Call to Arms

Call to Arms

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Last Soviet Jul 12, 2015 @ 4:30am
Resupply Area
I would suggest, to make the resupply area for infantry a bit bigger, since you have to bunch them up to get ammo. This way they are missing in areas where their suppresive fire would be crucial. Also there is no point to resupply one clip all few seconds, it takes too long and as a soldier I would take a couple of clips instead one by one when resupplying..

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Showing 1-15 of 26 comments
Sunbeam Jul 12, 2015 @ 8:53am 
No... resupplying is already too easy. Might as well remove it if you don't have to pull units away form good positions
Last Soviet Jul 12, 2015 @ 10:55am 
Its surely not too easy if a mg gunner needs 5min to resupply..
Sunbeam Jul 12, 2015 @ 11:07am 
Takes around 40-45 seconds for me to fully rearm LMG, what do i do wrong?
Also as mentioned capture points won't be the only things that be able to resupply..
Last edited by Sunbeam; Jul 12, 2015 @ 11:10am
Last Soviet Jul 12, 2015 @ 11:33am 
Depending on the Unit it takes from 45sec to 1m20, which is stupid. Most of the Squad will need to reload at a similiar time, which means you have to move the whole squad to the area, meaning nobody of the squad is doing anything within a minute, which enough time to lure 5-10 grenades at you. In Mow, the only infantry that will run out of ammo frequently was the machinegunner, and to resupply him was quicker then that.. X run to next wreck/whatever and click bam, 10-15 sec if youre slow. Or you could load up extra ammo as you buy him.. So it will take long before he runs out of ammo.. Now every unit has mgunner like consumption of munitions but you cant give them extra ammo at all.. And that infantry vehicles can rearm infantry is not going to help much. But you might have a logical explaination why a soldier takes 1 clip and waits 5 sec before he takes the next one.. Gameplay doesn't benefit in anyway from it and its outright stupid..
Sunbeam Jul 12, 2015 @ 11:39am 
No one force you to resupply them at same time... you can resupply them when they getting low on ammo by taking turns. Well if you want realistic resupply time it will be way longer than 5s for magazine. Ammo doesn't come with magazines, magazines have to be reloaded with ammo. Sometimes bullets doesn't even come with clips and you have to load it one by one in magazine.
Last edited by Sunbeam; Jul 12, 2015 @ 11:46am
Last Soviet Jul 12, 2015 @ 11:45am 
Alright, if resupply them 1 by 1 it takes average 1min per soldier, I guess the Intention behind it was not to increase Micro in that part but to lower it and if we talk about realism you don't need to spend 3 magazines just to kill a enemy behind soft cover. What a soldier carries ingame would be enough for several hours of combat..
Sunbeam Jul 12, 2015 @ 11:48am 
Several hours of combat you say?
https://www.youtube.com/watch?v=uZ2SWWDt8Wg
Last Soviet Jul 12, 2015 @ 11:51am 
Yepp, in that video the soldiers fire in short burst and don't go full auto for several minutes, like they do ingame.. Also the whole Squad isn't firing the whole time like ingame.. So give those dudes the ammoload ingame and they surely will be able to hold out several hours
Last edited by Last Soviet; Jul 12, 2015 @ 11:53am
Sunbeam Jul 12, 2015 @ 11:54am 
LoL watch again
Last Soviet Jul 12, 2015 @ 11:57am 
Why should I? Ive seen so much combat footage and live fired also.. Everyone who held a weapon would know, if they spend ammo like in CtA there is no need to resupply as all their weapons would simply jam after a couple of minutes.. You should watch again probably and look how many ppl are firing at a time compared ingame..
Last edited by Last Soviet; Jul 12, 2015 @ 11:57am
Sunbeam Jul 12, 2015 @ 12:19pm 
Game doesn't add many factors and combat is more faster and straight forward... there is no stall, most units die before they even get close for need to rearm, also units do shoot in short burst in game, only LMG don't.

However LMG in video shoot over 500 bullets in less than 10 min, so much for "several hours of combat" yet how many enemies he faced or killed?
Last edited by Sunbeam; Jul 12, 2015 @ 12:41pm
Sunbeam Jul 12, 2015 @ 12:24pm 
Originally posted by Tenacious Li Shlong:
Originally posted by Sunbeam:
Several hours of combat you say?
https://www.youtube.com/watch?v=uZ2SWWDt8Wg

This is shallow as WW1 trench war.
Well this is not CoD where you can respawn, more bullets used for suppression than for killing
Last edited by Sunbeam; Jul 12, 2015 @ 12:26pm
Sunbeam Jul 12, 2015 @ 12:31pm 
k /o
Last Soviet Jul 12, 2015 @ 12:50pm 
Well, okay a machinegunners lays suppresive fire in a intense combat situation, while the others keep calm.. In other hand in CtA each individual fires more bullets in less time and they do barely damage.. So, the troops carry much less ammo, but spend much more and can't resupply autonomous instead its unintiutive and requires more babysitting then it should.. But it might also have to do that you have a large amount of infantry with vehicles missing entirely
Last edited by Last Soviet; Jul 12, 2015 @ 12:51pm
Sunbeam Jul 12, 2015 @ 1:00pm 
Perhaps we should remove bullets completely then? Because you asking for something that makes resupply completely useless. having resupply at capture point is already casual on it's own. I see 0 problem with resupplying take 5s for magazine and only when unit close to actual ammo box. Even in video it takes him longer to replace magazine in backpack.

As for damage they do tons of damage to low tier units, It's expensive units that take ♥♥♥♥ load of bullets at long range and right now sniper is best option to deal against them.
Last edited by Sunbeam; Jul 12, 2015 @ 1:14pm
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Date Posted: Jul 12, 2015 @ 4:30am
Posts: 26