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This game doesn't use P2P that you are thinking of.
^ that.
Sigh indeed.
Lets use Dying light as an example.
Dying Light has a host.
The host is whats called a Listen Server. A listen server mechanical and technically is almost identical to a dedicated server except the host plays in the listen server directly vs connecting to the dedicated server. Hosts actions in a listen server happen instantly.
This is not techincally P2P. P2P is somthing differnt however the above system is still called p2p.
For Honor uses a real P2P system where all users send play data to all other users directly rather than through the host. The whole game is run on a "Simulation" that is shared and updated by all users. It still has a host, however that host does not have host advantage.
Long story short. For Honor is not techincally a p2p game as most people think of p2p games (which would be say Call of Duty) but has more in common with real p2p games such as say starcraft.
YOu sure do lie alot.