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Auch! Cold one.
2 extra slots are unecessary if you played the game already and know which items to pick up and when.
Jill: better early game
Chris: better late game
Jill gets a grenade launcher, Chris gets a shotgun.
Grenades do full damage so long as they hit, shotgun is a face breaker but can leave you in a tough spot against hunters.
Jill has an unnoticably lower HP than Chris the difference is 1 zombie attack. If you are having issues surviving a difference of 1 zombie attack, honestly you got bigger problems.
Chris midgame puzzles are harder, the flamer removal and placement was not perhaps the best designed, Jill just glides through this.
Depending on some random number generation the plant sees you being assisted by barry being a bro, chris gets rebecca giving out heals but the things attacks are quite easy to avoid in the first place.
I beleive they have the same speeds.
Overall Jill gets an easier time including an event instantly killing a zombie for a small? key that chris has to kill with weapons.
End boss sees jill teaming up with chris and barry and barrys infinate handcannon is a great distraction whilst you heal , reload etc.
Chris gets jill and becca and they dont do much to distract T
They are both worth playing. I'd reccomend Jill as an introductory character if you're unfamilair with this, then Chris.
Also being the RE1RE version Chris gets hand grenades as defensive weapons which can blow a zombies head off, jill just gets a tazer which stuns em a bit.
I hope this helps.
Wouldn't the saving everyone ending in Jill's campaign be cannon? except for Rebecca, which could explain why she isn't in future games. (Haven't played 6)
You can't save Rebecca if you play Jill, and you can't save Barry if you play Chris.