Resident Evil

Resident Evil

Statistiche:
Pre-rendered graphics
Why did developers stop using these? REmake is over 12 years old and those static backgrounds look as good as AAA games with 3D graphics being made today, imagine how good they could look if they made today. The fact that every "scene" is a still image actually makes the horror of the game more intense because you never know what's around the corner, ie you can't manipulate the camera like in a 3d game.

Capcom should remake RE2/3 in this style.

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My thoughts the same. If they were to do a classic RE today (even if it's a remake of RE2) it would look insane.. more realistic than anything else out there.

Not only the pre-rendered graphics has simply no limit for it's quality and detail, but also leaves a lot of free memory to apply in the characters models, thus, the real time character would also looks insane.

That said, it doesn't even need to be static. Even this GC remake and RE zero was already one step ahead as some background were actually a video looping. Many scenes has movements like the outside areas where every screen was a 1 or 2 second video looping to simulte the wind on trees and such.

Capcom could do a larger than life visuals with all codecs we have today for pre-rendered environments and all processing GPU power to render a few characters on screen.

There is a lot of things Capcom could do using video files for pre-rendered backgrounds.

Imagine one scene where you would have a corridor, and Capcom would render a video with the camera running along this corridor from one end to the next. Then when you play this particular part, you could even have an over the shoulder camera for a moment, and they could control the frames on the video to play back and forth as you move through. The old game Time Commando did similar stuff with pre-rendered videos as background.
Ultima modifica da V I D A L; 13 gen 2015, ore 0:30
Do it capcom, damn you, do it!
I have the same thoughts.
CAPCOM, you MUST do it.
Messaggio originale di holychair:
Prerendered graphics are inherently static and video looping is just a crutch to alleviate this a bit. Prerendered graphics don't allow realistic changes in lighting and perspective when moving in front of such a background. On the other hand, by now there's practically no limits to making 3D backgrounds look as realistic as prerendered ones anymore.
The classic RE games have always been at night-time though, so the lighting works just fine.
I was thinking about this for months now, seems that I wasn't the only one.
The prerendered graphics could look life-like and all the power of the systems could be focused to make characters and other moving and 3d objects as detaild as possible, which would results in a game that would have by far the best graphics on the market.

and @holychair No you are wrong,

"On the other hand, by now there's practically no limits to making 3D backgrounds look as realistic as prerendered ones anymore."

Yes there are no limits but we have limits in performance so you could never achive the same detail in making 3D background.
Are you ♥♥♥♥♥♥♥ high? YOU WANT ♥♥♥♥♥♥ PRERENDERED BACKGROUNDS?? Come on, you like fake reflections too? 3D environments are the best solution, so you can get correct reflection, shadow, refraction, etc.

I hope you are all idiots and are saying prerendered backgrounds as fixed camera. Fixed camera is a good idea, prerendered backgrounds no.
Messaggio originale di kromando33:
Why did developers stop using these? REmake is over 12 years old and those static backgrounds look as good as AAA games with 3D graphics being made today, imagine how good they could look if they made today. The fact that every "scene" is a still image actually makes the horror of the game more intense because you never know what's around the corner, ie you can't manipulate the camera like in a 3d game.

Capcom should remake RE2/3 in this style.

1. The GPU tech evolution would not be pushed as hard as it is of today... (it is true... )
2. It would make In-Engine Real-Time Cut-Scenes impossible... (I hate CGI Cut-Scenes)
3. As AquilesHoplita stated, lighting would be "fake" (nice choice of wording though... )
Messaggio originale di 80TCS:
Messaggio originale di kromando33:
Why did developers stop using these? REmake is over 12 years old and those static backgrounds look as good as AAA games with 3D graphics being made today, imagine how good they could look if they made today. The fact that every "scene" is a still image actually makes the horror of the game more intense because you never know what's around the corner, ie you can't manipulate the camera like in a 3d game.

Capcom should remake RE2/3 in this style.

1. The GPU tech evolution would not be pushed as hard as it is of today... (it is true... )
2. It would make In-Engine Real-Time Cut-Scenes impossible... (I hate CGI Cut-Scenes)
3. As AquilesHoplita stated, lighting would be "fake" (nice choice of wording though... )

Yeah, sorry, I was mad...

Next time I won't listen to Cave Johnson.
Why did they use them? So your GPU doesn't have to render everything in 3D and calculate all effects such as lighting, shadows, shaders, etc. Almost exact same reason why pre-rendered cutscenes exist (higher poly models, etc).

Why did they stop using it? It was natural evolution/progress. You wouldn't live in a cave if you could live in a mansion.

It's a thing of the past and now should be viewed as an artistic decision / budget kind of thing.
And let's not forget that Pre-Rendered BG's/FG's aren't "interactive" assets...
I agree about the pre-rendered graphics, but there's absolutely no need for a RE2 and RE3 remake.
Those games are perfect the way it is. I think people that keep asking for remakes worry more about the graphics than the game itself. A game is much more than that, specially Resident Evil.
Wasn't the graphics that brought the franchise this far.
Messaggio originale di Carnage:
I agree about the pre-rendered graphics, but there's absolutely no need for a RE2 and RE3 remake.
Those games are perfect the way it is. I think people that keep asking for remakes worry more about the graphics than the game itself. A game is much more than that, specially Resident Evil.
Wasn't the graphics that brought the franchise this far.

Correct. RE2/3 REmakes with REmaster's graphics would be perfectly fine.
its old technology ! Really old by now ! I know it does look awesome but with all the modern 3D engines and dynamic lighting we have nowadays, look at the cryengine 3 or Unreal engine 4, devs just dont bother anymore. For example look at a classic Vintage car, yes it looks impressive and drives impressive but you could not market it to modern people who appreciate modern cars.
Messaggio originale di AlucarD >:):
For example look at a classic Vintage car, yes it looks impressive and drives impressive but you could not market it to modern people who appreciate modern cars.

Speaking of vintage cars... the more time passes, the more I like them... as a kid I loved cars magazines and I always was excited by new cars... Now it's kinda boring to see the next new performance car... By contrast, I start to love some vintage cars and appreciate for what they are or once were.
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Data di pubblicazione: 12 gen 2015, ore 22:58
Messaggi: 45