Call to Arms

Call to Arms

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Asgar (Banned) Jan 10, 2018 @ 1:40pm
Question about the IFV Puma
With the German Faction being added at some point in the future and since we saw on the last screenshot that the Puma will be one of the vehicles available i was thinking about some things. The Puma is the first APC with fully stabilised weapons, that can get accuracy similar to modern MBT even on the move as well as fully implemented hunter killer functionality. It also has other advanced features like the MUSS soft kill system to protect it from guided AT missiles. Will these things be modelled or will it just be a copy of existing APCs for "balance" purposes. What is the stance of the development team on things like these that make certain vehicles unique?
Last edited by Asgar; Jan 11, 2018 @ 1:18pm
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Showing 1-13 of 13 comments
Dwarf Floyd Jan 10, 2018 @ 2:20pm 
Thats a good question! Would like to know that too!
Asgar (Banned) Jan 10, 2018 @ 3:58pm 
i hope we get a deeper look at the new factions soon. they seem to be quite far in development so some footage other than screenshots would be nice
Asgar (Banned) Jan 11, 2018 @ 10:57am 
nothing?
You make some good points and I think your topic highlights an important issue about Call to Arms...

Because this is the first GEM game set in the present day there is no native support for the more advanced, current day technologies that many of the vehicles come equipped with.

By this I mean stuff like composite/spaced/reactive armours, tandem-charges, autoloaders, countermeasure, modern optics etc

Unfortunately this is what makes many contemporary vehicles unique and sets them apart from one another.

Talking purely about armour... Men of War games started with WW2, where tanks had cast/rolled steel armour, therefore there is no proper simulation for current day composite armours, HEAT penetration mechanics and such.

M1 Abrams has the same type of "armour" (with just higher values) as BTR-80, although IRL the latter only has RHA whilst the Abrams uses an advanced mix of modern composites.

I think some of these modern systems really need to be worked on and added (especially armour/penetration, reactive tiles and countermeasures) otherwise whats the point of adding something like the T-14 Armata or T-90 if under the hood they're just identical copies of their NATO counterparts and don't actually have use of their well-known real life technology.

Currently the vehicles look unique but apart from that they're only actually different by their slightly adjusted armour and weapon values which still rely on the (fairly disliked?) "random number system". I think thats what people are really referring to when they call the game a "reskin".

Hopefully devs can and will prioritise some new mechanics for vehicles as it will REALLY set the game apart, take the game properly into the modern era plus make vehicles feel interesting, authentic and more unique.

See what I'm saying? :cta_emo5:
Last edited by Nocturnal Supremacy; Jan 11, 2018 @ 1:34pm
Asgar (Banned) Jan 11, 2018 @ 1:19pm 
yeah, now we just need a dev resonse to this, because it is quite an important topic for modern combat
Dwarf Floyd Jan 11, 2018 @ 2:06pm 
So far they didnt! But I know, how to get one of them out of their Foxhole! Make a racist Joke and he is there! :-D I know one! Anyone want to know?
Last edited by Dwarf Floyd; Jan 11, 2018 @ 2:08pm
Asgar (Banned) Jan 12, 2018 @ 5:14am 
come one Devs, we know you're here ;) Tell us all about it!
Asgar (Banned) Jan 13, 2018 @ 1:47am 
bump... i asked a question and i will not let it go down before a Dev answered :P
Last edited by Asgar; Jan 13, 2018 @ 1:47am
Originally posted by Asgar:
bump... i asked a question and i will not let it go down before a Dev answered :P

Devs do read everything we post here even if they don't join the dicussion.

They're most likely already aware of the issues (i.e. vehicles lacking modern systems and armour) and by the sounds of the feature vote they've already decided to act on it.
Asgar (Banned) Jan 14, 2018 @ 1:24am 
it's not a discussion, it's a question. It doesn't help if they just read it, i'm looking for an answer
Instinct  [developer] Jan 14, 2018 @ 4:11am 
Hi, we can't answer questions of vehicles that are not yet available. However, we plan to add distinguishable features to APCs and tanks.
Originally posted by Instinct:
Hi, we can't answer questions of vehicles that are not yet available. However, we plan to add distinguishable features to APCs and tanks.

:cta_emo1:
Molested Bunny Jan 14, 2018 @ 9:16am 
Originally posted by QUANTUM MECHANICS c000021a:
For first time in mow history on "RTS" games market... Huge, really a huge applause. And thank you. Hopefully the engine will be able to handle it.

First time they answered "thank you for your question we shall look into it"? :P

Though im not sure people would like an honest "until we rewrite the engine for a sh@tton of money the generalised armour system with RNG damage states will remain, maybe well tweak it a bit if we can" :D
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Date Posted: Jan 10, 2018 @ 1:40pm
Posts: 13