Call to Arms

Call to Arms

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How to start editor without STEAM?
I want to start editor, but not to be activated in steam like a game, cause sometimes I want to have my editor opened and the game or another game and ALT - TAB between them.
So how to launch CaT editor without Steam?
Only editor, not the game.
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Showing 1-15 of 20 comments
Originally posted by AmericanMade:
From what I know, you can only start editor from steam.
damn man, this is not a best answer (
Tjdagger Nov 27, 2017 @ 9:15pm 
Look for "call_to_arms_ed" in your "C:\Program Files (x86)\Steam\steamapps\common\Call to Arms" folder.
Originally posted by Tjdagger:
Look for "call_to_arms_ed" in your "C:\Program Files (x86)\Steam\steamapps\common\Call to Arms" folder.
And? Did you tried to launch it by yourself? If you did once, you'd know that this will request steam too.
jackdaniels5091 Nov 28, 2017 @ 12:30am 
You can't. Otherwise somebody could download the free to play version and get the editor somewhere else and basically have the full game.
The Old Relic Nov 28, 2017 @ 2:18am 
Originally posted by jackdaniels5091:
You can't. Otherwise somebody could download the free to play version and get the editor somewhere else and basically have the full game.
The map editor is in the free game, just not the mission editor but i get what you mean.
Originally posted by jackdaniels5091:
You can't. Otherwise somebody could download the free to play version and get the editor somewhere else and basically have the full game.
This is false, because free version got only MP content, and do not include single player missions, workshop - mods support, and no any campaign, editor uses only that ammount of resources that is available for this game version. So if the free game content is limited, editor cant will use only that resources available, he wont generate it from the sky.
jackdaniels5091 Nov 28, 2017 @ 4:09am 
You'd have all the content outside the singleplayer campaign. Even mods can be manually activated through editing certain files. These are just added protections i'm sure.

AS1 as an example, if you download the demo and simply get the editor you have all the assets of the full game to make maps and missions.

The whole point of the editor is to "generate" new and unlimited content, in other words, content "from the sky".
The Old Relic Nov 28, 2017 @ 4:13am 
Hunk, I am certain that editor will never start as a standalone without steam.Reason is it uses entities that form part of the main game. These entities get updates regularly in beta, if it was not connected to steam you would not get the update and the editor would not match the main exe version that could be updated. This would cause crashes to desktop when you try to build a map playable with the main exe. In order to have the editor independant of Steam, you would also need to make the main executable independant of Steam due to the shared entity .pak files.
The Devs will never make the editor stand alone in the games current state as it would cause less than desirable game issues.
Last edited by The Old Relic; Nov 28, 2017 @ 4:14am
baddoggs Dec 2, 2017 @ 2:37am 
Originally posted by jackdaniels5091:
You'd have all the content outside the singleplayer campaign. Even mods can be manually activated through editing certain files. These are just added protections i'm sure.

AS1 as an example, if you download the demo and simply get the editor you have all the assets of the full game to make maps and missions.

The whole point of the editor is to "generate" new and unlimited content, in other words, content "from the sky".

The content is still basically derived from content from the game.
Nothing comes from "the sky" Lol. What are drugs you on and
why are you not sharing? they are clearly better than anything
the rest of us have. I suppose you can pull $$$ from your bum
as well.


Originally posted by !_Aussie_!:
Hunk, I am certain that editor will never start as a standalone without steam.Reason is it uses entities that form part of the main game. These entities get updates regularly in beta, if it was not connected to steam you would not get the update and the editor would not match the main exe version that could be updated. This would cause crashes to desktop when you try to build a map playable with the main exe. In order to have the editor independant of Steam, you would also need to make the main executable independant of Steam due to the shared entity .pak files.
The Devs will never make the editor stand alone in the games current state as it would cause less than desirable game issues.

As i understand it, you are absolutly correct.
Originally posted by jackdaniels5091:
You'd have all the content outside the singleplayer campaign. Even mods can be manually activated through editing certain files. These are just added protections i'm sure.

AS1 as an example, if you download the demo and simply get the editor you have all the assets of the full game to make maps and missions.

