Resident Evil

Resident Evil

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Jetsee Aug 23, 2014 @ 10:32am
Typewriter Save System
It made dying all the more punishing and also encouraged exploring. For me it makes for a more rewarding game in the end.

Does anyone else miss it?
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Showing 1-15 of 106 comments
El Fuerte Aug 23, 2014 @ 4:48pm 
Pretty much everyone in these threads. Just hearing the typing sounds of it while saving made me feel some kind of badass survivor back in the days.
Last edited by El Fuerte; Aug 24, 2014 @ 7:02am
bloodraven43 Aug 26, 2014 @ 5:38am 
typewriter sucks...hope they come up with something better then that.
Jetsee Aug 26, 2014 @ 9:03am 
Originally posted by bloodraven43:
typewriter sucks...hope they come up with something better then that.

What would you like to see implemented in place of the typewriter style of saving?
Stoibs Aug 26, 2014 @ 6:30pm 
I remember playing RE 1 back in '97 - several rooms away from the closest safe room, on caution health after the entire guest house part with Hunter spawns being present. Dreading that high pitched squeal as they leap was one of the most tense things I can recall.
Could breathe a sigh of relief after manoeuvring your way through and could pull some stashed away herbs out of the ‘ol box and make a save :D
Good Times.

The newer dude-bro third person shooter RE's lacked the fear/horror element because there was literally no penalty or consequence for dying.
Indeed I remember that dying in RE6 was actually a benefit since I would restart at the nearby 'checkpoint' with full life despite entering the area whilst wounded. -_-

I too would like to hear what Bloodraven would prefer instead.
Also hoping that this recently leaked Revelations 2 does away with the cheap checkpoint system, but I guess that is wishful thinking.


bloodraven43 Aug 27, 2014 @ 5:46am 
Originally posted by Splain:
Originally posted by bloodraven43:
typewriter sucks...hope they come up with something better then that.

What would you like to see implemented in place of the typewriter style of saving?

you know save anytime always worked for me...as a casual gamer,i hate checkpoints. sometimes i dont have the 2 hrs to invest in the game. i think saves sould be left up to the player rather then how long a dev wants you to play it.
El Fuerte Aug 27, 2014 @ 6:23am 
Saving everytime. In a RE classic.

oh boy
Last edited by El Fuerte; Aug 29, 2014 @ 8:37pm
Chewy Aug 27, 2014 @ 9:20am 
Originally posted by bloodraven43:
Originally posted by Splain:

What would you like to see implemented in place of the typewriter style of saving?

you know save anytime always worked for me...as a casual gamer,i hate checkpoints. sometimes i dont have the 2 hrs to invest in the game. i think saves sould be left up to the player rather then how long a dev wants you to play it.

Hahahahahaha..........hahahahahaha.....hahaha...ha. Oh you are serious? I'm not even joking, I seriously laughed at this. Next you are going to say you need a co-op partner, health regeneration and plenty of ammo for the entire city. You people are the type of people who Capcom wanted to please in the newer Resident Evils and in turn ruined RE. Stay away from the old RE they are not for you. Also you do realise this isn't a casual game right? Lol no typewriter, hehe that joke post made my day. At least im hoping it was a joke. Thats like me saying I wish Far Cry 3 used a typewriter save system. This isn't some FPS, it's a true survival horror, meant for hardcore gamers, not casuals.

Anyway I love the typewriter and and the safe rooms that go with it and I hope they do not touch the save system.
derek_tah Aug 29, 2014 @ 12:28am 
I love the idea that hardcore gamers love the idea of "I can't do anything else until I find the typewritter ribbon, I'm having a baby well love to go to the hospital but I have to find the typewritter ribbon and then use it at its approprate time because there may not be another one for 2 hours". I'm being a little melodramatic, but I want a way to save if something actually comes up when I'm playing. I'm willing to go half/half, you can have your typewritter ribbon, but give some sort of save that I can use if I have to actually do something else, one of those I can save and then it disappears when I load it again.
Last edited by derek_tah; Aug 29, 2014 @ 12:30am
Stoibs Aug 29, 2014 @ 1:18am 
Originally posted by derek_tah:
I love the idea that hardcore gamers love the idea of "I can't do anything else until I find the typewritter ribbon, I'm having a baby well love to go to the hospital but I have to find the typewritter ribbon and then use it at its approprate time because there may not be another one for 2 hours".

Escape/Start: Pause

Or you know, just go ahead and quit the game, if you need to leave and attend to real life affairs then they are clearly more important then a video game.

Don't get me wrong I understand the argument and am actually right there on the frontlines arguing tooth and nail for a quick/manual save option in most poor console ports these days (Friggen Bioshock Infinite..); but the Survival horror genre is a whole different ball game and draws much of it's 'survival' aspect from the fact that you can't just savescum.
bloodraven43 Aug 29, 2014 @ 6:08am 
Originally posted by derek_tah:
I love the idea that hardcore gamers love the idea of "I can't do anything else until I find the typewritter ribbon, I'm having a baby well love to go to the hospital but I have to find the typewritter ribbon and then use it at its approprate time because there may not be another one for 2 hours". I'm being a little melodramatic, but I want a way to save if something actually comes up when I'm playing. I'm willing to go half/half, you can have your typewritter ribbon, but give some sort of save that I can use if I have to actually do something else, one of those I can save and then it disappears when I load it again.


