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Kokos34 2016 年 8 月 26 日 上午 11:11
New Hind
I need to say that hind is now very powerful. Gun can turn 90° vertically and about 220° horizontally, which at cruise speed and altitude, just below thin air border, is death threat for anyone without cover.

Hind crew is covered by the Hind itself (even if playing on 1st person only server, gunner can put plates on his cockpit because he doesnt even use it, unlike the tank gunner), they are both well protected, no exposure (cruise angle). Even if Hind does push his nose down a bit, at border with thin air, the crew still will be protected. Anyone having eyes on crew wont have enough weapon range to shot them down. Hind cant be taken down by small arms fire; only with MGs, snipers and rocket launcher. Hind is agile and moderately fast making him hard target. With some plates placed on the belly of the Hind, it will be even harder to take down. Unlike tank which is slow and ground only vehicle, Hind can escape situations in mere seconds, with barely any obstacles crossing his path. It can also take cover by hills quite fast. Because of that ground player will lose visual on the hind also very fast (especially in the forrest).

Well coordinated hind crew can easily take out any ground target, and if in trouble they can just fastly escape the scene. Experienced and coordinated crew is able to rain death upon their enemies, with little or no risk (crew with full diving skill is even more terrifying). Gunner haves excellent ground view.

HMG is moderately inaccurate, but I bet that most of the shots will be headshots (55 dmg), which means that 2 shots are fatal (in many survival situations I found myself with health below 100%; lack of bandages).

If Hind stays at neutral angle, its crew cant be shot down by ground units (only if hill overlooks the cockpit, but smart crew will rotate away from hill), which means if crew knows they are fighting decently geared player (player without high cal), they are at no risk of being taken down. That makes range of the gun easy to ignore.

It can transport up to 4 passangers, which are well protected.
Hind can be 90% more protected with 6 small pine plates and one sandbag. Two pine plates one left and right window of the gunner seat, pilot and passenger seat, and sandbag on the gunner front window.

tl;dr: Hind haves aerial superiority over ground units, cant be damaged by low cal, gun can rotate 90° vertically and about 220° horizontally, crew and passengers have great protection (6 plates, 1 sandbag can make it 90% more protected), there is little chance crew will be shot out and if they are careful there is none, most of the HMG hits will be headshots.

I suggest that Hind haves 45° vertical rotation instead of current 90°. That would make Hind crew somewhat vanurable when attacking, and they wont be able to cruise and shoot; they will need to push nose down and will gain speed.

