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/thread
You are a poor design decision(burn), limited ink ribbons are awesome...
Is not arbitrary, and while not as good as RE4 inventory, the limited space serves a purpose even if carrying ink ribbons, your save tokens, that you have to earn...Games nowadays do everything for you...You'd probably like checkpoints and a chapter system, kids these days.
What players call clever planning and thinking ahead, you call tedium...
Any purpose it could possibly serve could be accomplished by simply putting less resources in the game overall. Instead they've made a game where you're swimming in resources all the time yet have to constantly make trips back to an item box to rotate the garbage you've accumulated out so that you have room for more.
And are better in some ways.
No, actually I'd prefer it to be like Silent Hill 1-3, which were better games.
I'm probably older than you. Adults tend to understand the importance of a game not deliberately wasting their time better than kids do.
There's no clever planning or thinking ahead involved. It takes about two seconds to decide what you need to take with you. Over the course of playing you just accumulate more and more crap until yet another trip back to the item box is inevitable. Resident Evil fans love to pretend this is somehow depth, but it's not. It's tedious, time wasting filler ♥♥♥♥♥♥♥♥ that gets in the way of actual exploration and progression.
The ink ribbons only serve to make two mechanics which were already bad on their own even worse when implemented together.
So why the ♥♥♥♥ everyone thinks this is the best RE game by far? cause everyone's stupid except you, the game designer genius that says, "dumb down the game for commodity"...Yeah, good it won't happen in this game.
It isn't clever design. It's arbitrary time wasting ♥♥♥♥♥♥♥♥.
I'm going to. I made that clear before you felt the need to come to the defense of awful game design.
Calling a game out on its ♥♥♥♥♥♥♥♥ and giving several legitimated explanations isn't making "retarded claims".
Not wasting the player's time with ♥♥♥♥♥♥♥ non-content isn't making the game more "casual". Do you even know what the ♥♥♥♥ you're talking about.
Because they're a bunch of nostalgic manchildren that love it when a game blatantly wastes their time with menial busywork that they like to pretend is "clever" and "deep" game design rather than the transparent, failed attempt to create tension that it is.
I've yet to see a single RE fan explain how this arbitrary inventory babysitting adds any depth to the experience at all.
Why are you answering like we are in some neogaf forum. Jesus...
You are only embarrassing yourself by suggesting infinite ribbons and much larger inventories, because the game is already adored by thousands for having those in limited quantities.
RE1 is widely recognised as not only one of the best resource management games ever, but one of the best video games in general, ever. If you don't like the game as it is, believe the resource management is detrimental to the game, or want to change whole game mechanics as you've suggested, I would advise you stick to the hand-holding games and mobile genre.