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回報翻譯問題
Calls it superior.
Except you people are going to be crying that the game is too easy when it wasn't designed for 3D controls. I'm all fine with people playing how they want, but it's going to be annoying trying to defend game design decisions that were made with tank controls in mind to people who won't even try to understand why the controls were implemented in the first place.
Assuming Hunters still do the leap swipe attack in the REmake like they did in the Original PS1 version, I wouldn't be surprised if you could just outright dodge these on the fly also...
My pop-up warning suggestion is due to this potentially making the difficulty of the entire game trivial and defeating the purpose of calling this a survival Horror - and the whole point of this classic Remaster in the first place.
As 80TCS pointed out this may give the impression to newer/younger people who only got into this franchise from 4 onward that the game is bad due to it looking unpolished/Being too easy - The Idea here is to impress people/Get newer people onboard and familiar with the classics/Re-live the feeling of greatness that these proper RE's were back in the 90's to gauge the reactions and sales and potentially bring the Series back to it's proper roots and/or HD remaster and port over the rest of the originals. Hence the idea for the Warning pop-up that the experience will be lowered and lessed in this regard - nothing to do with Elitism.
Really need to impliment extra frames to make turning take more time/just as long as turning with tank controls for balance from what I've seen so far. Hopefully that was just a WiP footage.
I'd also implement a "♥♥♥♥♥ Difficulty" level dialogue in addition to selecting the new control scheme.
Yeah, the right way.
Sticks with the broken 3D scheme.
Gets the worse non-animated experience possible.
Calls it Superior.
The big problem with tank controls is that people don't know how to correctly make use of them.
Most people are used to analog sticks for movement and they didn't EVER touched a D-Pad for the sole purpose of moving a character in a game...
Games like Tekken, Mortal Combat and RE should be played with the D-Pad.
Even more, when they actually realize that they must use the D-Pad, they don't know how...
While in a fighting game, you would press directions on the D-Pad like you would with an analog stick, in a tank control scheme game that style just wouldn't work.
With a tank control scheme, you don't press the D-Pad like you would in Tekken for example...
You need to keep a hold of the forward direction as long as you want to move and just "taping" diagonals or left right to adjust your moving direction. A cross shaped D-Pad helps a lot in keeping track of your directional orientation. A circle shaped D-Pad like the one on the 360 controller it's kinda bad for tank controls... It's good on the other hand in fighting games where you equally use straight directions, diagonals and circular movements.
So...
1. Get a decent gamepad with a cross shaped D-Pad (PlayStation like works perfect)
2. Hold your thumb on the D-Pad pressing on forward Direction whenever you want to move
3. Tilt your thumb left/right to adjust your characters movement orientation
4. Release the tension on forward "button" while still keeping your thumb in place if you must rotate in place
DON'T...
5. DON'T move your thumb from that forward "button" unless you want to move backwards or do an 180 Q-Turn
6. DON'T press directions separately like in fighting games or menu navigation
7. DON'T press those directions with the tip of your thumb Just put your whole thumb over that D-Pad with the tip somewhere between forward and right (feels the most comfortable)
It's just plain easy to get a hold of tank controls.
There's NO DISORIENTATION whatsoever if your character is not facing the same direction as the camera angle... Just keep track of that D-Pad FORWARD "button"
holy necro man, its been 10 years.....
I never understood the hang ups with tank controls. Up is always forward, not complicated.
The controls weren't the obstacle, the enemies were. The enemies were simply not designed with the type of mobility that 'modern' controls allow.
I'm not advocating for tank controls in new games, I'm just saying the old RE games were designed around them and make perfect sense contextually.