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However, a single Cerberus should not be able to kill your character in a single bite. In order to make this possible, you need to be low on health. Only then the throat bite will kill you immediately. Also it helps to have a defense item equiped. That way you can get them of you unharmed. Works against Hunters as well.
RE2 (98') on Nightmare is also quite the challenge. Even though RE2 is one if not the easiest REs, the Nightmare difficulty can change that drastically.
while in one you only have to actually fight 2 bosses : 2nd yawn fight and 1st tyrant (which you could oneshot with barrys magnum as jill if you got it before on top)
that is a huge difference in ammo supply needed.
leeches are not a reason. they should always be skipped when possible. and there is like only 3 you should/need to kill and well molotovs pretty much only exist for them to begin with.
weaker main character doesnt matter. billy exists for most of the game.
final boss is insanely hard on hard compared to one the tyrant is an absolute joke compared depending on ending and character you pretty much dont fight it at all or rather said its chanceless even on hard. zeros final boss gauntlet is easy 10 times harder.
In order to judge the difficulty it doesnt matter what you can or should skip. Not only is this usually knowledge you get after some playtime or a full playthrough there is also no classic RE game, that throws an enemy like this at your face that early on.
And while Molotovs are good against him, they are very uncomfortable to use.
Very slow "rate of fire", ridiculously short range and you still need 2-3 of them to kill him.
You still have to play as Rebecca nonetheless. And since she has lower HP than any other character in the entire franchise (except Yoko in Outbreak) it still cranks up the difficulty.
final boss is insanely hard on hard compared to one the tyrant is an absolute joke compared depending on ending and character you pretty much dont fight it at all or rather said its chanceless even on hard. zeros final boss gauntlet is easy 10 times harder. [/quote]
so the games do toss powerful enemies your way early on not only on this game. so that is not a good argument either way for difficulty.
in both cases you have the option to get the ♥♥♥♥ outa there. in fact it was the first thing i tryed on my very first playtrough when i saw that thing. you dont need prior knowledge for that.
its a common survival horror tactic to first try to escape without combat. not go in guns blazeing.
you only have to play with her for a very short time and during the 1st half of the final boss fight tough. and well in the very beginning of course. but most of the game can and should be played as billy when it comes to combat.
the thing that matters the most for the difficulty is how tanky enemies and bosses are on hard and that you cannot skip any of the bossfights unlike other classics. not sure about re 2 right now but on all other classics you can skip atleast 1-2 boss fights entirely or just run for the hills. here you cannot.
since if you dont have the firepower to bring a bosses hp down to zero your hp doesnt matter in the end as you wont get past it either way in that case. takeing dmg can be preventing by playing well. the ammo neeed to kill a boss tough cannot be lowered in the end. a certain minimum is needed no matter how good you are.
When you encounter Nemesis for the first time the game forces you to either retreat or fight, it does not leave the option blank open like RE0 does.
Nemesis appears far later in the game then Leech Man who basicly shows up after a couple of minutes.
Second time Nemesis pops up behind you, not in front of you like leech man almost always does. Escaping from Nemesis is therefore far easier since you dont have to get past him at all.
Next you meet Nemesis you can bring him down only by choosing from the LAS and right after you get fire support from Carlos IF you want fight him.
4th time he ambushes you either at power plant or behind the office in both cases escaping is easy and if you want to fight him, you easily lure him into more open areas which is not even required at the power plant, since it is an open area.
The Leech Man pops up in narrow corridors and rooms most of the time and cant be lured anywhere.
5th time against Nemesis is the only moment where he actually blocks your path.
You can just turn around and leave it to Mikhail in the cable car.
6 th time you can down him again thanks to Live action selection.
7th time is at the end of the clock tower. Again, open areas and you have almost the entire aresenal of the game at hand. AND you can weaken him with Carlos before you meet him with Jill again.
All in all you fight Nemesis in open areas and in some cases you even choose where to fight him. He almost never blocks you. And on top of that, you can dodge him but you cant dodge in RE0 at all.
The leech man also dont reward you with anything if you beat him.
