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They removed anti-cheat due to Backlash.
Denuvo was in both games until id decided to remove them. Backlash clearly had nothing to do with it since it's being released with it again.
Denuvo stops piracy and ensures purchase or no purchase without losing assets for free.
Company's need to protect their products until such a time they feel like they don't.
It's pretty simple and this person see's that.
It was in Eternal for 3 years and 2016 for I believe 2.
Enjoy the wait.
They are not entitled to us accepting denuvo
Personally I won't be bothered since this game looks like a cheaper recycled Eternal, it's supposed to be medieval dark ages and I'm just not convinced they tried. The biggest value seems to be the soundtrack.
They don't expect everyone to accept Denuvo thats why a purchase is at the sole discretion of the consumer?
People that want to play day 1 and purchase the product do so knowing and accepting Denuvo is in it, when they decide to remove at a time that suits them then people that didn't want to accept Denuvo then have the choice again to purchase it or not.
There's no definitive statistic proving that piracy has a significant impact on sales. Some people are ok with being corporate tools paying a premium to rent. Call me old fashioned, but I like to have full ownership and full control for what I'm paying for with my hard-earned money. Anything less than that is BS.
So your still playing day of the tentacle on CD? because if you own any game purchased and played through a launcher service then you technically do not own the game and instead own a license to play the game that could be revoked as you consented to such in the TOS at purchase.
Trust me, I'm old fashioned, way too old and not fashionable at all but if you think you truly own any game that you do not either own the physical media and or installer and does not require the internet then you need to evaluate your purchases.
Touch wood we have never seen anything major occur due to this other than some zombie game last year that I think shut down in 2 days and suppliers provided refunds in the end or Warcraft 3 where Blizzard killed the original off from it's battle.net service and forced everyone down the remastered version when it was horribly broken due to them being upset about DOTA being created in the original game under open modding licenses and then the person that developed it sold it to Valve and made it into a fully fledged game and Blizzard did not like that one bit after losing many court battles and eventually forcing everyone into new modding contracts online.
I don't like it either but the IT industry went this way as a whole and there is no coming back.
Many products I use in work used to be perpetual license or yearly license for upgrades, now they are all software as a service that we are forced to pay yearly or the product simply stops, we don't own a copy anymore we own a usage agreement.