Call to Arms

Call to Arms

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vvbudh May 10, 2020 @ 7:11pm
What does difficulty change?
What exactly does the difficulty change when you move it from say Normal to Hard in conquest?

How many resources the enemy gets?
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FRANK THE TANK May 10, 2020 @ 8:39pm 
Originally posted by vvbudh:
What exactly does the difficulty change when you move it from say Normal to Hard in conquest?

How many resources the enemy gets?

without hardcore realism it makes the enemy buffer but with hardcore realism, anything die easily
Left May 11, 2020 @ 12:05am 
for multiplayer (conquest counts as mp):
heroic: unchanged values, so player and ai units are the same
easy: halfed health, reduced armor, halfed accuracy, reduced frequency for throwing grenades

in singleplayer the player units get buffed instead

about resources
well the numbers won't help you much, the ai gets a start amount and a certain income up to a max number after which the spawning ends - these two values change for the ai
with next update also the cp will change so that he spawns less in the first and more in later rounds

the resources are also depending on the player's army size (sum of mp)

the difficulty also changes the impact on your campaign progress if you win or lose games, so you lose more and win less (to win the whole campaign)
Originally posted by Left:
for multiplayer (conquest counts as mp):
heroic: unchanged values, so player and ai units are the same
easy: halfed health, reduced armor, halfed accuracy, reduced frequency for throwing grenades

in singleplayer the player units get buffed instead

about resources
well the numbers won't help you much, the ai gets a start amount and a certain income up to a max number after which the spawning ends - these two values change for the ai
with next update also the cp will change so that he spawns less in the first and more in later rounds

the resources are also depending on the player's army size (sum of mp)

the difficulty also changes the impact on your campaign progress if you win or lose games, so you lose more and win less (to win the whole campaign)

On the Conquest map, is that big, multi pronged, weird looking map only if you dont pick unlimited? I sometimes see in your streams on the steam page, that huge map, but every time I pick a conquest, its always the 3 lane, symmetric map.
vvbudh May 11, 2020 @ 8:29am 
WOW A DEVELOPER WHOLEY CRAP!!! HURRAY!!!

Why wouldn't you set the number of spawns units to the same amount the player can spawn?

First battle. If I'm not able to fill out all 5 of my waves, the enemy should not be allowed to either.

I agree that winning and losing should affect future games. I'm all for that, but why not implement artillery, airfields, or bonus vehicles from capturing certain objectives instead?

Like in Dawn of War 2, you could capture the outposts on the map and that'd give you artillery in the next mission.

I don't really want artillery mind you, I'd rather have like, Red Alert 2 Paratroopers lol.
Last edited by vvbudh; May 11, 2020 @ 8:29am
FoxFort May 11, 2020 @ 11:52am 
People, people. Please use search feature here on steam, this topic is opened almost every week and answer is always the same...
Left, could you place this into some FAQ section?
DJSatane May 11, 2020 @ 6:00pm 
I wanted to add, in single player, certain campaign missions there are differences whats the highest enemy vehicle type you may face, or amount of higher tier units enemy might be using.
vvbudh May 11, 2020 @ 6:03pm 
I did notice that when making skirmish games. I'd often use the Normal AI to fill out the ranks of infantry to swarm the enemies. Then I'd use Heroic to get more vehicles and heavy tanks.

Also Hello Developer!!!! YAY!!! Good game keep making it better please!!
Last edited by vvbudh; May 11, 2020 @ 6:03pm
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Date Posted: May 10, 2020 @ 7:11pm
Posts: 7