Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The general consensus was yes, they do need something to help counter top-tier armour, I think our suggestions back then were indeed the MAAWS (Carl Gustaf) or Javelin ATGM
About reactive armour and cage: I don't know about reactive armour. Is that the panels that fall off when you shoot the sides of T80Us? If so, that stuff does work afaik. Cages don't.
They already have some heavy AT units.
Anyway, I agree with the US needing heavier AT for infantry part. MAAWS would be nice. I would really love to have Javelins, though... There was once a mod that had working Javelins that played very nicely, I don't think it's around anymore.
Not quite on topic, but I think AT mines would be nice. Maybe they can't destroy tanks entirely but at least the tracks should be damaged or the vehicle disabled completely so engineers have to be sent.
At4 itself is fine, the problem is that other factions get 3 more rpg shots for same price and t4 inf of usa has worst rpg in the game.
fighting a professional fighting force should not be easy!
i mean i once bought an AT4 team and fired all 4 launchers into the side of a T-80U and it just turned and waisted the team