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That said, minimum spec is a Zen 2 (a three generation old microarchitecture that only supports DDR4 and has significantly lower IPC than its successors available today,) a 2060 Super (a six year old GPU which, apart from hardware RT support, is just about 15% faster than a 1070 Ti,) and 16GB of RAM.
Instead of seeing this as a bad thing, I actually see the fact that it'll even be on Series S and that even on Recommended and Ultra they suggest relatively modest CPUs as evidence the game will be highly scalable across hardware, in both directions.
Of course we won't know that for sure without benchmarks.
It's quite simple to understand. The PC version does not intend to replicate the 'low end' version of the console counterpart. Being available on both platforms, you can choose, according to your financial possibilities, which version of the game you can afford. So if the PC specs are too demanding for you, go with the console version. On the PC side of things, very few people would buy a game only to discover the overall experience (even the minimal one) is below expectations. Therefore, they won't make a PC equivalent of the console version.
Straight fact: Doom has always been a high-end game, even back in the nineties.