Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also like seeing my total kills counters go up as I loot and scavenge. I'm not into these gigantic quests that require guides to figure out, I just play for the survival aspect.
Overall, PvE servers are much more relaxing than PvP servers in my opinion. You can just goof off with friends without having to watch your back for someone trying to snipe you from a bush.
One of my best memories on a PvE server was years ago on this server running "The Driftless" map. If you don't know, the map is an 'insane' sized map (four times larger than Russia), so that means there's a lot for people to explore and do. Something that map seemed almost designed for was road trips, considering how long the distances between towns are.
I remember getting into a van after loading a bunch of supplies into it and fitting some storage boxes in the back and just traveling down the road to see wherever it'd take me. I'd occasionally stop in some towns to stock up on supplies and gas. Eventually I ran into some players doing the same thing as me, so they decided to follow me. One of them had country songs playing over their mic for the authentic road trip experience.
Sadly that server has long since shut down. It was one of my favorites at the time. With the state of modern Unturned, I'm not really sure if an experience like that could happen again.
for the unturned quests they are boring and repetitive because that's the limit of quests without making them over-the-line, i'd just give them improvements.
• if the fetch quest tells the player to go find any amount water/food/meds, then make it exactly as buak did in "Supplies to survive" where the player finds said items on a crate, brings it back and can interact on the crates for food/water/meds.
• if the quest relates to a mega zombie, make it atleast a cop/military mega zombie and let the player repeat the quest if they want.
• don't lock the player on the same "special" boring ass mega zombie gladiator arena for the 4th time, make it like elver's church.
• don't make it like elver where the player has to kill 500 zombies 3 horde beacons and spend 1000 bullets, 60 bandages and meds. killing zombies is ok but don't make it a crazy number.
• if the quest asks the player to waste XP on Cook III, just tell the player to hand over the ingredients.
• don't make another boring safe zone fetch quest, atleast tell the player to find a radio on a military base
for base building just don't make it like Buak buildings needing nails and a lot of wood just to build a 2x2 ♥♥♥♥♥♥♥♥♥.
aspects that interest me in the game are none besides drip, i play this game when the other better games i play don't get a good update.
the most engaging elements for PvE are Yukon's blizzard and Kuwait's sandstrom, random bear/moose attack from Buak and Arid's landimes. for a PvE game the enviroment is non-existant. make it more dangerous to go alone into the woods at night.
"Are there particular quests, challenges or specific buildables on these maps that you enjoy?" for quests read above, buildables i cannot answer that question i ain't that type of guy.
that's pretty much it, other servers on different "survival" (Most of them are just glorified easter egg hunts with PVP elements) games should adopt the same stratagem.
I also love the movement speed buffs. :3
Monkey brain see gun, monkey brain shoot gun.