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Its either that they run all the existing BG through multiple filters to polish them up, or they had access to the raw, uncompressed BGs from 2002, which looked better then the BGs from the Gamecube but are still done in 2002, where the common resolution was 1024x768 to 1280x1024.
And the raw file theory is the one i believe to be the method they've most used, because if they had actually re-rendered ALL envoriments, they would use a higher res to the BG.
Idk if you've watched this, but i love this video: https://www.youtube.com/watch?v=j0L5Y_T502U
Actually, i was thinking about trying to rip some envoriments and add textures to them in Blender.
I think that if i did this, it would be the very first time we would be able to see in full 3D how the mansion actually looks in this game, but i couldn't do it because NinjaRipper isn't able to boot steam games, and i don't know how am i going to use it to extract the models.
But if i get it working, i'll definetivelly add textures and effects to at least one room (probably the dinning hall) and then render it in cycles with ray tracing.