Unturned
Sharpshooter Skill nerf: post II
MAIN POST:
I think the skill deserves a nerf because it makes automatic weapons the primary choice, so things like the Sabertooth, Snayperskya, and stuff like that are kind of out of the scene effectiveness wise. Now, this is all tested with a Military Muzzle and the sufficient grip for its recoil, to maximize the end result of the effectiveness. Sharpshooter is not applied in the first set of stats, that are followed now: For example:

Heartbreaker: 36 damage on torso, good accuracy, very low recoil, very good iron sight, firerate 7, automatic

Sabertooth: 48 damage on torso, poor accuracy, medium recoil (Mostly Horizontal), not a very reliable iron sight, firerate 10, semi-automatic

Sidenote:
Now, it's fairly balanced with just THESE stats, and then firing it downrange, since the Sabertooth has a longer range, it should be more effective than the Heartbreaker, but it's not, it's accuracy is WAY inferior for some reason, but that's a topic for another day.

Now... if we max out Sharpshooter... we will get a differend story:

Sabertooth: 48 damage on torso, decent accuracy, low-medium recoil (still mostly horizontal), not a very reliable iron sight, firerate 10, semi-automatic.

Heartbreaker: 36 damage on torso, PERFECT accuracy, VERY low recoil (almost none), very good iron sight, firerate 7, automatic.

You BARELY have to compensate for the recoil, if it were anything lower than 40 meters, you wouldn't even have to compensate for the recoil anymore to get the kill, even on an armored target.
For the Sabertooth however, it can't compete, it still has to compensate for recoil, and it's accuracy is inferior.

Even from 150 meters away, the Heartbreaker can easily lay down 50 rounds right on target in 100 rounds of a drum, if you compensate. (im somewhat average, just above i'd say)

Since the Sharpshooter Skill provides +50% Stability and Accuracy, and it shows it's VERY effective. (I'd say overpowered)

I'd suggest it to get downed to either +15% or +20%, 5 ranks, instead of 7.

Either: 10XP +3% > 20XP +6% > 30XP +9% > 40XP +12% > 50XP +15%
Or: 10XP +4% > 20XP +8% > 30XP +12% > 40XP +16% > 50XP +20%
This skill is not hard to receive in this way.

SIDE NOTES:
I won't take into account about Rocket plugins servers, because these tweaks are all for the vanilla game, not for what servers like to mod onto it for other options, those servers just have to adapt to the main game.

I know people see Unturned as an arcade survival game, but in my opinion, arcade & survival don't go well together.
None of the the less, let's just keep in mind that BALANCE is supposed to go hand in hand with arcade, which .... let's be real here, Unturned severely lacks.

If you have any information i didn't cover, feel free to comment them down bellow, and if it makes sense, i'll add them to the post.

Have a good day!
(The old post had agrees and disagrees, 0 = disagree, 1 = agree. only 1 vote per person counted:
1011111100011111100101
15 Agree
8 Disagree)
แก้ไขล่าสุดโดย Vlad Ivanovich Conscriptanov; 17 มี.ค. 2017 @ 8: 52am
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กำลังแสดง 136-150 จาก 155 ความเห็น
Steelstar (ถูกแบน) 21 มี.ค. 2017 @ 2: 58am 
โพสต์ดั้งเดิมโดย Edwardoblob:
Ok, just woke up, checked this discussion, and i really wished i hadn't
Ikr
โพสต์ดั้งเดิมโดย Captain Stars:
โพสต์ดั้งเดิมโดย Edwardoblob:
Ok, just woke up, checked this discussion, and i really wished i hadn't
Ikr
Pick a side. Axis or Allies.
Steelstar (ถูกแบน) 21 มี.ค. 2017 @ 3: 02am 
โพสต์ดั้งเดิมโดย ElitaGrabljivica Trading:
โพสต์ดั้งเดิมโดย Captain Stars:
Ikr
Pick a side. Axis or Allies.
I pick that you are both wrong, but you both have correct points. It's not black and white
แก้ไขล่าสุดโดย Steelstar; 21 มี.ค. 2017 @ 3: 03am
I think that it should be nerfed, but i barely use assault rifles, i use SMG`s, also sabre-tooth is OP if you know how to use it
โพสต์ดั้งเดิมโดย ElitaGrabljivica Trading:
If he started spraying the the general derection you would be able to tell and jsut go behind a tree and run. Also the flinch issue isnt a problem becuase If you think about what your getting in terms of skills you max out I max out skills that make me silent and run faster and longer and then toughness which reduces flinch by a lot. This reduction in flinch means I can contune running and get behind cover and run to fight another day. Sharpshooter is what a smarter person would get somewhere in the middle of maxing out a skill tree. I have been in a situation where I had a sabertooth and I shot a guy in the head but he starts spraying in my derection. I still escaped even though I was shot several times (Always keep a bandage or medkit with you when sniping) but due to the other skills I was able to not flinch and run faster. What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. Also the max range of a sniper is not 350 I have gotten kills past 350 plenty times. A sniper can really fire how ever far but at ranges past 350 its not even worth trying since your gonna have to lift your gun verticles up pretty much to make it and you could miss that and lose your position. Same with the other guns but even worse.
Max range is 300m and that is achieved with the high cal snipers. Bullet disappears at max range, you must be using modded weapons.

