Resident Evil

Resident Evil

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Meiwow 2014 年 9 月 24 日 下午 9:32
2
Quit hating on the tank controls
I may not accomplish anything with this post but ♥♥♥♥ it, I just have to get it out there. I just think people who keep complaining about tank controls are either retarded or dumb. If you are like me you will realise that tank controls are the best controls out of all of them. The direction of the character is always the same no matter what camera angle. A person who finds it dificult or confusing in their head to process how to move around when the camera changes is clearly a dumbass. Stop complaning about the tank controls just because you're too stupid to use them, evolve and grow out of your stupidity. You're whining and ♥♥♥♥♥♥♥♥ because you want a company to make the controls easier for your little retarded brain? Seriously, you're pathetic. You rather franticly fumble around with a joy stick like if it was your own little penis. "The controls are anoying" NO, "you" are anoying! When are you going to get it through your thick kindergarten head that nobody gives a flying ♥♥♥♥ what you find anoying. Grow up and embrace the supiriority of the tank controls and leave behind your shortcommings and you will feel a lot happier when you finally realise you're no longer that whiny ♥♥♥♥♥ that used to complain because he wanted to world to change instead of adapting to the world. I hope I was able to help some of you wake the ♥♥♥♥ up and realise what a dumbass you are.

Tank controls 4 life!
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目前顯示第 16-29 則留言,共 29
Geralt 2014 年 9 月 28 日 下午 2:13 
Gets used to terrible control handling.
Calls it superior.
Chudah 2014 年 9 月 28 日 下午 2:17 
引用自 Deadpool
Gets used to terrible control handling.
Calls it superior.

Except you people are going to be crying that the game is too easy when it wasn't designed for 3D controls. I'm all fine with people playing how they want, but it's going to be annoying trying to defend game design decisions that were made with tank controls in mind to people who won't even try to understand why the controls were implemented in the first place.
Stoibs 2014 年 9 月 28 日 下午 6:41 
引用自 Dreakon
I appreciate having the tank controls be the default as much as anybody, but I find it funny that you would insist on a warning that basically says "hey, you're a piece of ♥♥♥♥ if you switch to this". Way to twist the knife. :lol:
Wasn't my intention, was more-so the fact that it looks like you can literally just dance around the zombies and bosses with this method.
Assuming Hunters still do the leap swipe attack in the REmake like they did in the Original PS1 version, I wouldn't be surprised if you could just outright dodge these on the fly also...

My pop-up warning suggestion is due to this potentially making the difficulty of the entire game trivial and defeating the purpose of calling this a survival Horror - and the whole point of this classic Remaster in the first place.

As 80TCS pointed out this may give the impression to newer/younger people who only got into this franchise from 4 onward that the game is bad due to it looking unpolished/Being too easy - The Idea here is to impress people/Get newer people onboard and familiar with the classics/Re-live the feeling of greatness that these proper RE's were back in the 90's to gauge the reactions and sales and potentially bring the Series back to it's proper roots and/or HD remaster and port over the rest of the originals. Hence the idea for the Warning pop-up that the experience will be lowered and lessed in this regard - nothing to do with Elitism.

Really need to impliment extra frames to make turning take more time/just as long as turning with tank controls for balance from what I've seen so far. Hopefully that was just a WiP footage.
最後修改者:Stoibs; 2014 年 9 月 28 日 下午 6:58
80TCS 2014 年 9 月 28 日 下午 8:12 
引用自 Dreakon
...but I find it funny that you would insist on a warning that basically says "hey, you're a piece of ♥♥♥♥ if you switch to this".

I'd also implement a "♥♥♥♥♥ Difficulty" level dialogue in addition to selecting the new control scheme.

引用自 Dreakon
Way to twist the knife. :lol:

Yeah, the right way.
El Fuerte 2014 年 9 月 28 日 下午 8:54 
引用自 Deadpool
Gets used to terrible control handling.
Calls it superior.

Sticks with the broken 3D scheme.
Gets the worse non-animated experience possible.
Calls it Superior.
最後修改者:El Fuerte; 2014 年 9 月 28 日 下午 8:57
AlucarD 2014 年 10 月 1 日 下午 12:39 
well I must say tank controls never gave me a hard time and yes they seemed a little bit unusual back in 1996 but IMHO this is how Resident Evil should be played and its not so difficult to learn, the classic Resident Evils werent about fast, precise combat anyways, it was all about positioning and timing/counting shots and for that purpose the tank controls were fine.
80TCS 2014 年 10 月 1 日 下午 4:00 
引用自 AlucarD >:)
well I must say tank controls never gave me a hard time and yes they seemed a little bit unusual back in 1996 but IMHO this is how Resident Evil should be played and its not so difficult to learn, the classic Resident Evils werent about fast, precise combat anyways, it was all about positioning and timing/counting shots and for that purpose the tank controls were fine.

