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Please fix how you gain positive reputation
Hey so this just came to mind for me, usually I play on vanilla servers or plus and I like to go for sheriff or paragon ranking in survival I find it fun, entertaining and challenging.

I just recently hit paragon on a vanilla server that is always filled, and how come you cant kill a villain and gain reputation from that? everytime I try to roam around the map and encounter bandits I am basically left with one option which is to try to bait them into shooting me as little as possible then striking back. But this usually ends up in me dying

I think they should make it so if you kill a villain or bandit without them attacking you, you should gain reputation from that.
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Showing 1-15 of 21 comments
lewlew Feb 26, 2018 @ 7:11am 
Originally posted by huehuehue:
Originally posted by AFK FOR HOURS XDD:
no one cares morde main.

lacks brain cells"
ikr

btw I like this idea:
I think they should make it so if you kill a villain or bandit without them attacking you, you should gain reputation from that.
or at least give server owners option to disable/change the min rep before you're "allowed" to kos them.
Umbrella Feb 26, 2018 @ 8:07am 
How are you supossed that that guy downhill is a bandit? KOSing him without knowing should count towards being a bandit regardless of his/her rep since you KOS.
Pickles Feb 26, 2018 @ 9:55am 
You don't see cops shooting people they think are a criminal because they "look the part"
m4djoker Feb 26, 2018 @ 10:03am 
You know, when you point a gun on a person, you should be able to press something and see his\her name. The range of this comes from the gun so if you have a bluntforece you will be able to see names in 20 meters, if you have a grizzly 300 (you will have to point a person and then click some button).

The thing that is relevant to the topic, is that bandits will have red name displayed, neutrals white and good guys green. This way good guys wont be forced to have to get shot before being able to respond, but can ingage without losing rep.
Last edited by m4djoker; Feb 26, 2018 @ 10:04am
lewlew Feb 26, 2018 @ 10:06am 
Originally posted by m4djoker:
You know, when you point a gun on a person, you should be able to press something and see his\her name. The range of this comes from the gun so if you have a bluntforece you will be able to see names in 20 meters, if you have a grizzly 300 (you will have to point a person and then click some button.
sounds like something from Battlefield. problem with this is that someone can use autoclicker and just move mouse and find people.
m4djoker Feb 26, 2018 @ 10:14am 
Originally posted by ArcticFox__:
Originally posted by m4djoker:
You know, when you point a gun on a person, you should be able to press something and see his\her name. The range of this comes from the gun so if you have a bluntforece you will be able to see names in 20 meters, if you have a grizzly 300 (you will have to point a person and then click some button.
sounds like something from Battlefield. problem with this is that someone can use autoclicker and just move mouse and find people.

Edited
Not if you have to keep that player on sight for idk 3 seconds before being able to click?
Also, the displayed name wont stay there for ever but for just a second maybe?
And what does "it sounds like something from battlefield" supposed to mean
Chucko Kokos Feb 26, 2018 @ 10:51am 
dont care about rep, just KOS everyone. le " LOOK GUYS IM A GOOD GUY XD XD " is just a meme lmao
also, what if someone had a negative rep ( something like -43 ) just because he had to kill some bandit groupies? or he just had to defend himself several times? you would kill him, would you? :^) the rep is useless in this game, its just a fancy thing. nothing more.
Last edited by Chucko Kokos; Feb 26, 2018 @ 10:54am
m4djoker Feb 26, 2018 @ 11:13am 
Originally posted by Chucko Kokos:
dont care about rep, just KOS everyone. le " LOOK GUYS IM A GOOD GUY XD XD " is just a meme lmao
also, what if someone had a negative rep ( something like -43 ) just because he had to kill some bandit groupies? or he just had to defend himself several times? you would kill him, would you? :^) the rep is useless in this game, its just a fancy thing. nothing more.

