Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
without hardcore realism it makes the enemy buffer but with hardcore realism, anything die easily
heroic: unchanged values, so player and ai units are the same
easy: halfed health, reduced armor, halfed accuracy, reduced frequency for throwing grenades
in singleplayer the player units get buffed instead
about resources
well the numbers won't help you much, the ai gets a start amount and a certain income up to a max number after which the spawning ends - these two values change for the ai
with next update also the cp will change so that he spawns less in the first and more in later rounds
the resources are also depending on the player's army size (sum of mp)
the difficulty also changes the impact on your campaign progress if you win or lose games, so you lose more and win less (to win the whole campaign)
On the Conquest map, is that big, multi pronged, weird looking map only if you dont pick unlimited? I sometimes see in your streams on the steam page, that huge map, but every time I pick a conquest, its always the 3 lane, symmetric map.
Why wouldn't you set the number of spawns units to the same amount the player can spawn?
First battle. If I'm not able to fill out all 5 of my waves, the enemy should not be allowed to either.
I agree that winning and losing should affect future games. I'm all for that, but why not implement artillery, airfields, or bonus vehicles from capturing certain objectives instead?
Like in Dawn of War 2, you could capture the outposts on the map and that'd give you artillery in the next mission.
I don't really want artillery mind you, I'd rather have like, Red Alert 2 Paratroopers lol.
Left, could you place this into some FAQ section?
Also Hello Developer!!!! YAY!!! Good game keep making it better please!!