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Considering there's literally no point to being able to see stuff from 300 meters away, I'd just say you need to get closer. You're probably even farther than 300 meters if it's not rendering through a scope.
The problem with really large maps in Unturned is that...
But if you want a larger map, then by all means go make one any size you want. A larger map like that won't be added because that's just really ridiculous to do. It's not optimized or stable, and the size is excessive. Maybe if the game could handle larger player counts, but definitely not anytime soon.
EDIT: Plus, the game isn't balanced for really big maps. At that point, it'd just be the same proportions as Russia, but four Russia's stacked together. It's not spreading stuff out like other games, since Unturned needs locations to be relatively close.
1. Starvation in this game is a joke, even in the hardest mode and against other players i constantly have WAY too much food.
2. Who says you need to drive? walking/running is fine.
3. Unturned could add 64 players servers. And everybody would be in towns anyways.
4. Increase player draw distance, the game renders the players at extreme distances like 1000-2000m distances, like landmarks at a low poly.
5. Increase ranges on these maps (i know, thats stupid) or we could make guns more realistic with longer ranges.
Walking/running would take an absurd amount of time if we're increasing the map sizes. My response to that suggestion would be, "Mm, nah."
64-player servers are not stable. Nothing is stable about 24. Anything could be added, but that is not a thing right now. The game hasn't been optimized enough for this. However, maybe recent optimizations could bring this up to 32? I can only say for sure 24 has been the recommend count since October 30th of 2015.
Increasing draw distance would kill optimization. It'd backtrack on a lot of the more recent optimization updates, too. Players are not rendered at distances of 1000-2000m, but I guess you mean if draw distance was increased. However, even landmarks aren't rendered after a while. Some distances are too insane.
Increasing ranges on the guns would be silly: the game is based around maps of a far smaller scale. Ruining the balance of the game is not the way to go about your wants. Increasing the ranges specifically on the map you're playing on would be redundant, but it could probably currently be done with just duplicating .dat files, I'd assume, and having them basically act as a mod and override other files. Of course, that'd mean you'd have to manage two separate files at that point.
Speaking of mods, I'd, again, really just recommend making your own insanely-large size map, and then mods that increase ranges to values like 1000m. At this point, there's really no plausible chance for what you want. A 1:1 realism is highly unlikely, as Unturned isn't really that kind of game. It's possible to completely overhaul the game through the use of modules, so you may as well since, if you were to want a 1:1 comparison of real-life to the game, the game would basically have to be completely redone anyways. Now, if you're just wanting 1:1 guns and maps, you could do that also, but definitely don't expect that to be in the vanilla game.
So, you're saying no because "I dont like the idea"
Games are easily adding 64 players support. hell. even DayZ standalone with the map size has a cap of 50 players and thats completely stable and finding people is no issue.
I'm saying increase draw distances for players, rendering a low poly player at 2000m just so you know he's there wouldnt affect FPS in the slightest.
I agree, that changing gun ranges to accomodate larger maps is a bad idea. But Nelson is smart enough to find a workaround.
The recommend players for servers is so low for Unturned because the game hasn't been optimized for it. Comparing it to a different game doesn't change the current state of the game.
2000m rendering for players at low-poly wouldn't affect FPS much at all. However, what about the actual terrain? Or, if guns can shoot 2000 meters, how do you know what you're actually aiming at? If long-range combat was to be enjoyable, terrain should be rendered, objects should be rendered, and high-poly LODs should be rendered. That affects FPS, but it wouldn't be a nice feature if it was just cubes in the distance. As a "there's people that way" kind of thing, it works. For combat, I would hope it wasn't a thing. Thanks for clarifying though, on that first part.
The original concern was about the map, which I feel like has been ignored most of this conversation. Unturned is not optimzied to run anything larger than the map size Russia is. It has been impossible to support an Insane-sized map, which is why the map size was removed way-back-when. Of course optimization is much better now, but even still map sizes larger than Large haven't been recommended. Few would have the CPU to run that, and few would be able to even run the Devkit or Editor to build that.
You are trying to explain how things could possibly be done. I am explaining the physical limitations of the game and that it's just not the way the game is going. Take that as you may. "\_(=.=)_/"
EDIT: But just in-case you think I'm being sarcastic about making the maps/mods/modules yourself, I'm not. If you seriously want this stuff, then I believe you should go and be determined to do it. I think I've made my own thoughts clear that I don't see this happening in the vanilla game, so why bother to wait for something that (at least I) see as unlikely? You may as well push the limitations to what you can anyways.