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Sometimes it's enough to just destroy the track. players will eventually get someone to repair it. Even tankmen can do that. You can then kill whoever gets out. Sometimes you can kill the crew with a well-placed RPG.
Or destroy the turret so it can't turn anymore. All it can do after that is use its MG. If you manage to kill the gunner, it's basically empty, except for the loader (?).
the short version of the video: https://www.youtube.com/watch?v=gm412u222m0&t=8s
the long version of the video: https://www.youtube.com/watch?v=Q0nu6AbqT3I&t=6s
As you can see in the video it is extremely unfair for the GRM.
In past 1v1 games against human player, I can never destroy an Abrams. All i have managed to do is damage the engine with a shot from behind using the RPG-29 at close range but then i lose the man as the MG turns on him and kills him. On other occasions, i have used the recoiless rifle mounted on the 4WD, aimed it at the turret and caused enough damage that it couldnt fire. The tank was promptly sent back to the players spawn location for repair. Thankfully i foresaw this and had that area covered with a sniper so it took care of the engineers that were repairing the tank, thus making it innefective for the remainder of the game.
With that said, once the tank is at close quarters that is game over for my GRM troops as nothing can take it down, especially if its a Tusk. Perhaps it needs to be nerfed or a weapon with higher lethality be introduced.
https://www.youtube.com/watch?v=IMiHeeF-yqA
Realism aside this needs to be balanced if people wish to play realistically they have the option for hardcore mode as currently it is very hard to counter the Abrams tank.
If you disagree is fine I am just stating my opinion out there as to play this game on an equal playing field both team will have to play the same faction to be judge by skill.
i agree with balancing. But it is not necessary to nerf its fire power and armor that abram tanks are well known for. There are other ways of balancing like increasing the mount of CP required to obatain a abram tanks or increasing the MP required (or both). I have played against abram tanks. they are useless (they only sit at their base unless they get infantry accompany them) if they don't have infantry support. they are bulky and very vulnerable in urban combat if there is not infantry support. By increasing CP or MP it forces players to think hard whether they have enough infantry support for the abram tank they are going to deploy
They are virtually invulnerable to kill changing the MP or CP doesn't change that fact as you seem to forget about team stacking this will give them a clear advantage if they're playing with friends please consider that as a factor.
To: soldier6661111
Please be open-minded that not everyone play the same mode as you the chopper are not available in all modes.
Abrams are always us faction's advantage. But to get the advanatge, they expose their weakness. In general abrams along infantry quality are always us faction strength. But their units are expensive while grm units are cheaper thus giving them number advanatge ( i think think grm units should require less CP than now to give the real number advantage
if you show me a way how to upload a replay to youtube i can show you that i destroyed 2 abrams in a game. ( please show me)
go to >extra > replays then pick the replay you want to upload make sure to rename it you will see the option in the bottom.
Yes I am. that how I play.
Superior number is pointless when the tank is invulnerable.