the matter of an hour if we were on first to grab the gear needed. Nelson knows this, this is why he no longer works on the game and instead ships curated maps to avoid making anything worth while. He hasn't retired from game development he has gotten complacent because he made a game people like. A common issue with indie developers actually besides the annoying ones that abandon projects to work on other projects.