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Αναφορά προβλήματος μετάφρασης
No, I dont have any money to pay someone. And he said he just wants to make a game and not get paid.
AND TO EVERYONE ELSE WHO THINKS I WANT TO MAKE A GAME IN 5 MINUTES.... I mean I dont want to spend hours on a hard to use game engine and then learn that theres a easier game engine to use and I would be able to cut my dev. time down a little.
I'd go ahead and say that Unity is not a "put this here and it become game" thing. Unturned, no matter how simple looking it is, is chock full of code and stuff there (it takes over 2000 lines of code to make a simple character script to run jump, look around and stuff in Unity, probably even more for complex characters). I know of a couple of game engines alongside Unity, so I'll list some here. Although I am not knowledgable about the other engines, go google them yourself. :)
Cryengine 3 is a free (I think) game engine, but it only publishes to Windows.
Unity 3D of course, publishes multi-platforms so I went with this one.
And there is also the Source Engine, built by Valve, but I hear that's more difficult, but when mastered is amazing to use.
Unreal Engine publishes to Windows, Mac and iOS.
That's all I can think of now, but I say Unity is the easiest method to go here. It has simple drag and drop stuff, and for scripting, it doesn't matter what game engine you use, it still takes a long time to learn. But look at example projects, watch tutorials and read scripting references. And of course, plan your game.
I'm sure the Unturned developer didn't make this game in 5 minutes, 5 weeks or 5 months. Most game engines specialise in something and that is up to you to decide. It's not about cutting down on time, its more of which one is suitable for your needs. And like I said, there's no shortcut to scripting. You gotta learn it. I recommend learning C# if you're using Unity.
Alright, I'm done here. I would love to help, but I got my own games to create. ;P
It kind of seems like OP doesn't understand or want to accept that you can't have an open world multiplayer survival game as your first project.
"... I dont want to spend hours..."
That is still the equivalent of saying "I wanna make a game in 5 minutes" in real development time. Even when using something like Unity. It will take months to learn it enough to even start working on a game.
Also, the payoff of learning a somewhat harder engine is that it has more flexibility. But, still, like it has been repeated over and over in this thread, you are going to need to start somewhere, and it sure as hell will not be what you are going to use to make that multiplayer sandbox game.
Learn the basics and then move from there. Also, you need to be passionate about this if you are going to make anything big (like a MMO sandbox game). Because of your concern of having it easy I don't think you have that passion, which is fine. I ♥♥♥♥ around with various game making programs I stumble upon that are cheap. I wanted to create some big thing like you at first, but reality hit me and I saw that it wasn't going to happen. Fortunately I have a sort of hobby ADHD so I really don't give a ♥♥♥♥, and you probably wont either because you will find something else.
I'm also not saying that making an occasional game isn't fun, even if it is deliberately bad, and I'm not saying you should give up because you might very well have that passion to make a big game, but you need to realize that game making is no where as easy as you think it is.
(EDIT: When I say "making a game" I mean a real game. You could probably learn enough of Unity to "borrow" elements from other games online and make the next Slender ripoff in about a week or two but making anything even half original is not by any means easy. And you need to remember that game making is more than one program, there is modeling, texturing, and audio that also goes into it, and software for each of those jobs.)
Hah.. The only PC's I found that had trouble were around 10 years old and had no GPU on top of that. Frankly, Java's a nice and easy object-oriented language to learn and pretty good for beginngers (source: my school offered it as a class, and plenty of idiots who didn't know how to computer took it [and passed])
Go find youtube video tutorials on the specific engine (Unity hosts some on their site)
Hell, go buy books that go over the language you intend on using (you know, crap like Beginning C++ Through Game Programming and all that)
I second this, mostly from personal experience. With a platformer, you can usually have your assets done pretty quickly (enemy movement, collisions with enemies, etc. but it's not gonna be in less than an hour) and the longest process, I believe, will be designing the actual levels
It'll still take you a couple of days minimum to do, though. The more complex you go, the longer it's gonna take. I made a simple 2D space shooter that took the better part of a month to complete due to all the features I wanted in it (would've taken longer had I not had an affinity to computers/coding [and had I not found the sprites on a public-domain site :p ])
A game like this in an engine like Unity with no experience will take you a long time, most of it most likely being simply learning how to code and how to do it correctly
Dude your not getting it...I know i cant make a game in 5 minutes, im saying i dont want to spend a year on like, lets say I dont know what Unity is yet, Java, lets say I spent 1 year on Java making a game by myselfy and then learn about Unity, I hear how easy it is to use and i relize how much time i could have put into Unity rather then Java.
It's easy for those who already know how to code. For you it's gonna take years, no matter what you chooce. Just go ahead and try the Game Maker. It's the easiest for starters.
Also, programming languages are similar enough so that if you learn one others will be easier and faster to learn. For example, Java is similar to C++. But, again, start somewhere. Even if you're just learning the basics of putting a game together in Construct or GameMaker.
That answer your question?
join now
Don't you have to pay a monthly fee or something for Unreal now?
>outside of the toolkit that's coming with the new Unreal Tournament, that is
Yea 19 bucks a month and 5% royalty. But really if you are going to make a game with any of the free engines if you want it to look good and not have a giant watermark you will need to pay something eventually. 19 sounds a lot better to a hobby developer then a one time fee of 4500 per edition.
Aye, I know.. But I just wanna mess about with the engine :p
Guess I'm waiting for the supposedly free Unreal Tournament coming out and mess about with the engine toolkit included in that