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Bir çeviri sorunu bildirin
Try moving a entity attached to another entity with physics. Then if someone goes in the vehicle that is attached you have even more problems unless Nelson makes in impossible to enter the bottom vehicle that is attached, even though that requires even more strain on a server and the game, plus that is really hard to code.
And i seen simple solutions to that... instead of havin a car that swings arround under the heli... why not firmly hold it atached to the heli, thus heli and car move as one (physics bypassed), or have a special platform that is atached to helli, which firmly holds the car on it (basically same efect as when we take a seat in a vehicle)
and i lifted them (but they either slid off or got launched into the rotor like i said at the begining)
and the platform i made was above the landing skids! (in fact i noticed the vehicles falling/launching only when i would tilt the heli sideways) so yer statement is incorrect (at least in case of average vehicles, i did not test military vehicles and buses)