"What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. "
We never said such a thing but I'll go ahead and address this. I, myself am more worried about sharpshooter as it is such a huge boost to such a common thing, "missle weapons" you know, guns. Healing goes up to 50% but we are not talking about that because you don't always have to heal in combat (zombies, fall damage, radiation, that sort) that and meds (good ones) are more rare then many of the best weapons.
Sneaky beaky is fine at 50% because most of the time you are sneaking around ZOMBIES, or if you want to be quiet around plays sprint jump but only sprint when jumping.
Most players I've seen (including myself) run with the "spec ops" skill tree meaning that sharpshooter is
A lot easier to get.
แก้ไขล่าสุดโดย Lupus dei; 21 มี.ค. 2017 @ 3: 43am
โพสต์ดั้งเดิมโดย Definition of Insanity:
โพสต์ดั้งเดิมโดย ElitaGrabljivica Trading:
If he started spraying the the general derection you would be able to tell and jsut go behind a tree and run. Also the flinch issue isnt a problem becuase If you think about what your getting in terms of skills you max out I max out skills that make me silent and run faster and longer and then toughness which reduces flinch by a lot. This reduction in flinch means I can contune running and get behind cover and run to fight another day. Sharpshooter is what a smarter person would get somewhere in the middle of maxing out a skill tree. I have been in a situation where I had a sabertooth and I shot a guy in the head but he starts spraying in my derection. I still escaped even though I was shot several times (Always keep a bandage or medkit with you when sniping) but due to the other skills I was able to not flinch and run faster. What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. Also the max range of a sniper is not 350 I have gotten kills past 350 plenty times. A sniper can really fire how ever far but at ranges past 350 its not even worth trying since your gonna have to lift your gun verticles up pretty much to make it and you could miss that and lose your position. Same with the other guns but even worse.
Max range is 300m and that is achieved with the high cal snipers. Bullet disappears at max range, you must be using modded weapons.

