Unturned

Unturned

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Sensei Shu Dec 25, 2016 @ 10:04pm
Cant Snipe on Hill cause draw distance
So, my sister and I wanna raid this town, and so I get up top on a hill and she gets down. I try to snipe but whenever I zoom in I cant see anything or any zombie until Im in they're hearing range of my gun. I have decent settings, mostly mediums and some lows and ultras, and I have nearby draw distance up to 100% and Ive got 1680 x 1028 Reselution. Im I doing something wrong?
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Showing 1-15 of 15 comments
Marsrock Dec 25, 2016 @ 10:05pm 
what scope are you using?
Sensei Shu Dec 25, 2016 @ 10:35pm 
Im using the makeshift scope for the makeshift pine gun, but i've used the regular binoculars to scout as well and its still like that I have to get closer, I cant snipe from at least 300 meters away
MoltonMontro  [developer] Dec 25, 2016 @ 11:02pm 
Originally posted by safsoufagames:
Im using the makeshift scope for the makeshift pine gun, but i've used the regular binoculars to scout as well and its still like that I have to get closer, I cant snipe from at least 300 meters away
300 meters away is too far to be able to hit anything anyways. The Pine Rifle does not have that kind of range.

Considering there's literally no point to being able to see stuff from 300 meters away, I'd just say you need to get closer. You're probably even farther than 300 meters if it's not rendering through a scope.
Last edited by MoltonMontro; Dec 25, 2016 @ 11:02pm
Fuzzy Dec 25, 2016 @ 11:35pm 
Unturned's map proportions have always puzzled me. I think higher tiered guns should should shoot up to 1000 meters. And we need WAY larger maps.
Sensei Shu Dec 25, 2016 @ 11:41pm 
I think we have good map sizes, but yah, I guess larger means more adventures :D Wait for the Hawaii map. And for the higher tiered guns, I think the Grizzly is a make over for the 50 BMG, a .50 caliber gun. The farthest sniper kill is around 4300 yards. I think that'll be op but I agree with what you say, and for the 300 meters thanks. I found out that I shoot eliminate the closest ones, then eliminate the ones out of the hearing range of my blast
Fuzzy Dec 26, 2016 @ 12:16am 
Originally posted by safsoufagames:
I think we have good map sizes, but yah, I guess larger means more adventures :D Wait for the Hawaii map. And for the higher tiered guns, I think the Grizzly is a make over for the 50 BMG, a .50 caliber gun. The farthest sniper kill is around 4300 yards. I think that'll be op but I agree with what you say, and for the 300 meters thanks. I found out that I shoot eliminate the closest ones, then eliminate the ones out of the hearing range of my blast
I want a DayZ standlone Chernarus sized map. But Nelson wouldnt add that because the kiddies here would cry that they cant get across the map in 5 minutes in a sedan like in russia.
MoltonMontro  [developer] Dec 26, 2016 @ 12:22am 
Originally posted by Fuzzy Pickle:
Originally posted by safsoufagames:
I think we have good map sizes, but yah, I guess larger means more adventures :D Wait for the Hawaii map. And for the higher tiered guns, I think the Grizzly is a make over for the 50 BMG, a .50 caliber gun. The farthest sniper kill is around 4300 yards. I think that'll be op but I agree with what you say, and for the 300 meters thanks. I found out that I shoot eliminate the closest ones, then eliminate the ones out of the hearing range of my blast
I want a DayZ standlone Chernarus sized map. But Nelson wouldnt add that because the kiddies here would cry that they cant get across the map in 5 minutes in a sedan like in russia.
You could always make the map yourself if you wanted to.

The problem with really large maps in Unturned is that...
  • You'd die before you reached anywhere: Infection/Virus, lack of Food, and lack of Water.
  • Driving would be the game 24/7. You're dead without gas and a fast vehicle.
  • You'd never be in the same area as other players.
  • You'd never see said players anyways, because draw distance.
  • You'd never kill any players anyways, because of the range being proportioned to smaller maps.

But if you want a larger map, then by all means go make one any size you want. A larger map like that won't be added because that's just really ridiculous to do. It's not optimized or stable, and the size is excessive. Maybe if the game could handle larger player counts, but definitely not anytime soon.