The whole point of the editor is to "generate" new and unlimited content, in other words, content "from the sky".
Man, editor is a tool, a fcking tool, it is software working and based on somewhat resources, in our case it use resources of the game like entity, skins, props and etc that are uploaded on your drive with the game, with the game and they uses the same "live" version files as the game. Because editor uses game files that you downloaded not from some net cloud.
Now you get my point?
Editor cant use more resources that he is not allowed to, content and resource limitation are based on game version.
Originally posted by !_Aussie_!:
Hunk, I am certain that editor will never start as a standalone without steam.Reason is it uses entities that form part of the main game. These entities get updates regularly in beta, if it was not connected to steam you would not get the update and the editor would not match the main exe version that could be updated. This would cause crashes to desktop when you try to build a map playable with the main exe. In order to have the editor independant of Steam, you would also need to make the main executable independant of Steam due to the shared entity .pak files.
The Devs will never make the editor stand alone in the games current state as it would cause less than desirable game issues.
I dont want to make it standalone, I just ask to make it possible to play or launch other apps or games, while the editor is opened.
I am asking them to make editor to not be detected as the stand alone game or just tell us here, how we can make it happen without some 3rd party applications or cracked .exe files.
jackdaniels5091 Dec 3, 2017 @ 1:29am 
@baddoggs, it's an idiom.

The editor is its own seperate entity/.exe, the locks are placed on its content through its connection to steam. That is why you can't seperate steam treating it like its own game. This is easily provable, if you remove the games main .exe, the editor still works.

Without this "DRM" restriction you would be able to like i said, get the free version then get the editor elsewhere to create and play as many missions as you want using any content from the game or mods you add on.

Using single player as an example. If you bought the free to play version and the "DRM" didn't exist, all you would need to do is download the maps from a 3rd party website place them in the games "map" folder and you would be able to play the entire campaign using the editor.

I understand language differences may have contributed to confusion.
DJSatane Dec 3, 2017 @ 4:21am 
If you want to use it offline, you can use steam offline mode and still launch the editor while in steam in offline.
Originally posted by jackdaniels5091:
@baddoggs, it's an idiom.

The editor is its own seperate entity/.exe, the locks are placed on its content through its connection to steam. That is why you can't seperate steam treating it like its own game. This is easily provable, if you remove the games main .exe, the editor still works.

Without this "DRM" restriction you would be able to like i said, get the free version then get the editor elsewhere to create and play as many missions as you want using any content from the game or mods you add on.

Using single player as an example. If you bought the free to play version and the "DRM" didn't exist, all you would need to do is download the maps from a 3rd party website place them in the games "map" folder and you would be able to play the entire campaign using the editor.

I understand language differences may have contributed to confusion.
Lol man, you are still not getting it, I never said that the editor linked to game main.exe, I was talking about their both connection to !Game Resources!, that they both use and you are wrong, about that editor uses restrictions and locks on content through steam connection. It is not how it works, Steam depending on game version you own (free, full, beta), downloads the exact version of resources specific to only this game version you own. In simple words - Editor and the Game main.exe uses only those ammount of content that is downloaded in your game resources: entity.pak, properties.pak, maps, missions and etc., it is simple as that.
There are no inner locks in editor that will check files version integrity through Steam.
It is funny fact that you said that by your own, the only way to compensate lack of content on "free version" is only to manually find and download and put it in the game "extra" content you dont own.
So ruining your first theory as we both mentioned, editor in "free version" (BTW is there are an editor in free version?) cant have access to campaign, because there are no campaign related files in his game resources, and the only way to play campaign through free version is try to find those missions and maps files somewhere else and put them !manually! in game resources.
You can try ruin your second theory by yourself, what you need to do, is to change, or put your own skins, maps, props or any other game resources into main vanilla "resources" and launch editor after, it will launch like a charm with those resources you did add or change, without any verification through Steam.
Originally posted by DJSatane:
If you want to use it offline, you can use steam offline mode and still launch the editor while in steam in offline.
Yeah I use this method sometimes, from the times of first Men of War series, when I dont want to people bother me, but my actual question is how to launch it being online in Steam and be able to play Call to Arms or other games and be able to be invited or connected in other games while CtA editor opened.
For example, when I try to join CoH 2 match, it do not allow me to join, because it thinks that I am already in another game (wich is editor) and that CoH is not launched (but it is.) The problem is that Steam can launch only one game online.
It is not just CtA specific problem, the same ♥♥♥♥ happens when I launch EVGA precision GPU controller through steam, it hightlight it as the game process, and I cant play any other game online, while EVGA is working. That's so stupid, that the only way is to only install desktop version of EVGA out of Steam, to be able control gpu and game at the same time.
The same thing is with CtA editor, why do you have to make it's steam connected and launched like a game?
And from this point, I will ask again - how to make editor legally launched and unconnected to Steam, without using steam emu or some kind of cracked exe. (because I dont think somebody cracked just specific editor.exe for that purpose, lol :D)
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Date Posted: Nov 16, 2017 @ 3:13am
Posts: 20