Unturned

Unturned

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Singleplayer Goals
#1 Power every town.
#2 Setup a minibase near every town
#3 Organize your loot by weapon/ammunition/food/water/meds/etc
#4 Underwater base(s)
#5 Refueling stations
#6 A mobile base
#7 An assault vehicle (Raiding and such)
#8 Wall off all locations
#9 A treehouse
#10 A car showroom
#11 A mega mansion
#12 A crate of nothing but (Insert Item Here), refer to #3
#13 Established trails/routes
#14 Large farms of a single crop
#15 Diving board/pool
#16 Helipad/landing strip
#17 Arena (For beacons)
#18 Sniping towers, refer to #2
#19 100% exploration (All eastereggs marked)
#20 Max skills (Legit)
#21 View all hallucinations
#22 (Yukon only) Prevent freezing everywhere
#23 A raid-proof shelter (Requiring x10 as much effort/materials to break in)
#24 Barricade all buildings (Including towers and bunkers)
#25 One of every vehicle found on the map, refer to #10
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#26 Have $10,000 at one time
#26 Skybase
#27 Convert a boat into a battleship
#29 Live within a deadzone for a minimum of 24 hours
A new guide was made: http://steamcommunity.com/sharedfiles/filedetails/?id=760709564

Both this and the guide will remain updated with any new goals/challenges.
Last edited by Mushroom Steve; Sep 9, 2016 @ 11:53am
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Showing 1-15 of 40 comments
O.G Business Aug 6, 2016 @ 1:19am 
#26 Covert atleast 1 building inside of the city, into a small outpost / base.
yarrrr Aug 6, 2016 @ 1:19am 
I turned the empty pirate cove into a port town
O.G Business Aug 6, 2016 @ 1:20am 
I decided to go onto Milton State and connect the big towers togther for a base.

Pretty basic, but looked cool. (Until you fall into a pit of angry zombies)
david Aug 6, 2016 @ 4:03am 
Damn, this is like a 100% game completition guide. Impressive and challenging.
Umbrella Aug 6, 2016 @ 4:12am 
Build roof to cover the sky. (over entire map)
Last edited by Umbrella; Aug 6, 2016 @ 4:12am
Resige Aug 6, 2016 @ 4:17am 
Originally posted by Umbrella:
Build roof to cover the sky. (over entire map)
That is evil
Mushroom Steve Aug 6, 2016 @ 4:31am 
Originally posted by David:
Damn, this is like a 100% game completition guide. Impressive and challenging.
Kind of the entire point. Gives you something to work towards and helps negate some of the boredom with SP.
Mushroom Steve Aug 6, 2016 @ 4:31am 
Originally posted by D3DGear:
#26 Covert atleast 1 building inside of the city, into a small outpost / base.
Refer to #24, #2.
Last edited by Mushroom Steve; Aug 6, 2016 @ 4:31am
Turaco Aug 6, 2016 @ 4:46am 
I'm kinda new to this game so don't judge me. What does a ''raid-proof'' base mean? I'm just a little confused. Because if you are playing by yourself there are no other players that would raid you. Please tell me what it means. Thanks in advance.
Mushroom Steve Aug 6, 2016 @ 4:49am 
Originally posted by Fnooch:
I'm kinda new to this game so don't judge me. What does a ''raid-proof'' base mean? I'm just a little confused. Because if you are playing by yourself there are no other players that would raid you. Please tell me what it means. Thanks in advance.
A template for something to build in multiplayer. Right now, a few C4, you can get into any building, no problem. Attempt to build a shelter that is ridiculously hard to get into, requiring so much effort to break in, it just isn't worth it.
Last edited by Mushroom Steve; Aug 6, 2016 @ 4:49am
Turaco Aug 6, 2016 @ 4:51am 
Originally posted by Mushroom Steve:
Originally posted by Fnooch:
I'm kinda new to this game so don't judge me. What does a ''raid-proof'' base mean? I'm just a little confused. Because if you are playing by yourself there are no other players that would raid you. Please tell me what it means. Thanks in advance.
A template for something to build in multiplayer. Right now, a few C4, you can get into any building, no problem. Attempt to build a shelter that is ridiculously hard to get into, requiring so much effort to break in. it just isn't worth it.

Oh ok. I thought that there would be some sort of random event where NPC's would spawn and try to kill you. But i guess not. Well i won't have to worry about that now.
Mushroom Steve Aug 6, 2016 @ 4:52am 
Originally posted by Fnooch:
Originally posted by Mushroom Steve:
A template for something to build in multiplayer. Right now, a few C4, you can get into any building, no problem. Attempt to build a shelter that is ridiculously hard to get into, requiring so much effort to break in. it just isn't worth it.

Oh ok. I thought that there would be some sort of random event where NPC's would spawn and try to kill you. But i guess not. Well i won't have to worry about that now.
Not for a long, long time.
Qwerz Aug 6, 2016 @ 5:38am 
i going to try most on a public server...legit.
MechWarden Aug 6, 2016 @ 1:15pm 
Was going to ask about 'win scenarios' in the Suggestions forum, but never got the drive or the wording to do it.

This idea pretty nice.

Reminds me of Fly Anvil's[flyanvil.com] flash game series called Decision where you go into a town and clean out the zombies (and mutants) as a main goal. The games have kind of sub-par voice acting, but otherwise is pretty good.

I was thinking that if one could power a town and put in sentries near all the spawn points, you could 'win' the game, but the upkeep would be horrendous all by yourself. Putting in safe zone generators could keep them out, but also will cut you off from resources as you disable the the item/loot generation as well.
Last edited by MechWarden; Aug 6, 2016 @ 1:17pm
Mushroom Steve Aug 6, 2016 @ 3:54pm 
Feel free to add any others you feel are milestones/difficult to achieve.
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Date Posted: Aug 6, 2016 @ 12:40am
Posts: 40