For Honor

For Honor

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OwO Aug 6, 2024 @ 10:50am
remember the removed feats?
for those that dont know, the game had 4 feats that were removed and no longer exist on any hero, so, this post is just me passing by to show you how they worked

Blissful Rest was a Nobushi-exclusive tier-3 Feat that granted her rapid healing for 5 seconds, healing roughly 40 health per second. Once activated, the healing would continue throughout the duration, essentially making Nobushi invincible for the duration and very likely fully healing Nobushi. Blissful Rest was replaced with the already existing Feat of Second Wind at the start of the Order and Havoc season.

Revenge Attack was a tier-2 Feat given to most Assassins (and some Hybrids) that granted the Hero the ability to build up their Revenge meter through successful attacks: 3 on landed Lights and 5 on landed Heavies. This feat allowed Heroes to build Revenge even if the opponent did not attack. In light of the Revenge gain changes made earlier in the year, Revenge Attack was replaced by Executioner's Respite at the start of the Year of Reckoning Season 4.

Thick Blood was a tier-2 Feat originally exclusive to Warden before it was also given to Nuxia. Every five seconds, the Hero would have all Bleed removed and become immune to Bleed for three seconds, virtually making the Hero immune to Bleeds. Thick Blood was replaced with Thrilling Comeback at the start of Year of the Covenants Season 1.

Rock Steady was a tier-2 Feat exclusive to Shugoki and Aramusha. It allowed the two Heroes to be immune to knockdowns (including OoS and Revenge Knockdowns), with the exceptions being Sprint Attack knockdowns, Sweeps and Jormungandr's Bashes on OoS targets. When faced against some Heroes, Rock Steady fully nullified their Bash pressure, such as with Centurion's Jabs as Rock Steady prevented knockdowns from even a fully charged Jab. Rock Steady was replaced with Short Tempered at the start of Year of the Covenants Season 2, although Rock Steady as a mechanic still exists in the Arcade gamemode as the "Never Stumbles" modifier.

what do ya'll think of these feats? do you think they should keep them removed? bring 'em back?
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Showing 1-4 of 4 comments
Marine Senpai-316 Aug 6, 2024 @ 12:30pm 
I think Thick Blood should come back, they could of just nerf it or just left it alone, its wasn't really unfair but I can see it being annoying.
HELLCAT Aug 6, 2024 @ 12:33pm 
Originally posted by Kronii_fan316:
I think Thick Blood should come back, they could of just nerf it or just left it alone, its wasn't really unfair but I can see it being annoying.

bruh that ♥♥♥♥ shut down 3 heroes, PK, Nobushi & Shaman. WTF you mean its wasn't unfairrr?????????
Foster Aug 6, 2024 @ 12:48pm 
I member these. I don't think any of them should come back, personally.
Rocksteady and Thick Blood both just existed as a means to lock certain specific characters out of doing basically anything of note in a 1v1 or gank, and the worst part is that as I recall they weren't even the best-in-slot Feat for the tiers they were on across the characters that had them.
They were basically there just for trolling and annoying certain players and it's bizarre the devs thought they were even worth having in in the first place (but then that tradition continues on with many feats that are still around to this day I suppose.)

The only one I would say might be worth experimenting with bringing back, but not as a feat, would be Revenge Attack.
Maybe part of a testing grounds for a Revenge overhaul that the game desperately needs, but I think other changes to it from the ground up would be more worthwhile than just giving the person who's outnumbered the ability to get revenge buildup off of attacking people while tagged.
I also think with the current system it would definitely be too busted because of the awful revenge tagging system's functionality meaning you could build up revenge by hitting someone who comes up to you while you're still tagged and is trying to 1v1.
Last edited by Foster; Aug 6, 2024 @ 12:49pm
MrPibbs Aug 6, 2024 @ 9:27pm 
Originally posted by Foster:
I member these. I don't think any of them should come back, personally.
Rocksteady and Thick Blood both just existed as a means to lock certain specific characters out of doing basically anything of note in a 1v1 or gank, and the worst part is that as I recall they weren't even the best-in-slot Feat for the tiers they were on across the characters that had them.
They were basically there just for trolling and annoying certain players and it's bizarre the devs thought they were even worth having in in the first place (but then that tradition continues on with many feats that are still around to this day I suppose.)

The only one I would say might be worth experimenting with bringing back, but not as a feat, would be Revenge Attack.
Maybe part of a testing grounds for a Revenge overhaul that the game desperately needs, but I think other changes to it from the ground up would be more worthwhile than just giving the person who's outnumbered the ability to get revenge buildup off of attacking people while tagged.
I also think with the current system it would definitely be too busted because of the awful revenge tagging system's functionality meaning you could build up revenge by hitting someone who comes up to you while you're still tagged and is trying to 1v1.

They weren't best in slot because Shugoki and Aramusha had Jug (an incredible tier 2 before the nerf) and Nuxia had Caltrops (arguably was the best tier 2 in the game before the nerfs). However, Warden running Thick Blood was fairly common. Inspire was good and worked well, and Fiat Lux was amazing on release but was fairly quickly nerfed to be meh. This meant Warden v PK/Nobu/Shaman in 4s was a hilariously 1 sided matchup, especially during the time when Shaman was extremely meta due to her ganks (bite was uninterruptible by allies and revenge locked, so a bite in a gank was straight up death). Warden was just... immune.
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Date Posted: Aug 6, 2024 @ 10:50am
Posts: 4