Unturned
Unturned hacking - The solution?
I hope nelson is reading this...

Recently, i tried to play an entire day on a multiplayer game server, but i saw tons of hackers. I decided to search up to see why unturned is so vulnerable, and the result?

Firstly, i found some hacks that just modifies the game files, changing GUIs and unity files, sending some fake infos to the server.

The "recoil" is a CLIENT SIDE data, making it very easy to modify it, i believe that this thread: (DELETED) makes you be able to join server with modified .dat items (the thread has a link to a file that removes unturned .dat verification)

Maybe the solution should be an verification of the integrity of the game files (an online verification, not an CLIENT SIDE DATA verification) before entering unturned? I believe it should help ALOT. So you cant join a server with that "hack"

THANKS!!!

^_^
Legutóbb szerkesztette: Ol; 2016. jún. 28., 13:15
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3145/80 megjegyzés mutatása
For those saying it would cause server lag, i said it can still be client side, but unturned only launchs if all important files like .dat files are verificated online.
I see a wierd corraliation between hours played and hackers. Also aimbot, aimlock etc. dont work anymore they dont acount for bullet ballistics
a lot of ppl they were behind a wall when they get killed and say im a hacker but everyone seems to forget theres de-sync
All of those hacks,cheats are from modified unturned data.

Im an Ex user but im not longer use this since I must pay to the creator for using these cheats.

I've been found that cheats is more weak day after day.
I mean,the first thing I found in this cheats is you can flying yourself around the map and skies even with a cars. But now you no longer flying like that.You must pay more to use those cheats.Its not FREE again.

The only cheats that free is NoSpread,NoRecoil,ESP,RapidFire.
Wolf eredeti hozzászólása:
All of those hacks,cheats are from modified unturned data.

Im an Ex user but im not longer use this since I must pay to the creator for using these cheats.

I've been found that cheats is more weak day after day.
I mean,the first thing I found in this cheats is you can flying yourself around the map and skies even with a cars. But now you no longer flying like that.You must pay more to use those cheats.Its not FREE again.

The only cheats that free is NoSpread,NoRecoil,ESP,RapidFire.
These are more than enough to ♥♥♥♥ up the game for everyone. Especially the ESP hack.
Entity eredeti hozzászólása:
Legaleo46 eredeti hozzászólása:
I hope nelson is reading this...

Recently, i tried to play an entire day on a multiplayer game server, but i saw tons of hackers. I decided to search up to see why unturned is so vulnerable, and the result?

Firstly, i found some hacks that just modifies the game files, changing GUIs and unity files, sending some fake infos to the server.

The "recoil" is a CLIENT SIDE data, making it very easy to modify it, i believe that this thread: (DELETED) makes you be able to join server with modified .dat items (the thread has a link to a file that removes unturned .dat verification)

Maybe the solution should be an verification of the integrity of the game files (an online verification, not an CLIENT SIDE DATA verification) before entering unturned? I believe it should help ALOT. So you cant join a server with that "hack"

THANKS!!!

^_^
I easily figured at that recoil and accuracy is clientside, But nelson making it serverside might cause possible lag on servers, I'm not incredibly educated in this, so i kight be wrong, but thats why accuracy/recoil is so common, and most people mistake it for aimbot, True aimbot is extremely rare.
Yeah, making it serverside would screw it up.
Legutóbb szerkesztette: Inverz; 2016. jún. 29., 1:27
(EE)Monkey eredeti hozzászólása:
I see a wierd corraliation between hours played and hackers. Also aimbot, aimlock etc. dont work anymore they dont acount for bullet ballistics
but for close range it still works
kolyraHUN eredeti hozzászólása:
Entity eredeti hozzászólása:
I easily figured at that recoil and accuracy is clientside, But nelson making it serverside might cause possible lag on servers, I'm not incredibly educated in this, so i kight be wrong, but thats why accuracy/recoil is so common, and most people mistake it for aimbot, True aimbot is extremely rare.
Yeah, making it serverside would screw it up.
Read my old comments on this thread i explained better what i mean
Hopefully i found this on the unturned files while checking for vulnerabilities:

16/06/16:
There is a new option in the Config.json file named Can_Trust_Client_Movement. Setting this to true will disable serverside character movement verification which means rubberbanding won't be an issue, but can result in cheaters noclipping/flyhacking/speedhacking. Fortunately most cheats don't have these features since this setting is false by default. If there are none of those cheats currently available you can safely set this to true, or if you're playing on your own server with players you know aren't cheating.
Legaleo46 eredeti hozzászólása:
Hopefully i found this on the unturned files while checking for vulnerabilities:

16/06/16:
There is a new option in the Config.json file named Can_Trust_Client_Movement. Setting this to true will disable serverside character movement verification which means rubberbanding won't be an issue, but can result in cheaters noclipping/flyhacking/speedhacking. Fortunately most cheats don't have these features since this setting is false by default. If there are none of those cheats currently available you can safely set this to true, or if you're playing on your own server with players you know aren't cheating.
Yeah, I saw that too.
kolyraHUN eredeti hozzászólása:
Legaleo46 eredeti hozzászólása:
Hopefully i found this on the unturned files while checking for vulnerabilities:

16/06/16:
There is a new option in the Config.json file named Can_Trust_Client_Movement. Setting this to true will disable serverside character movement verification which means rubberbanding won't be an issue, but can result in cheaters noclipping/flyhacking/speedhacking. Fortunately most cheats don't have these features since this setting is false by default. If there are none of those cheats currently available you can safely set this to true, or if you're playing on your own server with players you know aren't cheating.
Yeah, I saw that too.
Yay, thank lord nelson, he's working on it.
Legaleo46 eredeti hozzászólása:
Hopefully i found this on the unturned files while checking for vulnerabilities:

16/06/16:
There is a new option in the Config.json file named Can_Trust_Client_Movement. Setting this to true will disable serverside character movement verification which means rubberbanding won't be an issue, but can result in cheaters noclipping/flyhacking/speedhacking. Fortunately most cheats don't have these features since this setting is false by default. If there are none of those cheats currently available you can safely set this to true, or if you're playing on your own server with players you know aren't cheating.
That's default so 99% of servers have it "false". However it won't help against ESP cheats.
Leo eredeti hozzászólása:
Legaleo46 eredeti hozzászólása:
Hopefully i found this on the unturned files while checking for vulnerabilities:

16/06/16:
There is a new option in the Config.json file named Can_Trust_Client_Movement. Setting this to true will disable serverside character movement verification which means rubberbanding won't be an issue, but can result in cheaters noclipping/flyhacking/speedhacking. Fortunately most cheats don't have these features since this setting is false by default. If there are none of those cheats currently available you can safely set this to true, or if you're playing on your own server with players you know aren't cheating.
That's default so 99% of servers have it "false". However it won't help against ESP cheats.
Yeah, and also doesnt help agaisn't long-range, autoaim, triggerbot, clientside effects, and other stuff.
lol , hacker is Smater than Steam or valve . yeah i think we need anti cheat , but the hacker is so smart to make cheats , and will upload
Marshall_Vladimir eredeti hozzászólása:
lol , hacker is Smater than Steam or valve . yeah i think we need anti cheat , but the hacker is so smart to make cheats , and will upload
If they do a fake verification validation, they will need a third party program, but VAC detects third party programs that alters the game and count it as a HACK, and they ban.
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Közzétéve: 2016. jún. 28., 12:42
Hozzászólások: 80