exactly...i dont want to be tied down to a game and only save when a dev says so. i never know whats going to happen when i game...i have four children of alll different ages, some probably older then some of the posters here...im old, but my mind says im 30...lol....checkpoints are dumb...sometimes i game for 30mins, sometimes 2 hrs or more....

to the other poster....and i read i want co-op...that is a freaking joke right??? no i hate co-op totally. i enjoy beating games by myself...beat all my ps3/360 games already, beat all the gamecube/ps2/orig xbox games, beat all my ps1,gameboy advance,nes,snes, etc games myself...beat 50 percent of the steam games i own by myself....get the picuture...lol,,,kiddies these days.

to the other poster....just hit esc and pause??? seriously??? i bought my pc, dont want to leave it on a game heating up my video card and pc when im not playing it....sometimes im gone for days....thats a dumb idea.
Last edited by bloodraven43; Aug 29, 2014 @ 6:12am
General Plastro Aug 29, 2014 @ 7:31am 
And here we are, in 2014, still suffering from the aftermath of the fact that consoles didint used to have storage space for save game files...

If the devs wanna limit save games, fine, then do it like Detlta Force BHD or Hitman, where you have X number of saves and get awarded more depending on circunstances, but only once there is a checkpoint? thats annoying.

Also, "savescumming" is a pointless argument if we are talking about a single player game. I remember people defending Shadowrun Return's forced "Iron Man" mode with only one save file and checkpoints. Each player should have his own control over what happens, if you wanna go Iron Man mode, then by all means do it! But usually people who defend such things want to impose what they want on others.

These "hardcore" people think that everyone just plays a game to complete it, when you can very well like to explore it (and Resident Evil is the perfect example), why the hell should i have to redo an entire chunk out of the game if i only wanna see what dialogue Barry would have if i didint wait for him to throw down the rope (RE1 example).

Or maybe i wanna purposely die on a critical point to see how will things play out?

But i guess devs dont want that to happen, since redoing huge parts of the game apparently is a "positive thing" that we call it "Replayability" today.
Last edited by General Plastro; Aug 29, 2014 @ 7:33am
Chewy Aug 29, 2014 @ 11:21am 
Save infinitely and everywhere would ruin the game completely for the people who enjoy the consequences of dying. I was a person who grew up with the RE games and learned to strategically place my save locations, with the plenty of Ink Ribbons I was able to find. Im sure you guys grew up with the RE games too. If some of you really have children.

I already know you guys have more important things to do in life, which is why this game isn't for everyone. Simply don't buy it. Is it that hard to refrain yourself from buying this game and just buy a different game that you are more "compatible" with? You are also not aware of the fact that you get plenty of Ink Ribbons if you can find them, you will have enough of them to save every 15 minutes. Save wisely. You also don't have to rush either, the game only takes about 6 hours to complete and explore everything, 10 hours max if you're new. Unless this just isn't your type of game.

In the end more games are out there more suited for you. Find them, enjoy them. RE series shifted more toward people like you and destroyed what I fell in love with when I was a kid.
Rtoo Aug 29, 2014 @ 11:35am 
Well for something that destroyed what you fell in love with you sure played the hell out of those games, Chewy...
Last edited by Rtoo; Aug 29, 2014 @ 11:39am
Coldhands Aug 29, 2014 @ 11:46am 
I don't have a problem with only being able to save in specific rooms, but I don't want them to bring back ink ribbons. Maybe as a difficulty option, but not as the default.
General Plastro Aug 29, 2014 @ 11:53am 
Originally posted by Chewy:
Save infinitely and everywhere would ruin the game completely for the people who enjoy the consequences of dying. I was a person who grew up with the RE games and learned to strategically place my save locations, with the plenty of Ink Ribbons I was able to find. Im sure you guys grew up with the RE games too. If some of you really have children.

I already know you guys have more important things to do in life, which is why this game isn't for everyone. Simply don't buy it. Is it that hard to refrain yourself from buying this game and just buy a different game that you are more "compatible" with? You are also not aware of the fact that you get plenty of Ink Ribbons if you can find them, you will have enough of them to save every 15 minutes. Save wisely. You also don't have to rush either, the game only takes about 6 hours to complete and explore everything, 10 hours max if you're new. Unless this just isn't your type of game.

In the end more games are out there more suited for you. Find them, enjoy them. RE series shifted more toward people like you and destroyed what I fell in love with when I was a kid.

Saving has nothing to do with the direction RE games took place.

So please stop trying to relate "casualisation" to the save system.

Also, let me tell you this, RE1 and RE2 are very easy, i once managed to beat RE1 in less than 2 hours, in one sitting. I think i saved ONCE in that playthrough (right before facing the plant).

I was so full of damn ink ribbons i stopped caring to pick them up.

So yeah, stop pretending the Ink Ribbons actually add "challenge" or dificulty.

They are just an annoying limitation that has no place in a time where we all have the capability to save anywhere.

The save game system was s#itty and still is s#itty in the modern RE games.

We should all be able to save anywhere, anytime and if you wanna add challenges, make them yourself or maybe the game should even come with advanced dificulty options (One with fewer typewriters/ribbons, another with reduced ammo pickups or even the Ironman mode with NO saving at alll).

I thought one things people like in games was customization, but only very rarely does a game come with a very customizable dificulty.
Last edited by General Plastro; Aug 29, 2014 @ 11:55am
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Date Posted: Aug 23, 2014 @ 10:32am
Posts: 106