This are my observations on new upgraded Hind.
最后由 Kokos34 编辑于; 2016 年 8 月 29 日 下午 1:19
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正在显示第 46 - 60 条,共 109 条留言
Earth 2016 年 8 月 28 日 上午 9:25 
oh also has less gas than the orca.
Kokos34 2016 年 8 月 28 日 上午 9:31 
引用自 Kokos34
If tank cant shot, you can take cover behind a tree, it wont be able to kill you. If tank crew wants to kill you, you atleast stand a chance against them since they need to get out of vehicle and get out.
I could literally with your method, put some metal plates on the part of the hatch and still be able to shoot plus the driver one, it's not even that op since high cal destroys it since it's so slow.
If you place plates on the gunner seat to protect it, you will sacrifice a lot of your visibility. And you cant place buildables to protect driver in 1st person servers. But even if gunner does that, there is still a hole which survivor can use to kill you; you cant do that to Hind Gunner. Hind Gunner doesnt even use the cockpit, so he can completly fortify it. Pilot can put armor at the sides of the cockpit for extra protection, but he will lose little or no visibility at all. Both will still be safe since they have aerial advantage.
Not to mention that tank is slow and ground only vehicle. It cant scout the ground from air with perfect visibility.
Kokos34 2016 年 8 月 28 日 上午 9:41 
So you want the average joe to shoot down a military attack helicopter? no, you need to cordinate with people to plan out a attack, i'm gonna give you some reasons it's balanced, it uses alot of gas, takes a while to repair, plus the time fixing your barricades that you put on the heli, takes rare ammo, which most likely, will need ranger ammo, if you play vanila, this may be a slight problem, the turret only holds 50 shots, pretty low for a HMG slow turning which means it's harder to navigate in places like moscow, etc it's pretty big which means a bigger target it's pretty loud, and even more.
I want that players which are lone wolfs and without base and high cal can stand a chance against the Beast from which you cant escape in 75% forrest covered Russia. I gave you much more reasons why it isnt, but lets proceed. I already said this multiple times that Hind can have JTAC group member. I also mentioned raid scenario. It takes low cal mil ammo, which in a deadzone isnt rare. One thing you can expect from an highly geared group with a base and armored vehicles, is that it haves gas masks.When I was part of group, we always had plenty of everything since someone was always available to scavange. I woulnt consider rarity an op variable when talking about end gear groups. It doesnt need ranger ammo. HMG box comes with the Hind. So its not a problem. Hind can kill in 2 shots (also already mentioned and explained that) and if it knows against who they are fighting, they can descent to mimimze their slight spread. I dont know from where you got that it turns slowly, it turns same as your mouse sensitivity. Speed is much bigger variable then size, since all helicopters are same size, but they are all same speed too. And even more.
Earth 2016 年 8 月 28 日 上午 9:43 
引用自 Kokos34
I could literally with your method, put some metal plates on the part of the hatch and still be able to shoot plus the driver one, it's not even that op since high cal destroys it since it's so slow.
If you place plates on the gunner seat to protect it, you will sacrifice a lot of your visibility. And you cant place buildables to protect driver in 1st person servers. But even if gunner does that, there is still a hole which survivor can use to kill you; you cant do that to Hind Gunner. Hind Gunner doesnt even use the cockpit, so he can completly fortify it. Pilot can put armor at the sides of the cockpit for extra protection, but he will lose little or no visibility at all. Both will still be safe since they have aerial advantage.
Not to mention that tank is slow and ground only vehicle. It cant scout the ground from air with perfect visibility.
Again, first person servers, not alot of people play that, also placing plates would also remove your visibility in the TANK and the HIND (only to the pilot which you need to make the gun useful) also why do you want it to be nerfed so badly? SURVIVORS (which are mostly armed with low cal) should not be able to take down a military attack helicopter, simple as that, this also applies to real life, seriously, the HIND did not have no advantages over the orca what so ever, even tho being more rare, also you know it's pretty hard to hit moving targets with the gun since the helicopter moves alot, and in the long run you will miss alot of useful ammo, since you say it's easy to get the hind and ammo since your in a big group, which groups are not even that hard to kill, what if another group login and then just take high cal ammo and destroy it? easy as that, which actually doesn't even happen and hinds are actually one of the rarest vehicles in the game, if you playing vanilla, most of the time noobs find helicopters and blow it up, the chances of a hind taking over the map it's rare.
Earth 2016 年 8 月 28 日 上午 9:50 
引用自 Kokos34
So you want the average joe to shoot down a military attack helicopter? no, you need to cordinate with people to plan out a attack, i'm gonna give you some reasons it's balanced, it uses alot of gas, takes a while to repair, plus the time fixing your barricades that you put on the heli, takes rare ammo, which most likely, will need ranger ammo, if you play vanila, this may be a slight problem, the turret only holds 50 shots, pretty low for a HMG slow turning which means it's harder to navigate in places like moscow, etc it's pretty big which means a bigger target it's pretty loud, and even more.
I want that players which are lone wolfs and without base and high cal can stand a chance against the Beast from which you cant escape in 75% forrest covered Russia. I gave you much more reasons why it isnt, but lets proceed. I already said this multiple times that Hind can have JTAC group member. I also mentioned raid scenario. It takes low cal mil ammo, which in a deadzone isnt rare. One thing you can expect from an highly geared group with a base and armored vehicles, is that it haves gas masks.When I was part of group, we always had plenty of everything since someone was always available to scavange. I woulnt consider rarity an op variable when talking about end gear groups. It doesnt need ranger ammo. HMG box comes with the Hind. So its not a problem. Hind can kill in 2 shots (also already mentioned and explained that) and if it knows against who they are fighting, they can descent to mimimze their slight spread. I dont know from where you got that it turns slowly, it turns same as your mouse sensitivity. Speed is much bigger variable then size, since all helicopters are same size, but they are all same speed too. And even more.
