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Each class is its own "character" in mmo terms. If you have 2 classes unlocked, means you have 2 independent characters to play (both with their own gear and level).
From my experience (I have some : https://i.imgur.com/kKUILoT.png ), the cookie cutter classes are :
+ With some jump stat, is able to float above the battlefield and never get hit save for autoguided projectiles.
+ Your class gems allows you to enable, for a short period, all your basic attacks dealing splash damage. This is great for clearing waves of enemies / dungeons.
- Very dependent on gear / gems
+ Has a built-in wallhack
+ Class gem ability (unlock at PR 5000) turns your basic attack into a sicc machine gun
- Average damage early-mid game until you get said class gem
- Lacks AoE capabilities, basic attack does not pierce.
+ Highest burst DPS
- Low sustained DPS
- Weak early (Needs its class gem to reach its peak potential)
My personal advice is to start with Gunslinger and stick with it until you get to the endgame (PR 15k+) and can afford to build and kit out a Neon Ninja.
If you want to always ever play on one single unique character and nothing else, Shadow hunter is the most versatile and can do both dungeon & shadow tower, though less efficiently than the other specialized 2.
Everything else is sub-optimal, but can be fun to play.
Knight and Tomb raiser are terrible. Avoid those.
Keep a slot / class coin at the ready for Lunar Lancer as it is the best subclass (enables periodic increase in damage & attack speed, great synergy with gunslinger main class)
Add me if you need a hand ingame.
If you like to play chloromancer, you're going to waste at least 3 seconds doing nothing on the beginning of every dungeon boss. After 10.000 dungeon clears, the time waste starts to add up.
Very useful when it comes to magic find.
Very balanced.
But attack speed is very weird when it comes to it.
Also has free bombs for poor man's mining endeavours.
However our man here is looking for the sharpest blade to cleave through early content :^)