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http://steamcommunity.com/sharedfiles/filedetails/?id=1273838672
Yeah, I can see them in FPS too. But not always, as I used to. Sometimes they're invisible in thin air, out of cover! And when they sit in cover, and you are SUPPOSED to see their silouettes, you can't see them, because the game conceals their models from you now!
If you want to check it yourself, then go to Combined Arms, take a helicopter or a tank and try it out. Eventually, you'll see them. But you won't be able to play it as cautious as before. Now an expensive peice of equipment could end in a matter of seconds, thanks to this 'wonderful' concealment feature.
If you don't see a problem, it doesn't mean that there is none! Just like with that infantry - if you don't see them, it doesn't mean that there is no enemy soldiers present. The problem is... those soldiers can perfectly see YOU, and they won't miss an opportunity to end you, if they could.
Yeah, HAAAAAATE! That's what I mean.
I see the problem now. It seems like it is limited to the FPS of vehicles.
And no, FPS is anything but useless. They are actually OP. If you compare FPS to the old direct control, FPS is definitely an improvement in terms of being easier to control, orientate your soldier and aim your weapons. Yes FPS needs a balance. And the fog of war mechanics need lots of work
Many advantages of FPS seem to be a loopholes created by game design limit.
However, I agree with you that the problem you posted here is indeed a problem, not a way to balance FPS mode.
I have suggested many solutions including giving the ability to adjust the rate of fire for ai soldier shooting on their own (right now ai soldier shoots at very slow rate one shot by one shot), removing the red silhouette that makes the whole body glow in red behind physical covers.
Enemy soldier is not detected from RTS perspective
http://steamcommunity.com/sharedfiles/filedetails/?id=1277412775
Enemy soldier is only detected through FPS view
http://steamcommunity.com/sharedfiles/filedetails/?id=1277413001
Here another case of the same problem
http://steamcommunity.com/sharedfiles/filedetails/?id=1251221062
http://steamcommunity.com/sharedfiles/filedetails/?id=1251221290
Ai even don’t shoot at you as if you are not even there (they don’t even detect)
http://steamcommunity.com/sharedfiles/filedetails/?id=1277413207
http://steamcommunity.com/sharedfiles/filedetails/?id=1260730710
The red silhouette is ridiculous.
There is no way I would have known the enemy position without the red silhouette and I don’t like this wall hack
http://steamcommunity.com/sharedfiles/filedetails/?id=1277444383
http://steamcommunity.com/sharedfiles/filedetails/?id=1277444681
We completly disabled Fog on FPS / TPC so you shouldn't notice a difference now.
Sadly the changes to the fog system, which were requested by some of our modders introduced a bug with the vehicle vision system. We will fix it with the next patch.
On the other hand, soldiers that aren't controlled by players easily kill soldiers that are controlled by a player, even through bushes.
I think those 2 compared, or just the top alone shows how OP DC (especially on tanks) is.