For Honor
Тема закрыта
1 июл. 2021 г. в 11:09
Year 5 Season 2 Testing Grounds: Improvements Overview
Полная информация о событии здесь:
https://steamcommunity.com/ogg/304390/announcements/detail/3006697839957156312
< >
Сообщения 6175 из 85
Автор сообщения: Slugcat with rebar
SHINOBI. the solution isn't to remove a one of a kind feature to a beloved character because you still haven't fixed your ♥♥♥♥♥♥♥ indicators, vanishing indicators are still a problem to this day and you used them as an excuse to turn Shinobi in to a basic ♥♥♥♥♥? his ranged neutral allowed him to do things no hero could, its what made him worth playing even when his 1v1 game was lacking, HE REQUIRED SKILL TO PLAY. that's why people ♥♥♥♥♥♥♥, but he had uses, and his ability to tag people from a distance in a gank isn't nearly as ♥♥♥♥♥♥♥♥ as drop attacks or full guard heroes standing real close to abuse their fancy garbage.

HE WAS ONE OF A KIND, A TRUE TESTAMENT TO ONES SKILL AS A FH PLAYER.
and now hes just another face to face basic ♥♥♥♥♥. he didn't need his neutral ranged attacks removed, the solution was to either improve his ranged attacks by making them less punishable.
(aka removing his pathetic af fall over animation and simply making it so they yanked him closer giving the enemy time to attack as if it were a normal H parry same with the GB.)
Or simply bringing back his quad dash which honestly is a way less favorable option.

Hell all this new stuff is neat but in honesty taking away his ranged attacks because they were hard to detect in a gank is ♥♥♥♥♥♥♥ stupid they didn't exactly offer that big of an advantage because after the first hit the enemy can just block in that direction, just like if an Orochi was sitting on that side waiting to light attack at the first opening. not to mention the GB was a double edged blade because IT WAS REACTABLE, and fed a ♥♥♥♥ ton of revenge balancing out in the end. AND FRANKLY, after that explanation, if you still feel like it was too op because of Y O U R POOR INDICATORS, all u had to do was increase the amount of revenge gained from being caught by his sickle rain in a gank. i mean FFS people why neuter a cool character with one of a kind moves when your excuse is "we cant seem to get our indicators to work so were just gonna gut this cool guy and give him some more bash options, bashes for everyone haha funny stinky poopy."

He was a balanced character in his own right, i got my shino repped up and loved every second of it even during the early gryph catastrophe for the sole reason he was one of a kind, and hard to master...
even after i repped him up to 12 i still played him, finding neat spots on maps where i could do incredible things only Shinobi could do, like knocking enemies off zip lines or attacking from an elevated spot, knocking people off ladders even... he was special... and he was hard to play.

"Two roads diverged in a wood and i- i took the one less traveled by, and that has made all the difference." - Robert Frost.

There is nothing wrong with having a character in your game that is complex and weaker than the rest, it allows us who seek a different kind of challenge find it in a simple choice of who we choose to play. (Dark souls wouldn't be as famous today if it weren't for the difficulty.)

I don't like this future for For Honor im seeing, every character so similar so simple, everything so fast and random, its gone from skill to human driven RNG... i don't agree with allot of choices made these past year, some yes, like Orochi's rework but the forward bash is just so not him, everything feels wrong... whats happening to FH? characters used to be interesting, difficult to master and one of a kind, now it seems their all just becoming a mess of basic tools and fancy animations too fast to appreciate.
every new character brings dread because i fear another lifeless amalgamation of broken moves and disgusting fashion (aka a Gryph or Zan repeat.) and now the reworks are becoming that too, garbage players spamming hito's side dodge heavy, or JJ's uncalled for, NOW UNBLOCKABLE MIGHT I ADD, zone from stance which BTW did not need that, he was also a fine character idk why he got that added on to his already annoying moveset of nearly Tiandi lvl dodge attacks i didnt even bother to read the excuses pag- oh sorry i meant patch notes.

i remember a time... when Nobu and Shinobi had rather strong retreating moves, his back flip and her retreating stab was an amazing tool for putting distance between them and their opponent, an unbelievably important part of battle is DISTANCE. and in FH it was an unmistakable an powerful tool just like in real life in a real world fight, for an enemy to get close they typically had to give an opening, or do something dangerous to get within their respective combat range, a forward doge would make them vulnerable to an attack or even a guard break, meanwhile the enemy could predict a parry and go for an empty dodge forward to close the distance and return the fight to a face to face one, or they could predict the GB and go for an attack to get their footing early... it was a beautiful part of combat, an art if you would, that is now dying and it saddens me, sooner or later this game will be nothing but button mashing... and Iim not sure i wanna be around to see it...

"knowing when and how to fix something that is broken can be helpful, but knowing when to NOT fix something that ISN'T broken is invaluable." - Me

i honestly don't expect ubi to undo the DMG they have done, nor do i even expect them to read this, supposedly my long winded sales pitch to add blade effects reached them and maybe got pinned to the fridge lol, but frankly at the end of the day no matter what they do someone is going to be pissed off and crying about it in a chat somewhere. thats the nature of producing literally anything that reaches more than 10 people, every extra number is just another person with an opinion on this ♥♥♥♥, and at the end of the day someone is going to be pissy, i knew my Shinobi was going to get ♥♥♥♥♥♥ one day, either through a rework, or when the game eventually shut down. im not saying this new shino is so bad... im just saying im gonna miss my little ranged character... he was the only one of his kind... R.I.P ranged Shinobi... ill never forget you. <3