"What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. "
We never said such a thing but I'll go ahead and address this. I, myself am more worried about sharpshooter as it is such a huge boost to such a common thing, "missle weapons" you know, guns. Healing goes up to 50% but we are not talking about that because you don't always have to heal in combat (zombies, fall damage, radiation, that sort) that and meds (good ones) are more rare then many of the best weapons.
Sneaky beaky is fine at 50% because most of the time you are sneaking around ZOMBIES, or if you want to be quiet around plays sprint jump but only sprint when jumping.
Most players I've seen (including myself) run with the "spec ops" skill tree meaning that sharpshooter is
A lot easier to get.
I would look at the range using the range finder with a grizzly and then i would look up due to bullet drop and fire. I have gotten over 350 with vinella guns before. Also I run with Theif skill tree. I am tired of trying to get my point across so im just gonna end it with this. I personally believe that sharpshooter skill is not op and that the game should not be changed and jsut add new things. All is good as of the moment and would hate to see nerfs to something so little.
Hm, this really does go in circles. Tried to see from the other side this time, those who want it nerfed. I can see why and yet it's an uphill battle. Not many share this few.
Well until the next person comes along...:gasmask:
โพสต์ดั้งเดิมโดย ElitaGrabljivica Trading:
If he started spraying the the general derection you would be able to tell and jsut go behind a tree and run. Also the flinch issue isnt a problem becuase If you think about what your getting in terms of skills you max out I max out skills that make me silent and run faster and longer and then toughness which reduces flinch by a lot. This reduction in flinch means I can contune running and get behind cover and run to fight another day. Sharpshooter is what a smarter person would get somewhere in the middle of maxing out a skill tree. I have been in a situation where I had a sabertooth and I shot a guy in the head but he starts spraying in my derection. I still escaped even though I was shot several times (Always keep a bandage or medkit with you when sniping) but due to the other skills I was able to not flinch and run faster. What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. Also the max range of a sniper is not 350 I have gotten kills past 350 plenty times. A sniper can really fire how ever far but at ranges past 350 its not even worth trying since your gonna have to lift your gun verticles up pretty much to make it and you could miss that and lose your position. Same with the other guns but even worse.
All i got to say on this is that when this nerf gets implemented, it.. wont be the last for years you see from me when it comes to tweak reports on the forrums.

It's complete unbalance of weaponary.
Skills are just like wtf, some skills remove infection entirely or flinch, which is rediculous, etc.
Freeform building is litteral cancer for server memory and just turns the game into Mad Max if you put in on a car.
Who thought tanks were a good idea...?
Helicopters i can live with.
The item spawns need to be dumbed down, nelson isn't exactly smart when it comes to game designing it seems.
Nelson.... if you make a legendary item really rare and have it a 2.5% spawning rate.... it's not going to help... if you SPAM spawnpoints all over them map.
PEI legendary spawns: 7
7x2.5=17.5%..... cm'n dude.
The game's huge intollerance for bad ping. I know bad ping... you can expect delays, but that's not my problem, at least not my main.
The game sends you back to 1 spot 1000's of times if it has a slight difference in elevation.
3rd person is an exploit.
dropshotting is an exploit.
the game's bad physics are REALLY exploitable. We all know who im talking about, those guys that say they're MLG but just rush you with a honeybadger while hopping around in the air to avoid your bullets with the parkour and excercise skill.

That's the only thing im going to say for future reference.
โพสต์ดั้งเดิมโดย Winged_Hunter256:
โพสต์ดั้งเดิมโดย ElitaGrabljivica Trading:
If he started spraying the the general derection you would be able to tell and jsut go behind a tree and run. Also the flinch issue isnt a problem becuase If you think about what your getting in terms of skills you max out I max out skills that make me silent and run faster and longer and then toughness which reduces flinch by a lot. This reduction in flinch means I can contune running and get behind cover and run to fight another day. Sharpshooter is what a smarter person would get somewhere in the middle of maxing out a skill tree. I have been in a situation where I had a sabertooth and I shot a guy in the head but he starts spraying in my derection. I still escaped even though I was shot several times (Always keep a bandage or medkit with you when sniping) but due to the other skills I was able to not flinch and run faster. What your telling me is that all skills should be nerfed since all the skills are more powerful then overall paticular actvity which in this case is pvp. Also the max range of a sniper is not 350 I have gotten kills past 350 plenty times. A sniper can really fire how ever far but at ranges past 350 its not even worth trying since your gonna have to lift your gun verticles up pretty much to make it and you could miss that and lose your position. Same with the other guns but even worse.
All i got to say on this is that when this nerf gets implemented, it.. wont be the last for years you see from me when it comes to tweak reports on the forrums.

