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No disagreement, for a gamecube game, it was certainly very good for its time, but it's time has long passed. Gamecube is just as dated as the PS1. I mean the difference between the two was just maybe 5 or 6 years. Both of them are 20+ years removed from the present now. I would rather have a PS1 looking game than generic mid-2010s horror game, which is what the remaster looks like. Every horror game of the last 10/15 years has this same look to it. It's stale.
2 and 3 remakes are the examples of why I said the formula worked on ps1's limitation but not suitable for more modern changes. It would require a huge reconstruct from the narrative to fit the gameplay to pad out a few more hours to the game. Same reason why FF7 remake is such a controversy on the its narrative compared to the og
It still made sense because even for the GC, the visual quality and level of detail a game could achieve by using pre-rendered backgrounds was still notable. Compare RE Remake and RE0 with GC games that used fully 3D backgrounds.
It slavishly sticks to the overused third person shooter OTS camera that we've seen in countless games in the last two decades instead, simply because this is business and Capcom is a company that needs their games to sell over a half dozen million copies to be considered a success. So whatever is popular and sells more copies is the "right" way to do things for them, and obviously full 3D games with impressive graphics are way more appealing to the general public.
Side-scroller, isometric, top-down view, etc. are also 'ways of the past' and no longer mainstream. So why are games like that still being made when everything could be 3D? Because video games are not just about instant gratification and mass catering. They are also a form of art, and art doesn't need to be enslaved to ad-populum preconceptions of what's right and what's wrong to do in XXXX year.
Fixed cameras are a style and design choice that’s just as valid as any other, as long as the game is balanced around it. Games like Signalis and Darkwood have been played and loved by many Survival Horror fans, even though their camera and other visual aspects aren’t eye-candy for the masses. Darkwood has probably one of the least appealing cameras and graphic styles.
Well said.
I have fond memories of being terrified in 240p with voice actors found off the street, but in no universe would I ever suggest to someone that the original release (even on PC with patches and mods) is the better version to play.