"All good things eventually end, that's what makes them good in the first place, that's why milk spoils, rocks are boring, and people die... because the longer something lasts the worse off it is..." - also Me.
i'm just glad he got something honestly, for honor might be degrading in present day
I only see good progress and people has to ♥♥♥♥♥ about absolutely everything so i think its better to shrug it off
What is the armor variation thing on the 22nd of July?
But when is Lawbro gonna get a rework?
Автор сообщения: Legion
Автор сообщения: Gopnik Possum
But when is Lawbro gonna get a rework?
Blocked
Nothing of value was lost
Raider changes is actually making him useless, worst rework so far if that gone live will be the Raider rework !!
I mean game is dying since you don't give a damn about it. We want new factions, more exciting events and new champs with new maps. Otherwise we are playing same thing for years... That is not an improvement, he/she deals more damage now or she can jump faster now etc. i mean comeee onnn -.-
Автор сообщения: Yabguid
I mean game is dying since you don't give a damn about it. We want new factions, more exciting events and new champs with new maps. Otherwise we are playing same thing for years... That is not an improvement, he/she deals more damage now or she can jump faster now etc. i mean comeee onnn -.-
New maps would be based. We're getting two new heroes this year and I can agree that some of these reworks are just overtuning certain heroes.

Hito is a ♥♥♥♥♥♥♥ monster now.
Автор сообщения: Legion
Автор сообщения: Gopnik Possum
New maps would be based. We're getting two new heroes this year and I can agree that some of these reworks are just overtuning certain heroes.

Hito is a ♥♥♥♥♥♥♥ monster now.
lol dorks.
I wonder how many of you can kill me in my Highlander lol
no one asked but good for you guy
it was the last straw, the game was just ditched, they made hell knows what out of it, but there was such a wonderful game where you had to think to play neatly, know when and what to do, and now spam and do evasive attacks only, no interest in playing, but there was a game about ancient times and cruel and harsh fighters, and began to turn into some kind of anime, rest in peace for the honor!
Автор сообщения: Legion
Автор сообщения: Slimsett
it was the last straw, the game was just ditched, they made hell knows what out of it, but there was such a wonderful game where you had to think to play neatly, know when and what to do, and now spam and do evasive attacks only, no interest in playing, but there was a game about ancient times and cruel and harsh fighters, and began to turn into some kind of anime, rest in peace for the honor!
The problem is not evading or using light attacks, the problem is spaming it. No one likes spamers, and that is what happens when a game has gotten this old. That said, the problem is not the game.
Honestly I feel all dodge attacks should suffer the light parry punish.
It's been 1 week when is our rework coming up?
Автор сообщения: Slimsett
it was the last straw, the game was just ditched, they made hell knows what out of it, but there was such a wonderful game where you had to think to play neatly, know when and what to do, and now spam and do evasive attacks only, no interest in playing, but there was a game about ancient times and cruel and harsh fighters, and began to turn into some kind of anime, rest in peace for the honor!

The game literally now requires more thinking than before. Reaction based gameplay is not thinking, it is just testing human reflexes to sensory input data. Now what we have instead are systems in place that make it so even with slower reflexes you have a chance to fight and win. With reaction based gameplay, the monsters at the top with 200ms choice based reactions could just turtle and win everytime. Now they are often forced to make an *educated* guess on what their opponent will do.

If you feel you're being overwhelmed by light spam and evasive attacks, then you should be able to take note of such patterns by your enemies and counter them. How to counter evasive attacks? Heavy then feint - most spammers do it on reaction to a red indicator. How do you beat light spam? Use frame advantage, or choose characters that can beat it with HA or their own dodge attacks. Light attacks can't be feinted, so using Warlord or BP means access to full guard to shutdown such offense. But then that leads to the potential for your opponent to gb you out of fullblock - so there lies another layer of read based gameplay that actually requires prediction of your opponent's moves. Prediction is what you call thinking "to play neatly". Just reacting to everything is not.

I had the pleasure of playing pre-CCU. Then the CCU dropped and it felt jarring, but every change made to it made sense (except for damage numbers, which were then adjusted accordingly).

Game is in a better state now in terms of gameplay, new hero does look nice. Warmonger was good, Gryphon was terrible, and some of the art design seems dumb. More magic is not necessarily appreciated, but how it is implemented and how it will be in the future seems to be at a fairly low level. Game is better than ever, and the only thing pushing people away tbh is the high skill floor for entry. But then again, this is a game for warriors who are determined to fight and win on the battlefield.

You too can be a warrior! Get back in the arena and prove your worth! One day, after countless battles, you will find yourself decimating any foe that crosses your path.

If you or anyone else would like tips on how to play better, please let me know and I'll help. Or go on the For Honor Dojo discord to ask for help. You can do it!
Автор сообщения: 职业虐小朋友
请问你们为什么不删除所有英雄只留下一个,花铁钱解锁不同角色外观?这样既完美达到了你们的目的,又可以骗更多的钱。
I used google translate to know what your saying and let me be the first to tell you....are you RETARDED? I agree that the game need a major change for it to be enjoyable but you just saying to delete all characters have 1 hero and just have different appearance to the said hero is just plain dumb and seen like a rage comment to me, I could give 2 main Ideas that might make the game more interesting such as making a faction locked heroes example:if you choose vikings only allowed viking characters to play since faction changes is allowed anyways my reason is so that the devs or team have a better statistic to see how many players play what character/factions and maybe focus on changing said characters via nerfs/buffs. 2nd major change is making a certain gamemode for like a week for cycle changes example:1v1,2v2 perma game mode but dominion,breach and exclusive event cycled every week or every 3 days my reason is so that the game wont get boring by being biased af by hoping on and going into dominion to just find a quick match because breach is super fun but queue times are long(this might be a regional issue) and region lock should not be a thing
< >
Сообщения 6175 из 85
Показывать на странице: 1530 50

Дата создания: 1 июл. 2021 г. в 11:09
Сообщений: 85