DOOM: The Dark Ages

DOOM: The Dark Ages

Anybody else get that overall Doom 64 vibe ?
Watching and rewatching the trailer again, I can't help but notice the overall dark and gritty atmospheric feel that's eerily similar to the Doom 64 levels, that are also comparatively bigger in size with fewer but clever enemy placements. The fodder enemies, lookwise got "bare bones" features and the bigger ones definitely feel sluggish.

I wonder this entry is taking on the "Witchfire"approach - semi open world with moderate slaughter-ish arena fights.

Also, anyone got the strong feeling that that the superweapon might feature the "Unmaker" instead of the "BFG" ?
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Showing 1-12 of 12 comments
Stalker2010 Jun 13, 2024 @ 2:07pm 
More like Hexen but yes, and I do like it.
V I D A L Jun 13, 2024 @ 2:46pm 
These large open areas look nothing like Doom 64. Like Stalker said, it's a lot more Heretic and Hexen, which had a lot of outdoor large areas with natural rock formations. Doom 64 was about small confined indoor spaces. There were some outdoor areas of course, but all very small and cozy.,
Last edited by V I D A L; Jun 13, 2024 @ 2:46pm
Sar Jun 13, 2024 @ 3:01pm 
Heretic was actually fairly colorful…
ragnarok Jun 13, 2024 @ 3:36pm 
Originally posted by Enfant_Terrible:
Watching and rewatching the trailer again, I can't help but notice the overall dark and gritty atmospheric feel that's eerily similar to the Doom 64 levels, that are also comparatively bigger in size with fewer but clever enemy placements. The fodder enemies, lookwise got "bare bones" features and the bigger ones definitely feel sluggish.

I wonder this entry is taking on the "Witchfire"approach - semi open world with moderate slaughter-ish arena fights.

Also, anyone got the strong feeling that that the superweapon might feature the "Unmaker" instead of the "BFG" ?

I didn't find the Unmaker impressive. I didn't even use it in the Eternal campaign.
Grampire (Banned) Jun 13, 2024 @ 3:43pm 
God I hope not. Doom 64 is an abomination.

But if you love clunky, jarring level design and non-stop monster closets and hordes of easy, boring demons then it's probably amazing.

Let's hope TDA stays, far away from that.
Nicholas Jun 14, 2024 @ 4:01am 
Loved Doom 64. The last true Doom game. It changed after that.
Nuke Man Jun 14, 2024 @ 4:45pm 
not at all doom 64 was an improvement from og doom 2. Anything after that is lame. Just 3d eye candy same with the mortal kombat series after mk3 ultimate.
Griffth Jun 14, 2024 @ 6:48pm 
I see more Dark Souls vibes.
ULTRA Jun 14, 2024 @ 8:52pm 
You mean, as far as it being a game I won't finish? Yeah kinda
Dragova Jun 14, 2024 @ 9:21pm 
Maybe if the color palette was a bit more vibrant but no, not really.
Yeah but more in that this is an in between title to something ore ground breaking.
I said before; I REALLY wanted this to be Heretic or Quake.
Feels like a Doom game should not come out unless there is something like mod tools or something more community based that has more impact in the industry.

Every release is ground breaking.
This feels like what an Hexen reboot should be like.

I am really hoping for Master Levels and bracing for some big announcement at Quakecon this year.
I don't personally. I hear you on the grittier aesthetic, but to me it looks like its own thing visually more so than 64, which to me was always more classic Doom, but darker and more haunting.

That doesn't preclude some inspiration or nods, though. Doom 64 is my favorite of the classic Dooms, and we know Hugo Martin is a big fan of it. One of the reasons I enjoyed 2016 so much, was because I felt some of its hell sections were oddly reminiscent of 64. That was before it became more explicit in the lore that they were indeed connected, in some ways.

Eternal had some areas that also reminded me of it, but with the more expansive mythology and worldbuilding becoming a bit more cosmic, the locations felt more like their own thing.

For TDA, it's not striking me as particularly 64-esque personally. Instead, I think it's going to have its own visual identity, which I'm calling, "Doom metal album cover🤘🏻" lol.

It could be taking place essentially at any point between 64 and the betrayal, really. There's a potentially huge span of time there. I don't know if this will involve his time with the Night Sentinels or something else. I haven't dived deeply into every little detail of the trailer, I'm just going with the basic premise that it's before 2016's awakening, obviously. And thus probably before his betrayal and imprisoning.

I think it makes sense, though. The fact that we know there were all these ancient looking citadel-esque structures, that he fought numerous battles on behalf of Argent D'Nur with the Sentinels, and that they're basically knights, makes the medieval inspired stuff reasonable imo.

I think with Doom, form follows function a lot. They've stated they want a more grounded, less vertical, more horizontal game focusing on managing and avoiding projectiles, which I think huge battles in larger, more open spaces, as missions you're sent on during those eras, make sense for.

I think that's why things look darker, less colorful, grittier, etc. It's a series of battlefields.
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Date Posted: Jun 13, 2024 @ 1:52pm
Posts: 12