Call to Arms

Call to Arms

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Lock units by level is permanent / can't disable it?
What's up with that? That was like the worst option in MoWAS and now we can't even turn it off if we want to.

Edit: Thanks to my friend, it has now come to my attention that level is not universal to each faction. Meaning, you have to level all the way to 18 as both GRM and US individually to get all the units.
最近の変更はAlexandria38が行いました; 2015年7月31日 10時11分
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DRunkCoWBoy の投稿を引用:
Locking units by level?
Is there not a way to disable that? Or am I just missing it. I know in MOW2 there was.
Did you read the post?
Cody38 の投稿を引用:
DRunkCoWBoy の投稿を引用:
Locking units by level?
Is there not a way to disable that? Or am I just missing it. I know in MOW2 there was.
Did you read the post?
He hasn't read the post, because his post was merged to this post.
terve886 の投稿を引用:
Cody38 の投稿を引用:
Did you read the post?
He hasn't read the post, because his post was merged to this post.
That's strange, didn't know that was possible.
Ragga 2015年8月11日 9時35分 
It's fast and it actually make you more familiar with the game...

we don't need a whole bunch of NOOBs thinking that saving a getting Seals or Assasins while ignoring the rest of the map is helpful or efficient.

get to know the base before you get those expensive units - it only took me several games to move up a level... if you want to do it faster and get to practice, play against some bots...

it is pretty easy... play a bit, invest a little time, get better, play better, enjoy yourself!
Ragga の投稿を引用:
It's fast and it actually make you more familiar with the game...

we don't need a whole bunch of NOOBs thinking that saving a getting Seals or Assasins while ignoring the rest of the map is helpful or efficient.

get to know the base before you get those expensive units - it only took me several games to move up a level... if you want to do it faster and get to practice, play against some bots...

it is pretty easy... play a bit, invest a little time, get better, play better, enjoy yourself!

Why not make it the other way around? invest a little time, get better, learn how to use units, play better, play better with all the units. Just because you start with all units you dont need to use them.


Unit Lock
Direct control is being discussed at length, in several other topics. But what I wanted to do is ask about Unit Lock.

As the features introduction into AS2 was controversial and not well regarded, it was/is now featured in CtA, and it is now imposed in custom lobbies ( it was optional in AS2)

The poll we recently conducted concluded that 90% of the community doesn't like that way it is being implemented in CtA. 61% don't like the feature at all, completely.

Only a mere 10% think the way it is being used in CtA is agreeable.

Can we please get this sorted?
so it can be moved, but not responded to?
GamingOutkasts の投稿を引用:
so it can be moved, but not responded to?

there is couple of topics... http://steamcommunity.com/app/302670/discussions/0/530646080852140633/

Sunbeam の投稿を引用:
GamingOutkasts の投稿を引用:
so it can be moved, but not responded to?

there is couple of topics... http://steamcommunity.com/app/302670/discussions/0/530646080852140633/

and that helps how?
If they made unit locks not retarded that would be helpful too, you don'y unlock anything at level 1 and 2, so why even have those levels. Just unlock a new unit every level, and everything should be unlocked at level 10.
Still after seen a few youtube videos of mp matches i must say it seems realy cool game.
It is, it would be a great game if they didn't make such obvious flaws, and then tell the community to fix it.
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投稿日: 2015年7月30日 16時40分
投稿数: 103