Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Deflect attacks are damn good.
Another reason for the difficulty of deflects is how they interact with side attacks. Parries are the same in every guard direction. You press the button, and a parry occurs. Simple and easy. With deflects, side and top attacks have different timings.
Have you ever noticed that top attacks are way easier to deflect than side? That's because of invincibility frames (i-frames) in your dodge. The way it works is, there is a window of time where you can deflect. Then for side attacks, there is an extra window inside that where i-frames are applied. So the window for an actual deflect is very small. Dodge too early, you end up just dodging the attack. Dodge too late and you get hit.
TLDR: You should probably just stick to parrying on Orochi. His deflect is not really worth the risk.