Resident Evil

Resident Evil

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mdesaleah Jan 24, 2018 @ 7:28am
Am I Missing Something?
I’ve played this game before, and I loved the concept, but I only ever found 2 storage boxes in the first few hours. Am I missing a box location, cause it’s very tedious to randomly pick items that may or may not be useful in the area ahead.
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Showing 1-10 of 10 comments
W@RRIOR Jan 24, 2018 @ 8:07am 
I assume you still in mansion. As far I remember it's really 2 item box: first in lazaret room with serums and second in store room where you found flak for kerosene. Both on first floor.
mdesaleah Jan 24, 2018 @ 8:09am 
Originally posted by W@RRIOR:
I assume you still in mansion. As far I remember it's really 2 item box: first in lazaret room with serums and second in store room where you found flak for kerosene. Both on first floor.
Oh. I really want to like the game, but the inventory system just kills it for me. You’re pretty much guessing which key items will be useful and then backtracking to a box if you’re wrong.
Carver Jan 24, 2018 @ 8:11am 
Someone correct me if I'm wrong but there's only two boxes during the first part of the game in the mansion, located underneath the staircase in the east wing and another one in the medical room in the west wing of the mansion.

Once you start unlocking more doors it will be much easier to access them.
mdesaleah Jan 24, 2018 @ 8:12am 
Originally posted by Carver:
Someone correct me if I'm wrong but there's only two boxes during the first part of the game in the mansion, located underneath the staircase in the east wing and another one in the medical room in the west wing of the mansion.

Once you start unlocking more doors it will be much easier to access them.
I found those 2. I stopped playing at the point where you have to find the cure for the poison in Jill story mode.
mdesaleah Jan 24, 2018 @ 9:15am 
Originally posted by holychair:
Inventory system and tight item management were a a core feature in all the old RE games prior to RE4, so you might want to give all those games a wide berth if that's not for you. That said, it is in fact possible to play through the whole game without ever using an item box at all. That concededly involves alot of backtracking, but with like three uses of the item box one can do it without backtracking.
I’ve played Silent Hill, and Resident Evil 4. Só I’m not used to so much backtracking. Everything else is great though.
mdesaleah Jan 24, 2018 @ 10:47am 
Originally posted by holychair:
Originally posted by mdesaleah:
I’ve played Silent Hill, and Resident Evil 4. Só I’m not used to so much backtracking. Everything else is great though.

I came to RE1 having mainly played classic point-and-click adventures before, so I was used to seeing the same screens rather often during a playthrough. I thought of this new type of games as adventure games with puzzles, but also guns in addition - very cool back then!

RE4 was the game that brought linearity to the RE series. I personally do like both types - fixed angle with large metroidvanian maps as well as OTS linear. However with so much OTS games around to choose from, I really wished the classic concept would get some sort of "revival" with the RE2 remake - doesn't seem like it, though.
I like the fixed camera and contrails. That doesn’t bother me. I just think there should have been at least 1 or 2 more boxes in the mansion
Nerevar Jan 24, 2018 @ 10:54am 
Originally posted by mdesaleah:
Originally posted by holychair:

I came to RE1 having mainly played classic point-and-click adventures before, so I was used to seeing the same screens rather often during a playthrough. I thought of this new type of games as adventure games with puzzles, but also guns in addition - very cool back then!

RE4 was the game that brought linearity to the RE series. I personally do like both types - fixed angle with large metroidvanian maps as well as OTS linear. However with so much OTS games around to choose from, I really wished the classic concept would get some sort of "revival" with the RE2 remake - doesn't seem like it, though.
I like the fixed camera and contrails. That doesn’t bother me. I just think there should have been at least 1 or 2 more boxes in the mansion

well you can reach these 2 boxes within 30 seconds from the main hall each if you take the shortest path.

the limited inventory is there so you dont carry and entire armys weaponry around all the time or a room full of herbs.

that beeing said i would like to see a system like zero TOGETHER with the standard itemboxes myself. in zero you can just toss stuff to the ground anywhere you are and pick it up again later if you need it. the map even shows where which item is you left behind.

the inventory is part of the tactial aspect of the game : do you want to carry that grenadelauncher around or do leave that slot open so you have more room to pick up important stuff you might come cross? its up to the player to decide this. and sometimes you make the wrong choice. its part of the gameplay. if inventory was not limited these games would provide nearly no challenge.
mdesaleah Jan 24, 2018 @ 11:07am 
Originally posted by holychair:
Originally posted by mdesaleah:
I like the fixed camera and contrails. That doesn’t bother me. I just think there should have been at least 1 or 2 more boxes in the mansion

Technically there actually even are two more boxes in the mansion itself, but in an area still closed off to you until much further down the road in the game. Have you tried RE0? There they got rid of the item boxes and you can drop off stuff wherever you want and pick it up at that very same spot later again. Downside is it won't travel "magically" anymore from one place to another like it did with linked item boxes.
I could check it out. Is 2 and 3 any better?
Brother Frederick Jan 24, 2018 @ 12:17pm 
Originally posted by mdesaleah:
I could check it out. Is 2 and 3 any better?

If you ask if RE 2 and 3 are any better then...

2 - yes, it's probably best RE made. 2 scenarios for 2 characters (A and B for char no.1 and A and B for char no2) and additional game modes to unlock

3- was way harder the previous ones + first time ammo crafting option

But all shared the same mechanics - storage boxes, fixed camera, movement, aiming and stink ribbons.
DessIntress Jan 25, 2018 @ 6:12pm 
Originally posted by mdesaleah:
Oh. I really want to like the game, but the inventory system just kills it for me. You’re pretty much guessing which key items will be useful and then backtracking to a box if you’re wrong.

That's because the whole game is a kind of puzzle/mystery/riddle whatever.
You need to find out what you need and it's normal to do mistakes - that's how we learn.
At the beginning you will find rooms with key symbols and you need to find the right key. And the rooms (or their items) are important for other puzzles of other rooms. And so on and on. One could say the proof that it's a riddle is that you can complete the game in under 2 hours if you know it - While you have problems solving it when you are new to the game. that or you need 10+ hours.

In my opinion is the RE inventory management still one of the bests, since it's more realistic than the one from todays games where you can collect an incredible amount of big things without having any problems.
It would lost it's flair if you could store everything in your bags. And it already has a very easy mode so that its the only thing which you have to matter about.


btw:
You don't have to find the cure. It shows you the map with the location of the western saving room which you have already visited at this state of the story progress. Sometimes it could be so simple. (Cure for Jill or the guy before, because of the snakebite on the east - right?)
Last edited by DessIntress; Jan 25, 2018 @ 6:38pm
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Date Posted: Jan 24, 2018 @ 7:28am
Posts: 10