The point is about allowing good rep players (green rep) to gain score if kos a bandit (red rep)
Chucko Kokos Feb 26, 2018 @ 11:20am 
read my post.
what if someone who just started playing on the server gained bad rep because he resorted to defending himself against someone who had a good rep? ( or didn't have rep at all? ) it would just mark him as a walking target for """""""good guys""""""".
m4djoker Feb 26, 2018 @ 11:38am 
Originally posted by Chucko Kokos:
read my post.
I did
Originally posted by Chucko Kokos:
what if someone had a negative rep ( something like -43 ) just because he had to kill some bandit groupies? or he just had to defend himself several times?
It's important that you gain rep everytime you kill a red named player, even if you shoot first.
Originally posted by Chucko Kokos:
what if someone who just started playing on the server gained bad rep because he resorted to defending himself against someone who had a good rep? ( or didn't have rep at all? ) it would just mark him as a walking target for """""""good guys""""""".
This example is quite different from the previous so I don't get what you are trying to say, but the solution remains the same: +rep on kossing red colored players. If someone with good rep is regulary kossing around naked players, then he would have a bad rep at this point (must keep in mind that several exploits on gaining rep should be fixed before turning it into something more serious).
About neutrals kossing idk I'm not jesus, maybe try to think of something instead of just arguing against the good points of a possible better reputation system ^^


Last edited by m4djoker; Feb 26, 2018 @ 11:42am
Chucko Kokos Feb 26, 2018 @ 12:08pm 
>It's important that you gain rep everytime you kill a red named player, even if you shoot first.
you meant the good rep, right? if yes then whats the point of the thread? didnt know you gain positive rep for killing guys with negative rep. also, im not even arguing.
m4djoker Feb 26, 2018 @ 12:13pm 
Originally posted by Chucko Kokos:
>It's important that you gain rep everytime you kill a red named player, even if you shoot first.
you meant the good rep, right? if yes then whats the point of the thread? didnt know you gain positive rep for killing guys with negative rep. also, im not even arguing.

Mine were just suggestions on how a better rep system could be and not how it works now
lewlew Feb 26, 2018 @ 12:15pm 
Originally posted by m4djoker:
Originally posted by ArcticFox__:
sounds like something from Battlefield. problem with this is that someone can use autoclicker and just move mouse and find people.

Edited
Not if you have to keep that player on sight for idk 3 seconds before being able to click?
Also, the displayed name wont stay there for ever but for just a second maybe?
And what does "it sounds like something from battlefield" supposed to mean
i dont think you have played BF before but you can tag enemies and you'll see 3d marker on them.
m4djoker Feb 26, 2018 @ 12:17pm 
Originally posted by ArcticFox__:
Originally posted by m4djoker:

Edited
Not if you have to keep that player on sight for idk 3 seconds before being able to click?
Also, the displayed name wont stay there for ever but for just a second maybe?
And what does "it sounds like something from battlefield" supposed to mean
i dont think you have played BF before but you can tag enemies and you'll see 3d marker on them.

Ah well probably this kind of idea is already in some other game, but originality was not my primary concern tbh. Not to mention that Unturned is almost entirely based on "copying" other games but thats ok, its part of how this gets developed so I don't have any problems with it.
Combo Feb 26, 2018 @ 12:40pm 
I've got two alternative suggestions,

1) Add a belt or bracelet that shows your player's reputation. Based on your rep it will either be green, red, or white. This allows players to quickly identify which players are most threatening, and really penalizes bandits by revealing that they KOS.

2) Give binoculars a new ability. Whenever zooming in onto a player and left clicking it will show their name, and the color of their reputation. This allows hit-men to easily identify targets, and also allows players to identify who is friendly, and who isn't. I'd limit the range to about 100-150m to prevent identifying players from across the map.

Earning Repuation
In addition to both of these, I'd add a limit to ways you can earn +rep. Healing group members should no longer provide reputation, this would also apply to any players that have been in your group within the last 15 minutes. This prevents groups from just hopping out of a group, being healed, and rejoining. I'd also add different scales of reputation depending on how long they've been hurt. +5 rep for an hour, and +1 rep for instantly being hurt.

Pvp Engagements
In general killing heros/neutrals should yield bad rep, while killing bandits should generally yield good rep.

Killing bandits should only give +rep when you're a hero or neutral. If you kill another bandit while being one yourself it shouldn't reward or penalize you. This should encourage everyone to kill bandits, while preventing KOSers from just getting good rep just for killing anyone they see.

As a bandit, killing a hero or neutral will always result in bad reputation, even if they shoot first. As a hero or neutral, killing another hero or neutral in self defense will yield good repuation. This really penalizes bandits for their bad repuation and discourages heros from killing each other.
Last edited by Combo; Feb 26, 2018 @ 12:41pm
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Date Posted: Feb 25, 2018 @ 12:06pm
Posts: 21