Unturned

Unturned

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Tidgem Jun 9, 2021 @ 7:48am
Mod to remove collision damage please?
I'm so sick and tired of using the hard to control vehicles, accidentally hitting something and immediately exploding.

Granted I hit something, but when I go over a curb slightly too fast and just explode? No.

Also now that you can build directly on cars, which is awesome, they should be even more resilient?

Is there a placeable that helps negate collision damage or is it just the way the game works? If someone could create a mod to either massively boost vehicle HP or reduce collision damage I'd super appreciate that.

Cheers
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Showing 1-8 of 8 comments
Raco Jun 9, 2021 @ 3:23pm 
I don't know any mods to help but Nelson does need to fix the vehicle physics
Marksman Max Jun 11, 2021 @ 8:29pm 
Hilariously enough, both Kuwait and Elver have much better vehicle physics. In Kuwait you can even drive cars that have missing tires with no real problems.
Tidgem Jun 12, 2021 @ 1:39am 
Originally posted by Marksman Max:
Hilariously enough, both Kuwait and Elver have much better vehicle physics. In Kuwait you can even drive cars that have missing tires with no real problems.
I'm pretty sure I've still blown up full health cars clipping stop signs (which are built to be hit). I went through advanced settings and changed vehicle armour to 5 hoping cars will have 5x health. Although the settings seem janky sometimes. Like zombie armour at 0.5 makes them take 2 headshots but at 2 they die to one headshot.
Marksman Max Jun 12, 2021 @ 10:32am 
Originally posted by Tidgem:
Like zombie armour at 0.5 makes them take 2 headshots but at 2 they die to one headshot.
Makes sense to me. It's likely a percentage, so if you want a zombie to have 5x the damage resistance, the number should be 0.2, not 5.
Tidgem Jun 12, 2021 @ 1:55pm 
Originally posted by Marksman Max:
Originally posted by Tidgem:
Like zombie armour at 0.5 makes them take 2 headshots but at 2 they die to one headshot.
Makes sense to me. It's likely a percentage, so if you want a zombie to have 5x the damage resistance, the number should be 0.2, not 5.
I know it's a % and that that's how it's supposed to work. But I'm saying factually that if I set it to higher numbers I do more damage for some reason. It seems it's set wrong or something.
Marksman Max Jun 12, 2021 @ 5:20pm 
Originally posted by Tidgem:
I know it's a % and that that's how it's supposed to work. But I'm saying factually that if I set it to higher numbers I do more damage for some reason. It seems it's set wrong or something.
...jesus christ

So that number is essentially the incoming damage the zombie takes. If the zombie has 0.2 armor, then the zombie takes five times less damage. If it's set to 5, then the zombie takes five times more damage.
Tidgem Jun 13, 2021 @ 1:47am 
Originally posted by Marksman Max:
Originally posted by Tidgem:
I know it's a % and that that's how it's supposed to work. But I'm saying factually that if I set it to higher numbers I do more damage for some reason. It seems it's set wrong or something.
...jesus christ

So that number is essentially the incoming damage the zombie takes. If the zombie has 0.2 armor, then the zombie takes five times less damage. If it's set to 5, then the zombie takes five times more damage.
Chill, I just misunderstood. And I was confused because I'd read on a guide or something somewhere on how to use the advanced settings, that it works the way I said, higher numbers = higher health that sort of thing. It just feels a little like they're all backwards. Ima change cars to 0.1 and see how collision does now! Thanks for clearing it up albeit you could be a tad more polite :)
Marksman Max Jun 13, 2021 @ 11:48am 
Originally posted by Tidgem:
Chill, I just misunderstood. And I was confused because I'd read on a guide or something somewhere on how to use the advanced settings, that it works the way I said, higher numbers = higher health that sort of thing. It just feels a little like they're all backwards. Ima change cars to 0.1 and see how collision does now! Thanks for clearing it up albeit you could be a tad more polite :)
Sorry for being an ass, but I was slightly upset by you saying you knew how it worked and didn't know how it worked lmao.
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Date Posted: Jun 9, 2021 @ 7:48am
Posts: 8