Unturned

Unturned

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Schlemiel Aug 31, 2020 @ 4:34pm
Blender model broken in Unity
So, there is basically 3 tutorials on YouTube and they aren't that good at explaining how to mod Unturned. I'm literally about to give up on even trying to mod anything at this point. I have created the most basic 3d model I could even think of in Blender and exported it to Unity via a FBX file. I have tried to upload the models mesh onto an existing item but it always comes out as a garbled mess of pink shapes stuck together. If anybody knows anything of a fix for this then I really need help. And if there would be anyone, preferably an experienced modder, that could friend me on discord and walk me through the process first hand then I would be very grateful.

While writing this I have found the problem surprisingly. Although that doesn't mean that I have found the answer. So the model itself has a normal scale which causes it to actually exist in its shape. Though when I import the model into Unity, it's mesh is only scaled at y1 x1 z1 causing the mesh to be all squashed and gross. I don't know how to actually change this mesh size back to normal.
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mZ Sep 1, 2020 @ 12:19pm 
Might be some coordinates issues between Blender and Unity. Considering those two are different programs from one another with a similar workstation.

https://all3dp.com/2/blender-to-unity-how-to-import-blender-models-in-unity/#:~:text=To%20import%20the%20model%20to,Assets%20panel%20to%20the%20scene.

https://gamedevacademy.org/how-to-import-blender-models-into-unity-your-one-stop-guide/

I think these might help you.
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Date Posted: Aug 31, 2020 @ 4:34pm
Posts: 1