It's complete unbalance of weaponary.
Skills are just like wtf, some skills remove infection entirely or flinch, which is rediculous, etc.
Freeform building is litteral cancer for server memory and just turns the game into Mad Max if you put in on a car.
Who thought tanks were a good idea...?
Helicopters i can live with.
The item spawns need to be dumbed down, nelson isn't exactly smart when it comes to game designing it seems.
Nelson.... if you make a legendary item really rare and have it a 2.5% spawning rate.... it's not going to help... if you SPAM spawnpoints all over them map.
PEI legendary spawns: 7
7x2.5=17.5%..... cm'n dude.
The game's huge intollerance for bad ping. I know bad ping... you can expect delays, but that's not my problem, at least not my main.
The game sends you back to 1 spot 1000's of times if it has a slight difference in elevation.
3rd person is an exploit.
dropshotting is an exploit.
the game's bad physics are REALLY exploitable. We all know who im talking about, those guys that say they're MLG but just rush you with a honeybadger while hopping around in the air to avoid your bullets with the parkour and excercise skill.

That's the only thing im going to say for future reference.

You can disable freeform in servers, just as easily as you can turn down item spawn rates. It would be easy to get stop vehicles altogether spawning
โพสต์ดั้งเดิมโดย Edwardoblob:
โพสต์ดั้งเดิมโดย Winged_Hunter256:
All i got to say on this is that when this nerf gets implemented, it.. wont be the last for years you see from me when it comes to tweak reports on the forrums.

It's complete unbalance of weaponary.
Skills are just like wtf, some skills remove infection entirely or flinch, which is rediculous, etc.
Freeform building is litteral cancer for server memory and just turns the game into Mad Max if you put in on a car.
Who thought tanks were a good idea...?
Helicopters i can live with.
The item spawns need to be dumbed down, nelson isn't exactly smart when it comes to game designing it seems.
Nelson.... if you make a legendary item really rare and have it a 2.5% spawning rate.... it's not going to help... if you SPAM spawnpoints all over them map.
PEI legendary spawns: 7
7x2.5=17.5%..... cm'n dude.
The game's huge intollerance for bad ping. I know bad ping... you can expect delays, but that's not my problem, at least not my main.
The game sends you back to 1 spot 1000's of times if it has a slight difference in elevation.
3rd person is an exploit.
dropshotting is an exploit.
the game's bad physics are REALLY exploitable. We all know who im talking about, those guys that say they're MLG but just rush you with a honeybadger while hopping around in the air to avoid your bullets with the parkour and excercise skill.

That's the only thing im going to say for future reference.

You can disable freeform in servers, just as easily as you can turn down item spawn rates. It would be easy to get stop vehicles altogether spawning
There's servers out there that have that and i think you and me both know how many players those kind of servers have.
What would you rather join,a server where you get more stuff and just have a war all the time, or a survival based server?
For casuals, that's a rather easy question.
But we already have those kind of games. H1Z1, DayZ, Ark, blah blah blah.
we already have a bunch of arcade shooters
We don't have an arcade 3D multiplayer survival game yet.

And for those that are going to say this game is survival, no... no it's not.
It's a shooter with survival aspects.
โพสต์ดั้งเดิมโดย Winged_Hunter256:
โพสต์ดั้งเดิมโดย Edwardoblob:

You can disable freeform in servers, just as easily as you can turn down item spawn rates. It would be easy to get stop vehicles altogether spawning
There's servers out there that have that and i think you and me both know how many players those kind of servers have.
What would you rather join,a server where you get more stuff and just have a war all the time, or a survival based server?
For casuals, that's a rather easy question.
But we already have those kind of games. H1Z1, DayZ, Ark, blah blah blah.
we already have a bunch of arcade shooters
We don't have an arcade 3D multiplayer survival game yet.

And for those that are going to say this game is survival, no... no it's not.
It's a shooter with survival aspects.

I used to run a server with no vehicles, 2% loot spawns, and low item durability. It was really enjoyable and a lot of people liked to play on it. I remembered the time i found nightvision, and for me it was a really great rush. The server forced you to build a base, grow food, and avoid players. Then hackers found the server and people just flew round with machine guns. I kind of see where your coming from here, but unturned has not lost its survival aspect, its just that a lot less players are willing to explore it
โพสต์ดั้งเดิมโดย Edwardoblob:
โพสต์ดั้งเดิมโดย Winged_Hunter256:
There's servers out there that have that and i think you and me both know how many players those kind of servers have.
What would you rather join,a server where you get more stuff and just have a war all the time, or a survival based server?
For casuals, that's a rather easy question.
But we already have those kind of games. H1Z1, DayZ, Ark, blah blah blah.
we already have a bunch of arcade shooters
We don't have an arcade 3D multiplayer survival game yet.

