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It's not much of an RPG. Character stats are minimal, there isn't any real role-playing going on. Decision-making is pretty much non-existant and there's really nothing to NPC interaction. Doesn't even have any noteworthy dialogues.
Trove is what it is for better or worse, but a true RPG it is not. Neither was any of the games it took obvious inspiration from (Cube World, Minecraft) so I guess it's okay that way.
It's really not much of that either for me. I mean it really tries to with the Diablo-esque loot system, but that alone does not make it an ARPG. (The point that it's really simplistic aside.) The class and skill system is also a bit bare-bones for any role-playing game I know of. I think it's more like an Action-Adventure with building.
But yeah, opinions. In the end anyone can define anything as anything for themselves. So if someone tells you it's an RPG, that's pretty much either their own opinion or someone else's they've heard/read. Same for people telling you it's not. Some may have better arguments than others but in the end it's what you think it is (for you).
Give it a generation and some words will have their meaning changed completely. Like the word "gay" for example. It used to mean colourful or happy in the 19th century, then homosexual in the 20th and now everything that isn't to some peoples' liking is called "gay" and screw the original meaning because autism. Yes, and that was intentionally dumb.
Genres are especially susceptible to changing definition compared to other words.
In general, I've observed that one cannot tell people "no, you are wrong because of this fact" and at the same time expect them to actually come around to one's way of thinking anymore. They get so easily offended or take a stubborn approach to a subject and nothing one does or says will change that. So yes, in the end it's opinion. You may not like it and I certainly don't either, but that's the way it tends to go.
Of course then there's people presenting their opinion by devaluing others and that's a good enough reason to actually be stubborn and stop listening for many people...
Anyways, I just fear the implications of this watering-down of definitions... what will make a good RPG in a decade or so?
...yeah. That would go off-topic in a major way so I'll just stop right here.