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bruh that ♥♥♥♥ shut down 3 heroes, PK, Nobushi & Shaman. WTF you mean its wasn't unfairrr?????????
Rocksteady and Thick Blood both just existed as a means to lock certain specific characters out of doing basically anything of note in a 1v1 or gank, and the worst part is that as I recall they weren't even the best-in-slot Feat for the tiers they were on across the characters that had them.
They were basically there just for trolling and annoying certain players and it's bizarre the devs thought they were even worth having in in the first place (but then that tradition continues on with many feats that are still around to this day I suppose.)
The only one I would say might be worth experimenting with bringing back, but not as a feat, would be Revenge Attack.
Maybe part of a testing grounds for a Revenge overhaul that the game desperately needs, but I think other changes to it from the ground up would be more worthwhile than just giving the person who's outnumbered the ability to get revenge buildup off of attacking people while tagged.
I also think with the current system it would definitely be too busted because of the awful revenge tagging system's functionality meaning you could build up revenge by hitting someone who comes up to you while you're still tagged and is trying to 1v1.
They weren't best in slot because Shugoki and Aramusha had Jug (an incredible tier 2 before the nerf) and Nuxia had Caltrops (arguably was the best tier 2 in the game before the nerfs). However, Warden running Thick Blood was fairly common. Inspire was good and worked well, and Fiat Lux was amazing on release but was fairly quickly nerfed to be meh. This meant Warden v PK/Nobu/Shaman in 4s was a hilariously 1 sided matchup, especially during the time when Shaman was extremely meta due to her ganks (bite was uninterruptible by allies and revenge locked, so a bite in a gank was straight up death). Warden was just... immune.