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Personally that Middle Eastern one has too much going on. RTS soundtracks need to have a subtle but memorable music (Age of Myth anyone?)
The KND tracks feel a bit too 90's for my taste and i would prefer a slicker and edited track would be more suitable for modern combat.
Also this game is considerably more tactical based so music should pay heed of this fact by ensuring the music isn't too grand/epic.
like or think the game needs.
or you could just appreciate a customer gave a well thought out thesis and back it up with a conclusive argument
Conclusive Argument: Music is a matter of taste. What one thinks is appropriate, another will think is inappropriate. This has been true since the dawn of time. There is, never was, nor will be One True Music. If your vision is so different, the game allows you to change it for yourself through modding.
I for one feel the music is appropriate. It fits the theme. Funny the OP should mention Black Hawk Down. I loved that movie. And I love that the game's music evokes it.
Too much text about a minor issue.
What you are trying to say is :" This game needs more content related music ".
I agree with you, even if it is the first time I've ever thought about it.
PS: The first song was used in Battlefield 2, as far as I can remember? A great game!!
It is true that Music is a matter of taste, but Black Hawk Down is a movie, and Call to Arms is a game, yes Black hawk down has powerful emotional music, but I don't think it belongs in Call to Arms. I don't think Call to Arms is about an overarching story where the "GRM" is starving out its citizens for domination and dictatorship and the USA flies in with Black Hawks and then it gets RPG'd and so-on. Call to Arms really just an RTS with little context, its practically (like any other RTS) "they are not the same team, so fight those guys".
Plus Call to Arms won't just be about USA vs GRM (if your going on that it must be a fight between the West and the Middle-East) it will be all sorts of combination of factions battling each other. I feel that Call to Arms will be about the major factions whatever they'll be, will be fighting for control on whatever lands, therefore making it more reminiscent of Command and Conquer, with major factions fighting for control. I reckon a rocking, high octane beat can really make a game, as shown on the example I used of Command and Conquer gameplay. Where the game is all about major factions fighting each other. (I can't wait till all other factions are done and seeing perhaps EU vs USA or Russia vs GRM or some other crazy scenarios even USA vs USA or GRM vs GRM)
Also once you add in other major factions the game becomes ridiculous at that point, so instead of trying to follow the "Black Hawk Down" music style of seriousness, you might as well get a good beat ingame and there isn't really a need to force serious into the game.
To Natnat, I don't think RTS music necessarily have to be subtle, it can be a rocking theme and still work fine, but I do agree that KKND's theme is probably a bit old in terms that its in the 90's and a slicker approach would work better, but I wasn't really asking for a copy, but putting them up as inspiration to the video game feeling of the music.
I will say Voice acting of individual soldiers play a huge role in adding to the immersion with the music, I can't imagine playing KKND with the cool theme and all and the soldiers just randomly yells "For Uncle Sam!" or "Enemy is in the reach zone!". (But I won't continue this conversation about voice acting and how it can work in conjunction with a good soundtrack, as this is for another suggestion another time)
But for Slicker Tracks, have you heard the Syphon Filter soundtrack in the OP, and the specific tracks I outlined, would work well with Night time matches/campaign, where it is more subtle than the KKND/C&C soundtrack, but because of the way Call to Arms is designed, where characters are capable of independent and stealthy movements.
Personally that Middle Eastern one has too much going on. RTS soundtracks need to have a subtle but memorable music (Age of Myth anyone?)
Sausage Stab - as what good video game "middle-eastern" loading theme feels like. This is a good theme, as it gets me pumped for the match ahead (Strike at Karkand anyone?). (edit oops wrong youtube link out lol)
" Anyone? " I hate both of your opinions now
https://www.youtube.com/watch?v=mECdES52F_Q
https://www.youtube.com/watch?v=-mzfnUIdzq4
https://www.youtube.com/watch?v=aJuwmmN9CfI
https://www.youtube.com/watch?v=umC-1xMQs4w
https://www.youtube.com/watch?v=Zl5YvN21pG0
I think this examples would be better:
https://youtu.be/xVJqw977S_8
https://youtu.be/x530q4hlv9c
https://youtu.be/OBm2mz3IHoM
Command and Conquer Generals had the best soundtrack in C&C, in terms of immersion, in my opinion. Every faction had it's own unique sondtrack that was fitting it's scenario.
But just copying this style won't be good. C&C and CTA have very different gameplay. So I woudn't make something as fast paced as the C&C music.