EDIT: Plus, the game isn't balanced for really big maps. At that point, it'd just be the same proportions as Russia, but four Russia's stacked together. It's not spreading stuff out like other games, since Unturned needs locations to be relatively close.
Last edited by MoltonMontro; Dec 26, 2016 @ 12:26am
noob123 Dec 26, 2016 @ 12:27am 
Sister?? Hehe
Fuzzy Dec 26, 2016 @ 2:10am 
Originally posted by MoltonMontro:
Originally posted by Fuzzy Pickle:
I want a DayZ standlone Chernarus sized map. But Nelson wouldnt add that because the kiddies here would cry that they cant get across the map in 5 minutes in a sedan like in russia.
You could always make the map yourself if you wanted to.

The problem with really large maps in Unturned is that...
  • You'd die before you reached anywhere: Infection/Virus, lack of Food, and lack of Water.
  • Driving would be the game 24/7. You're dead without gas and a fast vehicle.
  • You'd never be in the same area as other players.
  • You'd never see said players anyways, because draw distance.
  • You'd never kill any players anyways, because of the range being proportioned to smaller maps.

But if you want a larger map, then by all means go make one any size you want. A larger map like that won't be added because that's just really ridiculous to do. It's not optimized or stable, and the size is excessive. Maybe if the game could handle larger player counts, but definitely not anytime soon.

EDIT: Plus, the game isn't balanced for really big maps. At that point, it'd just be the same proportions as Russia, but four Russia's stacked together. It's not spreading stuff out like other games, since Unturned needs locations to be relatively close.

1. Starvation in this game is a joke, even in the hardest mode and against other players i constantly have WAY too much food.

2. Who says you need to drive? walking/running is fine.


3. Unturned could add 64 players servers. And everybody would be in towns anyways.


4. Increase player draw distance, the game renders the players at extreme distances like 1000-2000m distances, like landmarks at a low poly.


5. Increase ranges on these maps (i know, thats stupid) or we could make guns more realistic with longer ranges.
MoltonMontro  [developer] Dec 26, 2016 @ 2:22am 
Maps are theoretically larger. You have less food and water on hand at any given time. You go longer periods without food, water, or medicine. Infection/virus will easily kill you from lack of medicine. You'd be better off just building a base and farm, and not looting.

Walking/running would take an absurd amount of time if we're increasing the map sizes. My response to that suggestion would be, "Mm, nah."

64-player servers are not stable. Nothing is stable about 24. Anything could be added, but that is not a thing right now. The game hasn't been optimized enough for this. However, maybe recent optimizations could bring this up to 32? I can only say for sure 24 has been the recommend count since October 30th of 2015.

Increasing draw distance would kill optimization. It'd backtrack on a lot of the more recent optimization updates, too. Players are not rendered at distances of 1000-2000m, but I guess you mean if draw distance was increased. However, even landmarks aren't rendered after a while. Some distances are too insane.

Increasing ranges on the guns would be silly: the game is based around maps of a far smaller scale. Ruining the balance of the game is not the way to go about your wants. Increasing the ranges specifically on the map you're playing on would be redundant, but it could probably currently be done with just duplicating .dat files, I'd assume, and having them basically act as a mod and override other files. Of course, that'd mean you'd have to manage two separate files at that point.

Speaking of mods, I'd, again, really just recommend making your own insanely-large size map, and then mods that increase ranges to values like 1000m. At this point, there's really no plausible chance for what you want. A 1:1 realism is highly unlikely, as Unturned isn't really that kind of game. It's possible to completely overhaul the game through the use of modules, so you may as well since, if you were to want a 1:1 comparison of real-life to the game, the game would basically have to be completely redone anyways. Now, if you're just wanting 1:1 guns and maps, you could do that also, but definitely don't expect that to be in the vanilla game.
Last edited by MoltonMontro; Dec 26, 2016 @ 2:26am
Fuzzy Dec 26, 2016 @ 2:32am 
Originally posted by MoltonMontro:
Maps are theoretically larger. You have less food and water on hand at any given time. You go longer periods without food, water, or medicine. Infection/virus will easily kill you from lack of medicine. You'd be better off just building a base and farm, and not looting.

Walking/running would take an absurd amount of time if we're increasing the map sizes. My response to that suggestion would be, "Mm, nah."

64-player servers are not stable. Nothing is stable about 24. Anything could be added, but that is not a thing right now. The game hasn't been optimized enough for this. However, maybe recent optimizations could bring this up to 32? I can only say for sure 24 has been the recommend count since October 30th of 2015.

Increasing draw distance would kill optimization. It'd backtrack on a lot of the more recent optimization updates, too. Players are not rendered at distances of 1000-2000m, but I guess you mean if draw distance was increased. However, even landmarks aren't rendered after a while. Some distances are too insane.

