Trove
Raviness Apr 14, 2017 @ 5:08am
Modding: Making costumes
Im not someone good with computers but im not stupid to do something bad like this. I watched ScythePlays how to make costume etc. tutorial (dont laugh xd i dont like him too) and i did everything like he said on vid, got zoxel, same program as he used. and on the beggining this pink block was in the middle of screen, but costume on the right side, why??? i tried some thing and costume didnt worked in game, then i placed this block on every part of body to make it like for every body part (foot, leg, hand, torso etc) + anything except my costume doesnt show up in zoxel, ANYTHING (other classes costumes, allies etc) why? how to repair it? how to make it work? Please help, im new in modding so ;d
By the way on the beginning there was only 1 pink block, no more blocks like this. and it was the file wich scythe used too
Last edited by Raviness; Apr 14, 2017 @ 5:10am
< >
Showing 1-10 of 10 comments
SkyRider3217 Apr 14, 2017 @ 6:17am 
I am not familiar with Zoxel so I am not sure how to help you with that (I have used programs MagicaVoxel and Qubicle but use Qubicle most of the time) but I do know that the pink block (a.k.a. Attachment point) was not supposed to be messed with when you got those files via Extracting from the trove files and convertibg from blueprint to QB. When you remove them, the game will not recognize the attachment point and with either a) not load or b) float in a weird spot. It might be tricky putting it back in the right place to make it work again so sometimes it is best to get the original files and re-do your model.

You might want to elaborate on what does not work when you tried to load it up ingame, was it not loading up or it did load but was in the wrong position? I can get a general Idea on what might be wrong if I knew exactly what went wrong.
Last edited by SkyRider3217; Apr 14, 2017 @ 6:20am
Raviness Apr 14, 2017 @ 7:15am 
I did most of things good but on the beginning the pink point was messed up, i tried to place them back but it still doesnt show up in game. In game i still have normal costume not my own one. By the way, when i opened this file, i had a limit of putting blocks in costume's back and right side, any possibilities to change it???
Last edited by Raviness; Apr 14, 2017 @ 7:28am
SkyRider3217 Apr 14, 2017 @ 8:23am 
Did you make sure that the file is a blueprint file and that it is renamed exactly what it replaces. The reason a mod doesn't load is because the filename is not named properly to what parts it replaces. For example, if you are trying to replace the level 20 fae left wing, you need to name the file as c_p_faetrickster_l_wing or however it is named. You can always look it up on Trovesaurus if you need help with naming each part. Also make sure all blueprine files are in blueprints/override to properly test it ingame
Raviness Apr 14, 2017 @ 8:38am 
Wait wait, when i was making this costume i made it fully in 1 file wich i changed from blueprint to QB file and it was c_p_neon_ninja_neonstroke_ui.qb, in nothing else i was making model but only this. And the name is still how it was (i have neon stroke costume to check costume so). Does that mean i have to do it like torso, arm, leg etc? i tought i dont need to cuz neon stroke file had already made one but it had this pink point far away from it for no reason from the beginning. Later when i done this model i changed it back to blueprint file and put it back to where i took from neon stroke file on the beginning. When i started game still nothing. Does that mean i did it completely wrong? ;d if yes tell me step by step what to do please ;d
SkyRider3217 Apr 14, 2017 @ 2:22pm 
Here's a guide from Trovesaurus that you can refer to:

https://trovesaurus.com/page=1932/modding-101-chapter-0-lets-get-you-into-modding
Raviness Apr 15, 2017 @ 2:35am 
For the beginning i started making sword, ill continue making costume later. Its already done but i have a problem, i made it to blueprint by using devtool_convert_to_blueprint, where do i put this blueprint??? asking cuz when i put it back where i took it from, it still doesnt show up in game, only original sword. Name is right, pink handle block too, everything is good except where do i put it as a blueprint to work. By the way, i dont have any folder called override, why?
Last edited by Raviness; Apr 15, 2017 @ 2:52am
SkyRider3217 Apr 15, 2017 @ 6:11am 
You need to make an override folder, the game doesnt come with one
Raviness Apr 15, 2017 @ 6:12am 
Nvm, i know everything now about making costume :) Thx for help, now only thing wich is on my way is mapping, do i have to put .t , .s and .a files to override with costume blueprints too?
Last edited by Raviness; Apr 15, 2017 @ 6:37am
SkyRider3217 Apr 15, 2017 @ 7:33am 
The wiki has the main guide for material maps.

http://trove.wikia.com/wiki/Material_Map_Guide
Last edited by SkyRider3217; Apr 15, 2017 @ 7:33am
Raviness Apr 15, 2017 @ 7:44am 
Ok, thank you so much for help :)
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Apr 14, 2017 @ 5:08am
Posts: 10