Then again, lone wolfs with high cal can easily take it down, if you get in decent range, for example a ekho, which is 300 meters and the hind doesn't even have a scope, plus it becomes harder to hit targets at longer ranges, most likely ekho would win, with around 2 mags even tho i don't see why you want a lone wolf to take on a attack helicopter this is not some rambo movie, this game promotes teamwork, military ammo it's rare, since the bunker is the only place you can get it, deadzones have radiation and radiated zombies which in the long run you will create alot of noise and waste ammo, also you know not alot of people go in forest right? you will most likely find them in mili bases and towns, and cities, which then again you can't stand around too long or you waste alot of gas.
Kokos34 2016 年 8 月 28 日 上午 9:54 
Again, first person servers, not alot of people play that, also placing plates would also remove your visibility in the TANK and the HIND (only to the pilot which you need to make the gun useful) also why do you want it to be nerfed so badly? SURVIVORS (which are mostly armed with low cal) should not be able to take down a military attack helicopter, simple as that, this also applies to real life, seriously, the HIND did not have no advantages over the orca what so ever, even tho being more rare, also you know it's pretty hard to hit moving targets with the gun since the helicopter moves alot, and in the long run you will miss alot of useful ammo, since you say it's easy to get the hind and ammo since your in a big group, which groups are not even that hard to kill, what if another group login and then just take high cal ammo and destroy it? easy as that, which actually doesn't even happen and hinds are actually one of the rarest vehicles in the game, if you playing vanilla, most of the time noobs find helicopters and blow it up, the chances of a hind taking over the map it's rare.
That is like saying we should ignore Vanilla because most of people play on Rocket servers. It is also like saying that 1st person is part of the game which isnt important. You cant place plates to cover driver seat in the Tank because driver cant see then. Tank gunner can place some covers, but not fully, since he needs to be able to fire. That is not the case with Hind (I explained that already, why are we going in circles?). They should stand a chance to run, which in forrest isnt possible. Thats why I said in comments that its best to atleast lower vertical rotation from 90° to 45°. That would make Hind crew somewhat vanurable when attacking, and they wont be able to cruise and shoot; they will need to push nose down and will gain speed. Its not hard to hit moving targets, and since Hind can be in neutral angle (which also means 0 km/h). I never said its easy, I said that, with time, they will acquire everything they need. I would love to see how a single person is fighting a group, I bet thats easy. Most of time "noobs" find vehicles and lock them (that is also one problem, but that is material for another discussion).
Kokos34 2016 年 8 月 28 日 上午 10:03 
Then again, lone wolfs with high cal can easily take it down, if you get in decent range, for example a ekho, which is 300 meters and the hind doesn't even have a scope, plus it becomes harder to hit targets at longer ranges, most likely ekho would win, with around 2 mags even tho i don't see why you want a lone wolf to take on a attack helicopter this is not some rambo movie, this game promotes teamwork, military ammo it's rare, since the bunker is the only place you can get it, deadzones have radiation and radiated zombies which in the long run you will create alot of noise and waste ammo, also you know not alot of people go in forest right? you will most likely find them in mili bases and towns, and cities, which then again you can't stand around too long or you waste alot of gas.
Ekho deals 50 damage to a vehicle, that means it needs to hit the Hind 25 times. That is a lot of ammo, which probably that one person doesnt have. And I also explained this scenario. If the crew is aware how weak the ground unit is. They can descent to increase their accuracy. But that is pilots decision. I am not talking about lone wolf attacking the Hind, I am talking about vice versa. I also talked about that scenario (you are starting to repeat yourself). Bunker and the Oil Rig, which is conveniently available only with aircrafts. I didnt knew that people stay only in one city and never move on to new locations (which can be accessed only trough forrest, or roads, but thats wrose than travelling trough forrest). One filter is enough for full run trough oil rig, and I bet buker.
最后由 Kokos34 编辑于; 2016 年 8 月 28 日 下午 3:00
Flopsinator 2016 年 8 月 28 日 上午 10:30 
Ever heard of the Hell's Fury? By the time someone has found the Hind someone else has probably already found the Hell's Fury. And that weapon is basically an AA gun.
Kokos34 2016 年 8 月 28 日 上午 10:36 
引用自 Flopsinator
Ever heard of the Hell's Fury? By the time someone has found the Hind someone else has probably already found the Hell's Fury. And that weapon is basically an AA gun.
If you read the comments you would know that I am not talking about that kind of people.
最后由 Kokos34 编辑于; 2016 年 8 月 28 日 上午 10:36
Flopsinator 2016 年 8 月 28 日 上午 11:17 
引用自 Kokos34
引用自 Flopsinator
Ever heard of the Hell's Fury? By the time someone has found the Hind someone else has probably already found the Hell's Fury. And that weapon is basically an AA gun.
If you read the comments you would know that I am not talking about that kind of people.
So you are talking about survivors that don't have any defense against the Hind? Why would the people in the Hind fire at people that at best only carry a small amount of ranger ammo and a Snyperskya and at worst only a Sportshot? The people that have a Hind (usually) just don't care about that garbage.