So what other games do that? RE2? The Licker, that can be killed 2-3 shotgun blasts without any danger to the player since most shots will flip the Licker on his back?
RE:CVX? The Bandersnatch? Would not call that early on.
RE1 from 1996 had the Hunter as the first tough enemy and those show up the last 3rd of the game.
Long enough that you have to fight atleast one boss with her.
You cant skip any boss in RE2. You can get rid of the Alligator in an easy way but there is no way around the other ones. But usually the game will give ammo right before the fight.
As for RE3 and CVX it would depend on when is a bossfight a bossfight?
Is every encounter with Nemesis in RE3 a bossfight? What about the first encounter against the Gravedigger or the first encounter with Gulp Worm?
An aspect that is given by those games is, that whenever you have to fight a boss, the game will give you something to deal with him. May it be ammo, a weapon, or a device that deals damage to the boss or can kill him completly.
Also note that in this game, killing zombies (unless you decapitate or burn them) will make the game harder than simply avoiding them, because they will rise later in a stronger form.
You forgot the wonderful corner glitch which screws with Nemesis path finding which allows for some pretty hilarious easy kills.
In RE HD you can run past most of the enemies with little to none damage at all, including the boss (the spider). You can also abuse zombie AI on some stairs where they cannot grab you and stab them with knife to death. The only dog you NEED to kill is the one with The Collar item for story progression, others can be avoided. The last boss, the Tyrant is a joke, first fight he can literally be stabbed to death even on Hard, second fight can be completely avoided. Moreover, if you did Speedrun under 3h you can bring Infinite Rocket Launcher on Hard and wreck everything. The only challenging run was Real Survivor run since you cannot bring Rocket Launcher and basically forced to play Hard with limitations, but even then after Speedrun experience you already know how to avoid most of the enemies.
In RE ZERO you cannot avoid most of the enemies since their positions are saved when you move around and they will eventually surround you and damage you, so fight is necessary and due to low ammo you are often needed to actually knife everything to death. Jokes aside - it IS possible on Hard, I even created a guide about it + Youtube guides are at your service. Most of the enemies + some bosses can be knifed to death, but its extremelly tedious and requires some good skills and reactions. Also no Infinite Launcher, not even after Speedrun, so...yeah.
Two last boss fights not only hard on their own, I've wasted almost everything I stockpiled though full game of knifing everything and even then I nearly lost the last fight due to lack of ammo.
That was really hard. But good memories anyway.
Feeling confident, I jumped right into RE:Zero (for the first time since it released on the GameCube) on Hard. I was very careful not to waste ammo, ignored/bypassed what little I could, and occasionally used the knife to down enemies. I also fully looted every room on the map.
... Then I finally made it to the Bat boss fight and had like 3 handgun bullets and a single shotgun shell left to my name. It was exactly then I knew this game was *significantly* more difficult than it's predecessor (can a prequel BE a "successor"?)
Anyway, the bat being a powerful flying enemy, there was no way I down going to be able to kill this thing, and no way to bypass him, either. I surrendered the run then and there and haven't played it since. Although, I am considering giving the game another go now (on "Normal" difficultly this time, lol).
It comes as a bit of validation to see I was far from the only one who came to that conclusion concerning RE:RE and RE:0.
Thats why abusing AI and knife seem to be the only way to complete it on Hard.
Needless to say RE1 doesn't have such hard to survive conditions
the last part about the knife and ai abuse beeing the only way is plain bs dude. i played trough hard back then on gc and now on the hd version and i can tell you the only enemy i ever knifed in both versions was the scorpion boss. that pretty only saves you 7 shotgun shells (there is simply no reason to not use the 2 shells inside the hunting gun on it to speed up the killing process as youll toss that gun away instantly anyway upon reaching the mansion. and a bunch of handgun ammo of course.
i never knifed anything else or abused AI. still made it trough hard. its definitly bs to say thats the only way therefore. and i am not even that great at these games to begin with.
doing hard BLIND is much much harder of course. but if you do that well thats your choice clearly in the end.
And no matter how often you repeat "bs", it won't make your opinion more legit than mine
Since to each their own etc. Chill a bit, mate.