Call to Arms

Call to Arms

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forandever Nov 1, 2017 @ 6:33am
* M1A2's hatch control
* Let us control the hatch of M1A2, especially 1300mp ver. none tusk. = meaning make it possible to choose to open the hatch or keep closing the hatch. * And Instead let tank get narrow sight when commander is inside the tank for the balance

Cauz.. Even in FPS mode while I'm controlling Cannon, AI crew is tending to hold 12.7mm Gun even under the situation of bullet showering, faced by swarm of infantry.

Sometimes 2~3 crews are dying within a second -!! Stupidly openning the hatch and holding a gun and dying in a shower of bullets.
Last edited by forandever; Nov 3, 2017 @ 6:52am
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Showing 1-5 of 5 comments
ZEFFEZ Nov 1, 2017 @ 5:27pm 
I completely agree with this. It really sucks how there is no option to keep the tank "buttoned up" so to speak to prevent the gunners from dieing.
This is a very common request and with good reason, every MOW game has had this problem and I agree it is really irritating :cta_emo5:

In the future, after the new infantry controls are finished up, I hope the devs will turn their attention to some more vehicle related improvements - adding a "button up hatch" control panel action would be a fantastic start!
Last edited by Nocturnal Supremacy; Nov 2, 2017 @ 6:41am
Twan Nov 2, 2017 @ 8:42am 
Yes, right now all you can do is set the tank to hold fire, take the guy off the roof gun if he's there, then use direct control, and NOT switch to the roof machine gun (otherwise they man it).
ZEFFEZ Nov 2, 2017 @ 4:05pm 
Yea thats the problem I have. When I am cycling weapons he always mans the gun because I switched to it briefly.
forandever Nov 3, 2017 @ 6:52am 
* And Instead let tank get narrow sight when commander is inside the tank for the balance
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Date Posted: Nov 1, 2017 @ 6:33am
Posts: 5