Something they do care about is the 10 HMG rounds they have just wasted.
And even though the the Low Caliber Military boxes are not as rare as tank shells, they are still very rare and in most cases in limited supply because you can only get them from airdrops and that one bunker which are player hot spots. Although i don't know exacty where the HMG boxes spawn I do know that they are still extremely rare.

The only real reason to shoot people is if the Hind is at a military location, needs to land or there are players around that pose a significant threat.
Umbrella 2016 年 8 月 28 日 上午 11:32 
Ez to take down with grizzly, and any MG if it's in range.
Kokos34 2016 年 8 月 28 日 下午 12:03 
引用自 Flopsinator
So you are talking about survivors that don't have any defense against the Hind? Why would the people in the Hind fire at people that at best only carry a small amount of ranger ammo and a Snyperskya and at worst only a Sportshot? The people that have a Hind (usually) just don't care about that garbage.

Something they do care about is the 10 HMG rounds they have just wasted.
And even though the the Low Caliber Military boxes are not as rare as tank shells, they are still very rare and in most cases in limited supply because you can only get them from airdrops and that one bunker which are player hot spots. Although i don't know exacty where the HMG boxes spawn I do know that they are still extremely rare.

The only real reason to shoot people is if the Hind is at a military location, needs to land or there are players around that pose a significant threat.
Looks like you arent familiar with threads about KoS. Search for KoS threads and you will see how majority of community enjoys to KoS. They state that they dont do it for loot (also the people we are talking about already have abundance of it); they do it for fun. Thats why they kill nakeds. Same goes for Hind crew. They wont kill for loot, they will kill for fun. I hoped that Russia will make ammo more rare so the prisoner dilemma may actually apply (like in DayZ), but when it finally got released it didnt solved it (well, partially, it did, but only when you spawn. After you find your first weapon, ammo will be very common, so will guns). I also want to know from where you got that crew doesnt care about less geared players.
You can get low cal mil ammo from bunker, Oil Rig and drops. In every one of them is very common. We are talking about the group which haves base big enough to store a Hind, which also means they have many members. Dont forget that HMG box comes with the Hind. So after they find a Hind, they only need low cal mil. And we can assume that they spent long time in the server (players without ability to store armored vehicles just lock them and leave them, because they cant store it). As I said before, HMG box comes with the Hind so it doesnt matter how rare they are.

I dont understand why everyone becomes so defensive when some critique is being posted.
Kokos34 2016 年 8 月 28 日 下午 12:04 
引用自 Umbrella
Ez to take down with grizzly, and any MG if it's in range.
This discussion has came a long way, if you want to contribute to it, atleast read what has been already discussed.
Look at this. 2016 年 8 月 28 日 下午 12:54 
Considering the hind's speed, a tank would be an amazing counter if angled correctly.
And rocket launchers if they manage to hit are effective.
Kokos34 2016 年 8 月 28 日 下午 1:01 
引用自 Look at this.
Considering the hind's speed, a tank would be an amazing counter if angled correctly.
And rocket launchers if they manage to hit are effective.
The Hinds speed is 70, which is quite good. You must be extremely lucky to hit a hind from an tank, or with rocket launcher. And you must be even more lucky to hit it twice, since you need to hit it two times to explode.
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发帖日期: 2016 年 8 月 26 日 上午 11:11
回复数: 109