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Zgłoś problem z tłumaczeniem
i hate haks in single ad in multyplayer
in my country,roumania,we play a lot of Metin2 and Cancerstrike,but this wonderfull games are now ugly,because every player use cheats
maybe,like team fortres,develoers make a antihack bann sistem.
I think I lol'd harder at this than I should have.
Anyways, I honestly don't think the real issue are the hackers themselves. I think it's the fact that we can't do jack shiznite about them. It wouldn't be so bad if we could ban them from our servers. That's the least we should be able to do.
But until then, hackers are free to what ever. Since there are no consequences for hacking at moment (except possibly on small 12 player listener servers), more people are aiming towards becoming one even if it's out of curiosity.
want to make a base gotta pay for that! want to join a server gotta pay for that besides the 3.0 has vac protected servers
cheaters gonna cheat, wait till next update with VAC.
Because league of legends was born all godly like and didn't 4sure have an alpha or beta 100% right there, and back then didnt have cheats as well, so please..
They had an expert team of developers. They had unique networking capabilities. Besides. They HAD a beta. HAD. Does Unturned have a beta? YES. Is it still undergoing beta? YES. Is League Of Legends still in Beta? NO. And the PBE does not count. The PBE is a seperate testing environment, unlike the actual game. Does the word "beta" mean a game is completed? Nope.
If you want to counter-argue, you're doing it poorly. League of Legends still has a vast resource pool of developers, servers, and code, not to mention funding. Unturned is developed by 1 person. 17 years old. I'm sure he doesn't have the experience or expertise of the developers trained by Riot Games Inc, who have developed League of Legends long before Unturned. You're comparing a Bugatti Veyron to a Ford Model T. And yes, no matter how much you rant, rage, cry or scream, no MMO game that has been around for a long time has "zero hackers". I still don't know what was your point in creating this discussion topic because it has zero effect on the hackers, and their hacking methods. I'm sure League Of Legends has its share of hackers and cheaters, but at least they don't have people crying and screaming about it while they sit around not helping.
Maybe, if you sat down, learned about multiplayer networking using Unity 3D, and contacted Nelson personally and gave him some ideas to be put into code, he might well listen, and there, less hackers. You can get paid for doing that for major software companies.
As others have pointed out, no game has no people abusing rules. Some (mature, stable, finished) games are much harder to subvert in this fashion.
No game is, or ever can be proofed against this sort of thing. If they really really really dont wanna follow the rules theres very little you can do, even if you verify their entire local cache on connect they will find a way around it.
Do not ever trust anyone who claims their software/game cannot be comprimised, no such system exists. People who believe such are only more vulnerable because of it. Hacker rule 1.
And some nomenclature: Only the coder who wrote the hack (or glider/bot/whatever) is the real hacker, the idiots you guys actually meet killing you in games are pathetic, purile...many things, but rarely hackers, people using a hack at best. I have to introduce myself as a hacker, it's on my frikkin business cards, please dont pollute the word any more than it is already!!
plus it's in alpha so...