Unturned

Unturned

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HerrDave Nov 11, 2015 @ 6:59pm
Why is hosting such a pain now?
In times long past, it was just a matter of having your ports forwarded, hammer in your little code (7777 for simplicity) and hit go.

Now, just having a look at a guide makes my brain explode for two reasons, one - it involves creating a seperate thing entirely to run from, and two - I am distantly related to a snail.

It seems to me that multiplayer has gotten harder to work, not easier. A step back in other words.
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Showing 1-14 of 14 comments
HydroPillBill Nov 11, 2015 @ 7:27pm 
im with ya on there i just want a server but its hust.....ugh:steamsad:
Chris Nov 11, 2015 @ 9:44pm 
There are advantages to separating server from client. My feeling is that the current system best suits a game like Unturned.

Still, the developer has plans to simplify multiplayer hosting by adding the option to create a server in-game.
Last edited by Chris; Nov 12, 2015 @ 9:51am
Johnny Chimpo Nov 12, 2015 @ 4:04am 
It's really not that hard
Thatguy553 Nov 12, 2015 @ 8:46am 
Originally posted by Johnny Chimpo:
It's really not that hard
ur right..... if you wanna pay 30 dollars a month stupid prices.
Johnny Chimpo Nov 12, 2015 @ 8:54am 
Originally posted by heyyouweto:
Originally posted by Johnny Chimpo:
It's really not that hard
ur right..... if you wanna pay 30 dollars a month stupid prices.
Nope, I have a port forwarded rocket foundation server, it isn't that difficult.
HerrDave Nov 12, 2015 @ 5:00pm 
Would you please elaborate, Johnny?
cl Nov 12, 2015 @ 7:39pm 
Get SteamCMD
Do some random commands (you can check it in rocket wiki)
download unturned
Make a shortcut
Right click propriidkhowtospell
Put blablablalbalbla (still,Rocket wiki)
Change some things (don't forget -port and -name)
Put some mods (if you want)
Start Server
Shutdown server
Configure the mods
And start
Johnny Chimpo Nov 13, 2015 @ 4:07am 
Originally posted by {CrS}Vito Games | trade.tf:
Get SteamCMD
Do some random commands (you can check it in rocket wiki)
download unturned
Make a shortcut
Right click propriidkhowtospell
Put blablablalbalbla (still,Rocket wiki)
Change some things (don't forget -port and -name)
Put some mods (if you want)
Start Server
Shutdown server
Configure the mods
And start
Yeah, this is pretty much the jist
WarpKat Nov 13, 2015 @ 7:54am 
If you're not willing to put the time in to run a server, which requires a little bit of ingenuity and intelligence, not to mention patience, then quit ♥♥♥♥♥♥♥' about how difficult it is.

ALL servers, regardless of function, have their own little nuances you have to be ready to deal with: bugs, workarounds, annoying glitches, updates.

Unturned is no exception. I ran a UT99 server for the longest time (some players might remember "The LItterbox"), and I currently run a Killing Floor server (The House of Chop).

All of them require attention to detail in order to get it to run the way YOU want them to.

Some of them require routine maintenance, which you can mostly automate. I shutdown my Unturned servers at 11:54pm and run a backup script at 11:55pm. After it's done, it reboots the machine and starts up my Unturned servers while I sleep. I do this in case the Unturned server crashes in an unrecoverable state, which has happened to me once already.

The other issue you have to deal with are OS updates that require a reboot. Those should be done manually, as shutting down an Unturned server hard like that can cause it to corrupt.

It took me a good amount of time (almost a whole day) to get my server the way I wanted it. And even then, I'm battling updates that Nelson pushes to Steam, which automatically make it down to me, which requires me to go and fetch the new Rocket builds, seemingly almost every other day.

It's a pain in the ass for sure, but my players appreciate what I do to keep the servers running. Every now and then, they thank me for providing such a neat place to play.

It's worth it.


HerrDave Nov 13, 2015 @ 10:05am 
I must rebuke your rudeness towards those who are having trouble hosting non-dedicated servers.

I do however have a great deal of respect for you on the grounds that you sound professional and that you've got your server to work despite the clunky/unstable nature of Unturned's multiplayer system.

I myself host Diablo II, Tf2, Warcraft 3, and an assortment of other games, and never have I had such trouble with hosting.

Well done and I hope your server continues to run without error.
Silver Nov 13, 2015 @ 10:08am 
hz
WarpKat Nov 13, 2015 @ 10:49am 
It takes effort. Lots of effort, time, patience, sometimes blood, sweat and most definitely tears when the servers exit with some obscure, undocumented error.

Nothing rude about it - that's just reality.
Bruh, 2024 and I wanted to just host a modded server, imagine no peer-2-peer
Mike Apr 26, 2024 @ 11:36pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Nov 11, 2015 @ 6:59pm
Posts: 14