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When RE1 Remake was released on GameCube, the console was powerful enough to load the rooms quickly and didn't require any door animations.
But they added them for novelty reasons. And that's great imo.
if they added it to the remake and code veronica because it is iconic then why do the door animation in the remake and code veronica feel slower or as slow as the door animation in the original? If this was the reason for adding this animation, why didn't they make it faster in the remake and code veronica?!
But if you want Proof I guess I can google it for you... not like it is hard to find the obvious answer.
https://www.gamedeveloper.com/design/resident-evil---loading-screens-and-doors
https://residentevil.fandom.com/wiki/Door_mechanics
https://residentevil.fandom.com/wiki/Loading_screens_(RE1)
https://www.ign.com/articles/2004/03/18/resident-evil-4-14 That one is from 2004!
https://www.dreadxp.com/editorial/pathways-to-ruin-the-masterful-design-of-resident-evils-doors/
I'm sure I could find more examples... but fact is... it was a loading screen. A clever one, that built tension, but a loading screen nonetheless. You can see the same kind of thing in modern games too it is just less obvious.
And if it was for loading, why is the door animation not faster in the PC version?!
The PC is much more powerful than the Playstation 1, but those animations takes the exact same time on the PC version! This definitely means that adding these animations was for Gameplay purposes and not for loading.
and if these animations is for loading, then why does it take the same time in all the doors despite the different sizes of areas and rooms?!
I am sure the rooms did not need to be quite so small every time, but do you really think the game could have loaded the entire map at once on a ps1? Again... they had the animation on every door for... consistency. When did the game load then, if not during those door opening scenes?
You want more proof of the obvious, go find it yourself I guess.
What you brought is BS, these are all opinions that may be correct or may be wrong, I want to know what the developer himself says in this case. And it is not true that the PC was weaker, the PC was much stronger and you can see this by comparing the textures quality between the two versions, so why does the door animation in PC version take exactly the same time?!
If these animations was for loading, why does it take the same time to load all areas and rooms? If it was for loading, the door animation that lead to small rooms would take less time than the door animation that lead to large rooms or halls.
And yes, the game could have loaded the entire map at once on PlayStation and that did happened with games with fully 3D graphics, for example the levels of the Tomb Raider games that were rich in diversity and very large in size, These levels are fully loaded before they begin, And when you play a level, you don't feel at all that something is loading, although one level may take hours to complete, and one level in Tomb Raider is much larger than the entire mansion in Resident Evil, playing hours without a single loading screen proves that playstation 1 could've loaded the entire resident evil 1 map , and of course, static 2D backgrounds don't take much longer to load than 3D environments.
And you should bring proof because you are the one who claimed that these door animations were for loading.
I never claimed the pcs were weaker... in fact I claimed the opposite. You could skip the cutscenes if you had a nicer machine. Again, it took the same time for consistency, and if it skipped part of the opening it would ruin the effect.
Tomb raider did not load the entire game in one go... it had loading screens. The maps were large, but were mostly empty corridors witha few objects strewn about. Resident evil had far more decorations around the mansion. You can see the same thing in racing games like Gran Turismo, big map, amazing graphics for the ps1, but there were no decorations just the ground textures and wall textures repeated over most of the map and the occasional objects to break up the monotony.
How long it took you to beat a level is irrelevant, you could stand in one room in RE and claim the map was huge I guess.
I am claiming the obvious, which has been obvious since the 90s. The door scenes hid loading screens, it became iconic of RE and other games imitated it as well. If you want evidence or proof that loading screens are being hidden by the door opening from the developer mouths themselves, find it yourself.
What you're saying is pure nonsense, no, it's not obvious that this animations was for loading, that's just what you think without bringing any proof, 90% of the old Resident Evil games were just 2D images , they don't need loading time between each room and the other, there were games that are much bigger than Resident Evil and didn't have loading screens like that.
And the possibility of skipping this animations in the PC version proves my point, because the animations is still the same as it is in the Playstation version, and this means that it was originally programmed to be a gameplay element. that is why they added in the PC version the ability to skip it but not removing it completely, It's just like adding a new controls to the remaster version of the remake and keep the tank controls as is . If these animations was intended for loading, they would have removed it completely from the PC version or shorten its duration.
And what you say about Tomb Raider proves that you don't know anything and argue just for the sake of arguing! In the Tomb Raider levels, The whole level is loaded before it starts in a loading screen with a progress bar, when you enter new areas and open new doors within the same level, there is no loading, and how are the Tomb Raider levels empty when they are full of monsters and enemies and 3D assets?!! the whole map is 3D graphics?! and there's a great diversity in each level, there is water, plants, rocks, fire, buildings, etc. Resident Evil map is empty because it's just a 2D images with some 3D assets, that's it.
And I repeat what I said at the beginning, No, it is not obvious as you claim, this is just your belief, it seems that you have not played any game from the PlayStation 1, go and play some 3D games in the PlayStation 1 and see how the levels of those games are very large and have variety in the graphics and environments and there is no loading screens in the levels.
Also, go learn the difference between 3D and static backgrounds because you're clearly think they are the same thing!