And for those that are going to say this game is survival, no... no it's not.
It's a shooter with survival aspects.

I used to run a server with no vehicles, 2% loot spawns, and low item durability. It was really enjoyable and a lot of people liked to play on it. I remembered the time i found nightvision, and for me it was a really great rush. The server forced you to build a base, grow food, and avoid players. Then hackers found the server and people just flew round with machine guns. I kind of see where your coming from here, but unturned has not lost its survival aspect, its just that a lot less players are willing to explore it
Good point.
โพสต์ดั้งเดิมโดย Winged_Hunter256:
โพสต์ดั้งเดิมโดย Dyold:
Sabertooth's accuracy is better than Heartbreaker's, dunno what you're talking about. You either don't like aiming down the sights or third person (which is the real problem with the game) crosshair is deceiving you.
The crosshair IS the spread lmao there IS no accuracy stat in this game.
Dummy with 3k hours spent waiting in a queue on a sandbox server, YOU should do your research before you post. You might not have known, but the accuracy is measured by two values in the gun's file: the Hip spread and the Accuracy multiplier. These two values are multiplied in order to find the SPREAD of the gun (the higher, the worse). Heartbreaker, Maplestrike and Eaglefire all have the exact same accuracy, and take the same attachments as the Sabertooth (so we don't have to consider those in the equation). The Assault Rifles' spread is 0.1 x 0.05 = 0.005. On the other hand, the Sabertooth's spread is 0.35 x 0.005 = 0.00175, which means that the bullet's spread will be about three times lower on a Sabertooth than on an assault rifle, or that the shots will concentrate on a 9x smaller area.
Forgot to mention that the Sabertooth has 250 meters of range (Snayperskya has 200).
แก้ไขล่าสุดโดย Traian zis Beleaua; 21 มี.ค. 2017 @ 12: 14pm
โพสต์ดั้งเดิมโดย Dyold:
โพสต์ดั้งเดิมโดย Winged_Hunter256:
The crosshair IS the spread lmao there IS no accuracy stat in this game.
Dummy with 3k hours spent waiting in a queue on a sandbox server, YOU should do your research before you post. You might not have known, but the accuracy is measured by two values in the gun's file: the Hip spread and the Accuracy multiplier. These two values are multiplied in order to find the SPREAD of the gun (the higher, the worse). Heartbreaker, Maplestrike and Eaglefire all have the exact same accuracy, and take the same attachments as the Sabertooth (so we don't have to consider those in the equation). The Assault Rifles' spread is 0.1 x 0.05 = 0.005. On the other hand, the Sabertooth's spread is 0.35 x 0.005 = 0.00175, which means that the bullet's spread will be about three times lower on a Sabertooth than on an assault rifle, or that the shots will concentrate on a 9x smaller area.
Forgot to mention that the Sabertooth has 250 meters of range (Snayperskya has 200).
I don't know where you pulled that from but that is simply not true lmao.
For the ones who think i'm just saying his claim is not true for the sake of not being wrong, i'll prove it myself.

Down below you can see the full file of the Sabertooth, i'll go through every stat and tell you what they are.

GUID that's the global ID

Type gun should be obvious, type of item, which is gun.

Rarity rare should also be obvious, rarity, rare.

useable gun means the player can use it.

slot primary, slot is slot primary is which slot.

ID 1018 is the Indentification Designation i'm pretty sure it stands for.


Size's are how big the model appears ingame.

Sight 1019 is which sight it comes with.

Magazine is which ammo it comes with.

Hooks are what attachments slots they have, in this case, all of them.

Ammo min max is with how much minimal and maximum ammo it comes with.

Safety, Semi, Burst and Automatic are the fire modes.

Caliber designates what ammo it uses, in this case, Sabertooth Magazine's.

Range 250... is obvious. How long the range is.

Firerate is the measurement of firerate. In this case, pretty slow. Firerate 1 is maximum, that's the fastest.

