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Once you start unlocking more doors it will be much easier to access them.
well you can reach these 2 boxes within 30 seconds from the main hall each if you take the shortest path.
the limited inventory is there so you dont carry and entire armys weaponry around all the time or a room full of herbs.
that beeing said i would like to see a system like zero TOGETHER with the standard itemboxes myself. in zero you can just toss stuff to the ground anywhere you are and pick it up again later if you need it. the map even shows where which item is you left behind.
the inventory is part of the tactial aspect of the game : do you want to carry that grenadelauncher around or do leave that slot open so you have more room to pick up important stuff you might come cross? its up to the player to decide this. and sometimes you make the wrong choice. its part of the gameplay. if inventory was not limited these games would provide nearly no challenge.
If you ask if RE 2 and 3 are any better then...
2 - yes, it's probably best RE made. 2 scenarios for 2 characters (A and B for char no.1 and A and B for char no2) and additional game modes to unlock
3- was way harder the previous ones + first time ammo crafting option
But all shared the same mechanics - storage boxes, fixed camera, movement, aiming and stink ribbons.
That's because the whole game is a kind of puzzle/mystery/riddle whatever.
You need to find out what you need and it's normal to do mistakes - that's how we learn.
At the beginning you will find rooms with key symbols and you need to find the right key. And the rooms (or their items) are important for other puzzles of other rooms. And so on and on. One could say the proof that it's a riddle is that you can complete the game in under 2 hours if you know it - While you have problems solving it when you are new to the game. that or you need 10+ hours.
In my opinion is the RE inventory management still one of the bests, since it's more realistic than the one from todays games where you can collect an incredible amount of big things without having any problems.
It would lost it's flair if you could store everything in your bags. And it already has a very easy mode so that its the only thing which you have to matter about.
btw:
You don't have to find the cure. It shows you the map with the location of the western saving room which you have already visited at this state of the story progress. Sometimes it could be so simple. (Cure for Jill or the guy before, because of the snakebite on the east - right?)