The big problem with tank controls is that people don't know how to correctly make use of them.
Most people are used to analog sticks for movement and they didn't EVER touched a D-Pad for the sole purpose of moving a character in a game...
Games like Tekken, Mortal Combat and RE should be played with the D-Pad.
Even more, when they actually realize that they must use the D-Pad, they don't know how...
While in a fighting game, you would press directions on the D-Pad like you would with an analog stick, in a tank control scheme game that style just wouldn't work.
With a tank control scheme, you don't press the D-Pad like you would in Tekken for example...
You need to keep a hold of the forward direction as long as you want to move and just "taping" diagonals or left right to adjust your moving direction. A cross shaped D-Pad helps a lot in keeping track of your directional orientation. A circle shaped D-Pad like the one on the 360 controller it's kinda bad for tank controls... It's good on the other hand in fighting games where you equally use straight directions, diagonals and circular movements.

So...

1. Get a decent gamepad with a cross shaped D-Pad (PlayStation like works perfect)
2. Hold your thumb on the D-Pad pressing on forward Direction whenever you want to move
3. Tilt your thumb left/right to adjust your characters movement orientation
4. Release the tension on forward "button" while still keeping your thumb in place if you must rotate in place

DON'T...

5. DON'T move your thumb from that forward "button" unless you want to move backwards or do an 180 Q-Turn
6. DON'T press directions separately like in fighting games or menu navigation
7. DON'T press those directions with the tip of your thumb Just put your whole thumb over that D-Pad with the tip somewhere between forward and right (feels the most comfortable)


It's just plain easy to get a hold of tank controls.
There's NO DISORIENTATION whatsoever if your character is not facing the same direction as the camera angle... Just keep track of that D-Pad FORWARD "button"
Popirnot 2024 年 10 月 13 日 上午 9:40 
Hilarious
Powellinho.72 2024 年 10 月 13 日 下午 2:45 
引用自 Popirnot
Hilarious

holy necro man, its been 10 years.....
Rain Man 2024 年 10 月 14 日 下午 1:46 
引用自 Powellinho.72
引用自 Popirnot
Hilarious

holy necro man, its been 10 years.....
It's nice to keep stupid threads like this going, especially because people get to see dumbasses like OP who suck off old games because his nostalgia goggles are on too tight.
CrispinWah 2024 年 10 月 14 日 下午 4:12 
引用自 Stoibs
^ Yeah that's the one. 3d controls look bad - and I didn't even think of or consider how this would affect the actual gameplay in being able to dance around the zombies on the fly... woops.
(Only watched up to the point where the 3d mode was showcased, will have to give it another viewing with sound I guess :P)

Hope the game defaults to Tank and needs a manual toggle to this style within the options menu with some sort of warning and/or disclaimer pop-up that this is not the way the game is meant to be played and that the overall experience will be lessened.
I'm going to say you're wrong, and why do you care how someone wants to experience the game as long as they are enjoying it? I grew up on these games but times change and I'm no longer accustomed to tank controls and have no desire to relearn them to play a small handful of games. I fired up a fresh RE1 save for the first time in well over a decade with alternative controls and its not hurting my experience one bit..
Plank 2024 年 10 月 15 日 下午 11:02 
It's pretty common knowledge at this point that the 'modern' controls absolutely trivialise the game.

I never understood the hang ups with tank controls. Up is always forward, not complicated.
Genesis 26 2024 年 10 月 16 日 上午 11:26 
引用自 CrispinWah
引用自 Stoibs
^ Yeah that's the one. 3d controls look bad - and I didn't even think of or consider how this would affect the actual gameplay in being able to dance around the zombies on the fly... woops.
(Only watched up to the point where the 3d mode was showcased, will have to give it another viewing with sound I guess :P)

Hope the game defaults to Tank and needs a manual toggle to this style within the options menu with some sort of warning and/or disclaimer pop-up that this is not the way the game is meant to be played and that the overall experience will be lessened.
I'm going to say you're wrong, and why do you care how someone wants to experience the game as long as they are enjoying it? I grew up on these games but times change and I'm no longer accustomed to tank controls and have no desire to relearn them to play a small handful of games. I fired up a fresh RE1 save for the first time in well over a decade with alternative controls and its not hurting my experience one bit..
yes alternate control are great I haven't used the tank controls anymore, even though I can play with both
Plank 2024 年 10 月 16 日 下午 12:30 
引用自 bukkis
引用自 Plank
It's pretty common knowledge at this point that the 'modern' controls absolutely trivialise the game.

I never understood the hang ups with tank controls. Up is always forward, not complicated.
No need to quote the word modern. It's an accurate term. It's been a long time since I have seen a new game with tank controls.

If the modern controls absolutely trivialize the game then it's a clear indication that the controls themselves are a major obstacle. That should never be the case with only exception being games like Manual Samuel where dealing with bad controls is the whole point of the game.

The controls weren't the obstacle, the enemies were. The enemies were simply not designed with the type of mobility that 'modern' controls allow.

I'm not advocating for tank controls in new games, I'm just saying the old RE games were designed around them and make perfect sense contextually.
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