Increasing ranges on the guns would be silly: the game is based around maps of a far smaller scale. Ruining the balance of the game is not the way to go about your wants. Increasing the ranges specifically on the map you're playing on would be redundant, but it could probably currently be done with just duplicating .dat files, I'd assume, and having them basically act as a mod and override other files. Of course, that'd mean you'd have to manage two separate files at that point.

Speaking of mods, I'd, again, really just recommend making your own insanely-large size map, and then mods that increase ranges to values like 1000m. At this point, there's really no plausible chance for what you want. A 1:1 realism is highly unlikely, as Unturned isn't really that kind of game. It's possible to completely overhaul the game through the use of modules, so you may as well since, if you were to want a 1:1 comparison of real-life to the game, the game would basically have to be completely redone anyways. Now, if you're just wanting 1:1 guns and maps, you could do that also, but definitely don't expect that to be in the vanilla game.

So, you're saying no because "I dont like the idea"


Games are easily adding 64 players support. hell. even DayZ standalone with the map size has a cap of 50 players and thats completely stable and finding people is no issue.


I'm saying increase draw distances for players, rendering a low poly player at 2000m just so you know he's there wouldnt affect FPS in the slightest.


I agree, that changing gun ranges to accomodate larger maps is a bad idea. But Nelson is smart enough to find a workaround.





MoltonMontro  [developer] Dec 26, 2016 @ 2:39am 
I never said I didn't like the idea. With that in mind, I believe there's nothing else I can say on the subject if my points are being brushed over.
Fuzzy Dec 26, 2016 @ 2:47am 
Originally posted by MoltonMontro:
I never said I didn't like the idea. With that in mind, I believe there's nothing else I can say on the subject if my points are being brushed over.
They arent being brushed over. I'm explaining how it can be done. I think you just dont give a ♥♥♥♥, you're the same here as you are on the wiki.
MoltonMontro  [developer] Dec 26, 2016 @ 3:02am 
Originally posted by Fuzzy Pickle:
Originally posted by MoltonMontro:
I never said I didn't like the idea. With that in mind, I believe there's nothing else I can say on the subject if my points are being brushed over.
They arent being brushed over. I'm explaining how it can be done. I think you just dont give a ♥♥♥♥, you're the same here as you are on the wiki.
The concept of more realistic games is cool, albeit not something I see as plausible for some games, nor the way some games are going to go. If I didn't care about what you have been saying, then I wouldn't tell you to be making a map/mods to do this, less reply at all.

The recommend players for servers is so low for Unturned because the game hasn't been optimized for it. Comparing it to a different game doesn't change the current state of the game.

2000m rendering for players at low-poly wouldn't affect FPS much at all. However, what about the actual terrain? Or, if guns can shoot 2000 meters, how do you know what you're actually aiming at? If long-range combat was to be enjoyable, terrain should be rendered, objects should be rendered, and high-poly LODs should be rendered. That affects FPS, but it wouldn't be a nice feature if it was just cubes in the distance. As a "there's people that way" kind of thing, it works. For combat, I would hope it wasn't a thing. Thanks for clarifying though, on that first part.

The original concern was about the map, which I feel like has been ignored most of this conversation. Unturned is not optimzied to run anything larger than the map size Russia is. It has been impossible to support an Insane-sized map, which is why the map size was removed way-back-when. Of course optimization is much better now, but even still map sizes larger than Large haven't been recommended. Few would have the CPU to run that, and few would be able to even run the Devkit or Editor to build that.

You are trying to explain how things could possibly be done. I am explaining the physical limitations of the game and that it's just not the way the game is going. Take that as you may. "\_(=.=)_/"

EDIT: But just in-case you think I'm being sarcastic about making the maps/mods/modules yourself, I'm not. If you seriously want this stuff, then I believe you should go and be determined to do it. I think I've made my own thoughts clear that I don't see this happening in the vanilla game, so why bother to wait for something that (at least I) see as unlikely? You may as well push the limitations to what you can anyways.
Last edited by MoltonMontro; Dec 26, 2016 @ 3:04am
Sensei Shu Dec 26, 2016 @ 1:29pm 
Hello, I have one more question. So ive just gotten an airdrop... then had to force it 2 more times via console and spawn a hlicopter cause i cant find it. Any help? I didnt want to cheat but I couldnt find it. THere wasnt any red smoke as there was supposed to. Is that with a graphics problem in the settings or is it just like that now?
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Date Posted: Dec 25, 2016 @ 10:04pm
Posts: 15