Action Trigger is which trigger/aiming style it uses. Minigun, String, Bow, Trigger, etc.
Sidenote: If you aim in first person, guns actually have better accuracy in first person than in 3rd person. You can test this by setting the Action to Minigun, and then aiming in. (it changes the aiming style into that of Fallout 3, Halo 5, etc.)

Player damage 60, is obvious, how much damage it inflicts to the player.

Player_Leg_Multiplier 0.6 is how much damage it will do of the original number, in this case 60% of the original damage which is 60, what will do 6x6=36 damage.

The rest of the multipliers should be obvious with the previous explaination.

Zombie damage 99 is how much damage it will do to zombies. For some reason.. Nelson... i think every gun in the game does 99 damage to a zombie.

Multipliers should be obvious, again.

Animals... do i really have to explain this one..?

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35
That's how much damage the gun will do to those classes of objects. Barricades being destructable obstructions. (pine barricade, barbed wire, spikes, etc.), Structures being freeform building and player bases, vehicle to vehicle, resource to trees and iron vains and objects to destructable objects.

Durablity is how much durability will decrease per shot, in this case 0.9% per shot.

Spread X and Y is the ''accuracy'' basicly. See no mention of this whole calculation he has, just the regular spread calculations. Crosshair wont be affected in size, it will always be 4 points having the same Axis. it can be bigger however, i think THIS is what he meant, with the Y spread being low, the gun will almost always hit in the middle, but can differenciate within left or right accuracy. But that still means his explaination is false, because there's no mention of multipliers, accuracy or any of that. Just the ''two values'' which can be litterally anything.

Recoil is one i like to talk about, since it's one of the most advanced stats in this whole game.

Recoil_Aim 0.75 is the stat i hate the most, it's the multiplier for how accurate the gun will be with a scope, which is like... WHY? You already have the scope for magnification and the points of bullet drop marks, that should already be enough of a help, but with that he just slaps extra accuracy on it. Why is this Nelson? it's and here's the keyword again... not balanced.
Recoil_aim 0.75 means the gun will have 75% of its original accuracy.... keep this in mind... the high cal snipers have 0.25. 25% OF ITS ORIGINAL RECOIL, YEAH WHATS BALANCE ANYWAY RIGHT? .... Ugm.... okay let's go on lol.

Recoil_Min_X -5 how many degrees minimum it will go left and right, in this case, left since its -5 and not 5.

Recoil_Min_Y 7 how many degrees minimum it will go up and down, in this case up, since down... wouldn't make sence lol

Recoil_Max_X -10 how many degrees maximum it will go left and right, in this case, again, left.

Recoil_Max_Y 13 how many degrees maximum it will go up and down, in this case, up.

as you can see, this is quite an awesome recoil pattern, so simple yet so advanced. I like it cuz it makes the recoil unpredictable, since it can go from example -5x7 to all of a sudden -10x13.
BUUUUUUHUUUUTTTTTT..... With all attachments and the Skill, it completely removes this pattern of recoil, and recoil in general. How this passed testing... is beyond me.

Recover X and Y is the recovery, how many degrees in X and Y Axis it will recover from the recoil itself.

Shake can be explained in a whole chanbang but its BASICLY how much your gun shakes in first person when you shoot. Which... doesn't happen in 3rd person.... yet another reason why 3rd person should be nerfed or removed entirely.

Muzzle is the barrel effect the gun has, in this case, Flash_Medium.

The rest is just what it requires to repair and what it gives when you scrap it.

Hope this teaches you guys some things as well :)



GUID c4b6a5dcf4d4498e85bb7b50135770e2
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 1018

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.75

Sight 1019
Magazine 1020

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 2
Ammo_Max 10

Safety
Semi

Caliber 22

Range 250
Firerate 10
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.9

Spread_Aim 0.005
Spread_Hip 0.35

Recoil_Aim 0.75
Recoil_Min_X -5
Recoil_Min_Y 7
Recoil_Max_X -10
Recoil_Max_Y 13

Recover_X 0.5
Recover_Y 0.75

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1018
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
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กำลังแสดง 136-150 จาก 155 ความเห็น
ต่อหน้า: 1530 50

วันที่โพสต์: 17 มี.ค. 2017 @ 6: 45am
โพสต์: 155